Hey guys,
I just watched a pantheon replay I made a few days ago and suddenly I noticed that the enemy giants had more hp than my own giants while we had 3 upgrades in citadel regarding creep hp/armor and they had 2.
I than started looking around and noticed that Light had the 30% hp/dmg flag while Darkness did not This seems a bit massive considering the diffirences. Their creeps have more hp and do more damage thus making them harder to kill, this becomes more problematic when the game progresses to cata's and giants.
I can send the replay if thats necesary, just wanted to to bring it to the dev's attention.
Regards,
Kannie
flag capture locks FTW
Sorry mate but you probably arent going to get much sympathy
Look at exile carefully as well
Are you mentally retarded?
If light had their flag, and darkness did not have their flag, this means that I assume) light had both. This means not only is Light 30% + 30% better, but Dark is 0% better. That's a gigantic difference, and is wh ,yes, flag and mao control is very important.
No I mean that the darkness flag was not there AT ALL. Not available so no one can control it e.g. Light has a distinct advantage since their creeps are much stronger.
Seen this on another map as well, I believe Leviathan Fortress mode.
Having a flag less means less gold, less war-rank and weaker creeps....
What?! If this is true this is an horrible horrible advantage for light.
?
I can´t follow the threat anyway. Pls excuse my english, but have you forgotten to get the dark flag? The flag is there, I played often on the dark side on Ex.
I hope, we play the same game with the same maps .
Can imagine, that a flag is completly missing through a bug or something. Can you catch up the video.
What the hell... he is right! There is no Valor flag on the Dark side in Fortress mode on Zikurat.
While on the light side there is one of course:
roflmao
i can't believe this has gone unnoticed all the way until now. fail
With my developer head on I'll ask the obvious question, has anyone tried a game and checked? It could potentially just be a problem with replays so just asking.
Some karma for Kanniebaal! Good find!
Well, uh... Hmm... *scratches head* That's... aaah...
LOOK AN ELEPHANT!!!
*scampers away*
I will start kicking the appropriate people about this.
WHERE ?!?! WHERE?!?!
.....ahhh god dammit.
While yer at it, could you swap the locations of the lightside Cooldown and Goldmine flags on cataract? As it is, darkside can focus more strongly on the health flag, and then push to the easily captureable goldmine flag, but light cannot (They have to focus on the much weaker mana flag). This would even the maps up for the two sides.
This made my day.
P.S. People play fortress mode?
Please zip the replay and send to kwilas at stardock dot com. ty.
Kris
This only seems fair. I mean dark side has LE minion build, and UB...
/sarcasm
well i have to say that i noticed almost always some flag missing in fortress mode on any map, but that is played i 1.00 version, so i thought it is gone with patch (it seems it is not completely)
There are actually supposed to be less flags in fortress mode. With the exception of the one mentioned above, of course...
Doesn't this cut both ways? It's easier for light to defend their own gold flag, because they'll be focused on the fortitude flag also and will usually have at least 1 demi there at all times. Dark is more likely to ignore the mana flag lane completely and is vulnerable to someone quickly going over that side to steal their gold flag.
That's actually just another reason to change things. Both sides should be exactly equal, not roughly equal. In the long run, one advantage will be more important than the other. It is better for them to be exactly the same.
Edit: My point is that it shouldn't cut EITHER way, as opposed to cutting BOTH ways.
There are many great features available to you once you register, including:
Sign in or Create Account