http://www.shacknews.com/featuredarticle.x?id=1201Well, new to me, and it says done on Sept 23.
" didn't get to see the game's real-time battle engine, which Wardell has described as "tactical, with X-COM being a major inspiration, but designed to be relatively short.""
"
Brad Wardell: Well the idea is that, in these games, it's pretty normal to have heroes, and you can recruit heroes in this game as well. But we wanted the player to have more diplomatic tools than the usual treaties or tribute or whatever. And instead, while you are immortal, you can get married, have children, grow old and die. And you can actually arrange marriages and that kind of thing, and they'll have offspring that are a genetic blend of the two.
As an example, lets say I'm playing as the Altar, and we have an AI player, and their daughter is married to my son. She becomes a part of my family; I can control her, she's a unit in the game. Royalty in the game are actual units that you just get. Well, now she's my unit. Alright, I have her in my capitol city, and [she] just has babies or something. Or what do you know, she gives a 25% morale boost to any army she's in. Maybe I'll send her off with the army. Uh oh, she died. Well guess what, the other player's going to declare war on me because I killed their daughter. "
"Or how about this. The AI player's sovereign gets killed. He's out of the game. What happens to his kingdom? Well, his daughter is in my family, but what if his son was married off to some other family? Now there's a civil war in his kingdom. Some of his cities join my side, some of the cities join the other side"
"There's also combat. There's quests in the game. There are NPC adventurer parties running around this world. Your army will be a guy; you'll see this little party of adventurers run into a dungeon. Something will go wrong, and pretty soon a giant dragon emerges from it chasing them off. And you're like, oh crap, now there's a dragon loose in my kingdom that I have to deal with. "
Win!
When was Brad in prison?
That's when they made Entrepeunor. (Still cant spell)
?
All that marriage stuff.... wooooooooooow. Man, this game is going to be so sweet I'm going to need false teeth.
Why was he in prison though?
I'm just hoping we aren't locked into a boring old patriarchal/primogeniture model for the dynastic stuff. I'd like, but don't expect, to see a canon faction that is fully matriarchal, where sons are bred to look good jousting and married off for fat doweries, alongside a faction or two where title-holders can choose their heirs, and perhaps even one where the sovereign isn't even obliged to choose among his or her offspring for an heir.
If we do indeed lack that variety in the AI factions, I'd at least like to be able to choose from different inheritance practices for my sovereign without suffering the 'custom race penalty' that GalCiv2 has. (Or did that eventually get changed with an update?)
This is made of win! A turn based mode (single player or mp) ala Final Fantasy: Tactics would also be extremely awesome as well.
That's a joke.
Shack: What's the deal with multiplayer? Is it essentially the single player component with human players? Brad Wardell: Not quite. We have some special modes for multiplayer. We have an arena mode, which is almost a little bit like Demigod, where you go into a tactical battle. Whoever wins that wins the game. That's for the guy who only has 20 minutes to play. Then you have small maps, very small maps, where the object is not to destroy the other guys, because that can take a long time, but rather to capture and hold victory shards. It's kind of like Company of Heroes, where you have to capture victory flags. I don't know how much of that will show up in single player--single player will have its own campaign mode and stuff. The idea is to have a very broad audience for this game.
Shack: What's the deal with multiplayer? Is it essentially the single player component with human players?
Brad Wardell: Not quite. We have some special modes for multiplayer. We have an arena mode, which is almost a little bit like Demigod, where you go into a tactical battle. Whoever wins that wins the game. That's for the guy who only has 20 minutes to play. Then you have small maps, very small maps, where the object is not to destroy the other guys, because that can take a long time, but rather to capture and hold victory shards. It's kind of like Company of Heroes, where you have to capture victory flags. I don't know how much of that will show up in single player--single player will have its own campaign mode and stuff. The idea is to have a very broad audience for this game.
So there is more to multiplayer right, then quick battles and tiny maps? Am I correct to assume that these are the possibilities in addition to the much bigger, more fulfilling options?
Let me just put a 'Me too' in here... I wouldn't like it much if we're forced into a patriarchal system. Just because it was this way in most (all?) of our medieval societies doesn't mean it has to be like this in a fantasy game. I mean, there are enough fantasy books where females can get to be just as powerfull as the males and I hope we'll get to play like that in Elemental.
Here here.
Winter lol great pic!
Good find Trippin! Good Article!
Maybe male sovereigns have patriarchies and female sovereigns have matriarchies? That would allow for a game system as well as just make sense to me.
Brad has a horribly mistaken view of the Star Wars canon.
I don't think it should be that simple. For example, the English have had a few queens, but their 'normal' succession is to first-born males. I'd be most entertained by a game that could have some realms fall into civil wars based on the lack of a legitimate heir while others can tolerate the occasional compromise when the realm prefers to keep a given family on the throne. And I really do like the idea of some factions having a sovereign-in-waiting who is simply named by the current sovereign, with or without a bloodline or marital connection. In some families, the most important lesson you can learn is not to trust any of your kin...
I think kingdoms that allow for a matriarchy could have civil wars. I mean it could be very complex, but the point is it's a fantasy setting, there is no need to force all kingdoms to have to rely an males to rule.
I'm not sure the idea of succession of the throne is really going to take place in this game. Your sovereign is immortal and he is the boss.
I was going to say the same thing, BUT there's a caveat - if OTHER soverign dies it means something who THEIR HEIR is..heh...because they'll get all/many of the cities, etc.
It should be solved by a diplo screen in which the type of political marriage is determined: Who goes with who, possible exchange/donation/payment of resources... Then you can have AIs that favor patriarch attitudes while otehrs favor matriarch ones, and some others who don't care as long as they benefit. But the whole mess should be solved by "bartering" in the diplo screen.
"My pretty daughter with +25 to morale will join your smaller kingdom in exchange of that iron mine in the wastelands you control, an oath of fealty and a mutual protection treaty valid for ten years (100 turns? 50?). Also, I pay the cake."
Those initial moments should determine what would happen in case of death of any of the heirs (bad blood, for example), for sucession... But should be altered to reflect the course of the different turns.
Sovereigns aren't immortal, the devs just use that word instead of ageless, not sure why. You can't kill an immortal, but you can kill an Elemental sovereign.
That word-quibble aside, I wasn't thinking of the game continuing after my sovereign dies, but about successions among the AI factions and among vassals.
Re the dialog UI for arranging marriages, I kind of assumed there'd be something like that is already being designed and that the options available would reflect the culture of each faction discussing the possible marriage.
Where can I find a gameplay video of combat?
It was a documentary.
Yea, apparently dictionaries have been out of fashion for longer than I thought...
Well ageless doesn't work either. That implies that they never have and never will age. I am guessing they were children at one point and aged to a certain point and then only showed minute changes but aged. Ageless would describe something like a vampire best, or anything that unnaturally stopped a biological clock.
Really though in sci-fi/ fantasy, immortal is the term that is more often used even if it is not 100% accurate.
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