Ok people when you play rook. Lets make one thing clear. He is a support hero. I hate seeing people who use him as a front liner, unless combined with a Sedna or a Qot use your rook like a ranged hero. He is simply far more effective, you may not get all the kills ( unless the other team is stupid) but you are simply much more valuable to your team if you run him as a support hero.
Lane dominance is better then getting kills . Period.
But anyways I consider myself a good rook, one of my best heroes other then Erubus. And hers the build.
Favor item - Amulat of Teleportation. - rook is fucking slow. and extremely gankable. This item is immensely powerful the playstyle i exploit for both ganking, defencive manuvers, and avoiding a gank. I use it countless times a game.
lvl 1 - tower
2- shoulder 1
3 save
4 tower
5 boulder throw shoulder 2
6 god strength
7 tower
8 shoulder 3
9 save
10. tower + boulddr throw 2
11 god strength
12 stats
13 save
14 save
15 poison arrows + god strength + boulder throw
16 stats
17 stats
18 stats
19stats
20 stats
Items - starting - scaled helm + banded armor
vlemish helm 1750
mana crown 1500
Whichever you can afford when you go back, but you need all 3 - orb defiance , narmoth ring, 5200 warplate.
If the game is not going as planned or you cant afford these yet. Start with unbreakable boots and hauberk of life. Then upgrade to the above.
boots of speed as needed.
Sell scaled helm once you get both mana helms. And replace banded armor as you get narmoth and warplate.
I try to keep a full rack of cap locks and atleast one health potion or sigil at all times and spend the rest on cit upgrades.
If you want to get an artifact I prefer cloak of elvenkind with this build since rook is a typical target for ganks.
Once again to last to explain play style. Thats my build. I win with it. It works.
If your going up against no aoE stack towers on top of one another to hide the amount there. Walk towers to places you want to go. Your useless without them unless your team is there and your teleganking or defending or something.
Camp pivotal points on the map ex. opponent gold flag. I literally start planting towers right buy it, stand right outside of range of the 2 towers and seige them with my shoulders they die very fast. if gank comes i cap lock and run .or tele.
Hammer bash is a fucking terrible skill in a pro game. Its going to be avoided or interupted by any good player. With full god strenth and shoulders you will nearly out dps a hammer bash with your auto attack anyway and its far more reliable. Even if your boulder throw hammer bashing you cant pull that off till endgame. and by then i will nearly out dps your hammer still with auto attack.
The only use I can see for hammer bash is endgame creep control. In the instance that my team is losing. I may get hammer bash in order to defend vs giants. Instead f the stats. Or if you need to counter a minion erub or something, since minions tend to counter towers well. Other then that stick with stats. But those are the only situations in which you must adapt this build to employ hammer bash.
Excellent build, i think.
i don't usually use him, but enough to know that hammer is useless
hammer owns
My bro goes teleportation ammy with Rook also. The problem is that half the DGs can easily interrupt your escape plan when they're ganking you. I think it's probably better to go with Swift Anklet tbh. You can actually run away when you see 2 DGs coming instead of trying to tele and getting interrupted. You don't get free teles for capping flags or helping a buddy, but at least you can keep pace with a DG trying to run away, which is very nice since you can get more hits out of Shoulders & GodStr, instead of them being out of melee range 1/2 second after they start fleeing.
Slam is dps I just can't pass up though. Boulder Roll -> Slam works most of the time, or even when your Slam gets interrupted, it means they don't have that interrupt for stopping your tele escape (if you need to get away).
Hammers only useless if you cant time it properly if you can then
[quote who="[ShakeNBake]" reply="2" id="2382174"]hammer owns [/quote]
Lol apparently i am not pro enough.
yes I would get hammer at 6, 8, 11, 12. you don't expect any dps increase attacking demigods. And rook has kind of poor accuracy of attacking demigods. with boulder roll 2, if melee character comes to you, you have 100% to hit demigod with 1700 damage
and at lv 15, 30% move speed is awesome for your teammates. and if you are going for boots of speed, you need swift anklet as well. and I just get staff of renewal because it takes about 20 seconds less time to build full 8towers. or i get a essence magic(which is underused) but its awesome at the beginning so that it allows you to get banded and scaled mail. And at mid-late game, you can boulder roll + hammer for free mana.
Im @ a disadvantage since I dont explain my playstyle.
But I play rook like a harass regulas or tb for example. Constantly kiting. Waiting for towers to wear you down only moving in to hold the flag. I rarely end up getting boots of speed for example. I simply cap pivotal points on the map and dare lone demigods to come in.
A pro will anticipate ganks, so worrying about your amulat of teleportation being interupted is rarely a problem. I fake cast, or carry health pots just so they interupt that and then I tele. Nobody is really going to be able to take me 1v1 with the towrers up. But yes if You see a 2v1 or even a 2v2 you kite like a motherfucker unless you have a support sedna or something. Then just hit your orb of defiance and laugh/
Cast your heal pot let them interupt it then teleport. Or be smart kite like crazy wait for them to waste there stnes then teleprot. Your righti if you overextend your fucked. But if your camping your towers they can rarely afford to do that unless there fed.
And im sorry posidini but im not a fan of hammer slam till endgame when you have lvl 2 boulder throw, and even then its situational. If your hitting people with hammer slam before boulder throw leval 2 there newb. Or they simply dont care. Period.
Anyone saying Hammer Slam is useless, pro game or not, just don't master it. A rook mastering Boulder Roll / Hammer Slam is extremely dangerous. You can never get close to him without being in danger, except if Boulder Roll is in cooldown.
If a fight is taking place at a flag, a teleporting rook that knows how to Roll/Slam can cause +2100 practically instantaneous damage. In order for this to work well, you need a teleport amulet and some points in towers. As someone who has played Rook on-and-off since Day 1, I can confidently say that it's a legitly awesome combo. You will lose with it, though, for a LONG time until you master it. It takes quite a bit of practice. I lost for about 2 weeks straight until I got decent enough to stop feeding. The combo becomes even trickier if you add in a Magnus Rod.
Then I guess I will have to be sorry too for pointing out two obvious things to you.
1) Your build has already been discussed and stickied on the strategy guide section. Its so simliar in fact I am not sure why you even bothered. [GUIDE] Rook - The Towering
2) You do realize you are talking to some of the best Rook players in this game. There are at least 2 people in this thread that wrote advance guides on rook builds and got their guide stickied. Both of which is disagreeing with you, not including me.
So ... are you sure you know what you are talking about?
I am just saying, you can have your own opinion, just the like guy who wrote the towering. But claiming other people's build on hammer slam is not pro enough is just plain ignant.
It's an opinion don't take it to personally posidini.
Can someone do the math on the auto attack damage in say and instance were hammer slam would be used after boulder throw?'
Say 3 swings mayby 4. But im gonna say 3. Thats Id say on an average opponent @ leval 10 800 damage. Plus shoulders...probably about 1200 or more. Thats rough im not sure on the numbers im just speaking from feel and experience since i used to run boulder throw hammer slam.
Your are only slightly doing less dps then hammer bash.
If you read above I sometimes get hammer bash, but it is only truly effective in my experience once you get boulder throw 2. So lategame.
Tb your right the 30% move speed reduction thing is really good...
Posidinni im simply posting some of my builds out of boredom. Sorry i didnt see the stickied tower guide thing. And im not taking anything away from other rook players, but i know im a good rook to. So yes im sure i know what im talking about.
i'd say unbreakable sooner just b/c if you are rook and you have under 3k health your just asking to get killed and most demigods can get in range for an interupt before your favor item goes off (that is unless its not as long a cast as the tele scroll)
the only problem i have with your build is what are you suposted to do if a ub decides he wants to kill you? you have no hammer slam and your boulder roll doesn't stun long enough to allow you to escape. and you only have 3 lvls of tower so your not doing that much dmg (not enough to stop a ub that is) AND your health is so low that at after lvl 4 the ub can take a third of your health away with spit.
i get that in a 3v3 your teamates will come to save you but you shouldn't rely on that b/c your build forces your team to baby sit you. unless you stay far enough back that your in range of your own tower but that doesn't really help all that much ether. if your playing tower rook you should be able to push towers.
Boulder Roll stuns for 2 seconds. At level 10, Rook's attack time is 1.4 seconds. Not even enough time for 2 hits.
If you get your opponent used to being Roll/Slam'ed, try switching to Slam/Roll. Most opponents that know of the combo are looking for you to lead with Boulder Roll. If you lead with slam, you will often be able to surprise them.
Btw, the best way to avoid a hammer slam is running through Rook, not away from him. It's quicker.
Early game all I do is kite vs ub. You set your towers up and run, let him have the flag if he wants. Replant towers wear him down while you still kill the kreeps at your tower. You will outlast him as long as you are not to aggresive early on.
I fake cast my teleports as you would a hammer bash or i use heal pots to let them get interupted and then tele out if neccasary. They key is kiting really, i pretty much just run back and forth making them take the maxiumum amount of damage from towers before i engage unless i have the upper hand already.
I rarely need saving unless I have overextended and a double gank comes or something. And your right about unbreakable boots. I should have put that higher in the priority list on the items i just forgot. I always get them.
As for "Btw, the best way to avoid a hammer slam is running through Rook, not away from him. It's quicker" QFT QFT! I do that all the time.
But yah like I said I play rook as patient lane control with alot of kiting picking my points to go for kills. Its just a slow moving tower advance that dominates one side of the map, then teleports places to defend or gank or save himself if needed. I do not rely on ammy of tele its simply a backup.
The teleport amulet is good. It can suck, though, if your team doesn't know how to hold flags or preserve towers.
If I were to counter your build, I would invest in trebuchets and catapults as soon as possible. Tower Rooks have a very hard time against these two. Circle of Fire and Fire Nova will decimate a tower farm quickly, thus justifying the existence of a full-fire TB. Mines can do some damage, but the AoE isn't large enough if the Rook knows how to spread out his towers.
But they don't have to interrupt the potion. 1v1 drinking it may save you, but 2v1 you die anyways. If you cancel the potion, you die because you've just been taking more damage while casting the potion.
The Dao of Hammer Slam:
If you would slam, and that slam would miss, you must abort.
If an opponent would try to disrupt your Hammer Slam, Boulder Roll first.
The Dao of Boulder Roll:
If you would like to get closer to an opponent, or help an ally get closer or run from an opponent, than you should Boulder Roll.
If you would like to Slam an opponent who is already close by, than you should Bould Roll.
If you would like to close on an opponent, and then hammer slam, than you should not Boulder Roll, as you shall only get one of these two benefits, nary both.
Dont shoulders continue to fire while your in the animation for a slam as well? If so, dont forget to add that into the damage you do with a roll+slam combo.
No the shoulders do not fire when doing a slam.
+ karma for saying nary
Tele amulet is a crutch for poor play. Early on rook should never have to run, his towers make him an utter and total beast. Later on, people mostly tele to the rook, not the other way around. Yes, you will buy and use tele scrolls a lot in a good team, but not enough to make up for the loss of Staff of Renewal or BoTF. If you find yourself using the tele amulet and teling a lot, just BUY MORE SCROLLS.
Rofl. BotF is a crutch for poorer play.
I never take BotF with Rook, always the staff of renewal. Countdown timers can't be itemized away
botf is imba b/c of poor item design. prove me wrong.
There are many great features available to you once you register, including:
Sign in or Create Account