There is something I would like to clear up - at some point before release the developers mentioned in passing that there was a direct benefit to to holding an enemy portal, either in experience or in gold or in both. No one official has mentioned it since then though, so it might not have made it into the release version. Can someone test this? (if no one gets to it I will try it Friday night)The easiest way to test is probably to get a 1v1 on Crucible and have one player control both gold mines while the other blinks over to cap the opp portal and then sits off to one side to catalog any xp or gold income produced. If the benefit is great enough then it might outweigh the lost grunt stream, and the strategic implications either way are worth sussing out
Edit: see comments below - holding enemy portals gives each player on your team FULL gold and xp for every wave spawned form that portal while you hold it. Therefore capping portals early is incredibly beneficial.
rofl u guys really dont get it, i have played literally tonnes of games using this strat, and IT WORKS.as rook, i run back and forth between the two lanes on one side, earn DOUBLE the experience points of other players by farming 2xcreep lanes, hit lvl 10 and pick up my 2k nuke, the other team will be level 7 with **** hp, they all run to the rook cos he's often a prime target -> BOOM team is dead -> i collect all the flags on the map and for the rest of the game no-one can come within a mile of me, they stay at war rank 6 or something **** like that until their citadel is wiped because I just dominated the entire map. But its ok if you dont want to listen, I've tried telling people this strat in game and on the forums many many times, all in all it doesn't bother me because I can keep getting free faceroll wins on these maps for as long as people don't get it, so meh.
yea it works like a charm.
interesting how u do it with rook though. i usually find him abit too slow to get between lanes on lev.
OK, I see what you did there, but it comes down to
1. personal advantage vs team advantage - teams with one uber player can often be beaten by teams with several decent players - see every game you have ever played with a total nublet on your team for proof - sometimes it doesn't matter how powerful you are if your allies are gasping/feeding
2. strategic implications - you have started a new front in the war, one which your opponents can't really ignore
3. If you are 1v3ing experienced players and wiping them on a regular basis then something is wrong with how I play ^^
PS - another thing - it's been accepted that you don't grab portals until you have heavies coming out of them for as long as I've played, but AFAIK this is the first time we've come up with a good alternative - maybe we should test it out for a while before dismissing it completely
was playing 4v4 cat a bit tonight.. capping their portal flag often and early coupled with mid flag and xp 1 and 2 upgrades made our team literally 4-5 levels above them (although they died about 2-3 times each minimum). However, 4v4 cat isnt quite the same as 4v4 levi. The enemy portals are much easier to reach. If we ever play it again.. I might suggest that at something like lvl 5 all 4 of us rush the gold flag side, take out all the towers, cap the portal flag, and have someone dedicated to recaplocking it the rest of the game. Even if 2-3 people come to defend, we can probably take out 1 of them through the towers and hopefully get at least a tower down. Personally I think it would be worth 3 people dying in the battle if we killed at least one of them and took out all 3 towers that early. Sure they might get some gold for 3 kills.. might be behind in kills temporarily.. but the kill gold isn't terribly big @ lvl 5 and recapping the gold / portal flag the rest of the game would easily more than make up for the deaths imo
Bear in mind once you hit level 4 when the other team is level 2 there's no reason why you have to concede the middle flag, especially as rook. If you use a staff of renewal you can drop two towers, and then head off to the side to get the exp. It's easy to make it back in time because the exp range is pretty generous and the tower will kill them for you.
Personally I tend to cap off the side portal around level 5 in most cases so I can push down the lane without having to pay attention to it. If my push is stopped I'll start double farming again until I hit the next threshold, usually level 8 or 10 as rook and 7 with most other DGs. Worse case scenario my team falls behind 200-300 war score in that time. There's a healthy middle ground between capping at all costs and leaving it in enemy hands the entire game.
I truely thought the AI was retarded as %#$& for trying to cap the portal at level 3... perhaps not
I'm not so sure about this bonus.
um..
? Go test it yourself. It's very easy. I literally wrote down everything that happens, sooo it's very easy to double check lol.
Single player 1v1 - easy ai (almost liek not playing anyone). Look at your gold income. Watch it go up in multiples of 6. Look how many gold mines you control on the map.. 3. Maybe that's 2 each, maybe that's only 1 for one of them, and 2.5 for the other 2. Go cap the enemy gold mine flag. Watch your gold income go up by 6, then 2 (unless you timed it perfectly to match your gold mines and it will go up by 8). Obviously the gold mine flag is worth 2 gold. Now cap the enemy portal. Watch it go up by 2. Teleport back to base, where nothing will give you experience normally. Watch your experience not go up after the first wave comes out of the portal you capped. Then watch your experience go up by 231 xp coinciding with the 2nd wave coming out. You can test this last part with another ai on your team if you wish... it will still be 231 xp, which means that it's 231 xp to all teammates.
So.. other than just being lazy to go in single player and do what I've said 2x now, what is making you unsure?
A game where obsc walked between the two portals with his rook and outleveled us by factor 2 or something.
Neutral portals don't provide xp to the holding team. It's only portals that specifically say "dark / light portal flag" and have "Forces of Light / Darkness" text right below that. On top of that, it has to be the enemies portals, your own portals provide you with no xp.
So, for example, leviathan, you get no bonus xp for the 2 side neutral portals, but you do get xp for holding a portal that's right next to the enemy citadel. Cataract is probably the easiest map to gain control of the enemies portals.. all the other maps, if you're controlling their portals, it's probably game over anyway.
Oh, ok, now I get it. So it makes sense to let the enemy have the portals on Levi so you can swap-farm between two lanes, and get major exp.
If your teammates are totally cool with 1v2'ing my team who isn't farming, while my team is getting a large warscore advantage (if have 60% of the map under your control you gain a 1.5x modifier to your Warscore. This means you're getting 40% of the warscore the map offers, I'm getting 90%... > 2:1 ratio... if I have 75% of the map under my control, I'm getting a 2x modifier...).
Oh, and also, you've lost all the towers in the middle. And I'm working on that Valor flag. You sure you want to keep farming? 'Cause if you try to box me in, I'm going to be teleporting out
Sure, farm away when I'm at the shop, but you best be careful if you're farming while I'm fighting.
exactly. It's hard to farm like that when the other team is good. They will be taking advantage of only one person being in the lane, and several combo's can push a tower down beginning game if there is only 1 person there to defend (the other is off farming the other creeps and isnt there). When the tower drops, it becomes almost impossible to farm both lanes if 2 enemies are there imo. They will push off your teammate and force you into a 1v2, or go straight for the valor flag.
As for leaving a couple towers up, if I'm the enemy side, I'll be destroying those towers asap in the beggining as they die easily when there is no threat present (2v1+towers is still no match up). But w/e.. I'm sure it works in some games
Tower rooks are really strong early. They can easily stop 1v1 or even 1vs2 in the beginning.
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