After messing around a bit, I find it odd that trees and mountains aren't reducing my LOS when exploring the map. Seems that I shouldn't be able to see the other side of a forest just as well as I can an open plain. Might add a bit of extra flavor to the map if exploring were affected by terrain.
I like this idea, view should be affected by the terrian.
see now, I thought you were going to say it was. So I came running thinking "THEY DO!?" but now I see its a suggestion. yeah, totally. Light of sight should totally be effected by mountains and trees. Problem is that tall mountains should be able to be seen over short mountains and that sort of thing. Lots of complex stuff that could exist there.
Hight should be a factor, so mountains can be seen over tree tiles (with reason) and trees perhaps should limit line of sight to only 1 space (wich exceptions)
I also agree this would make a good feature.
Segallion
From the PAX pics, it seems they might have a bit more terrain detail in the non-cloth map version so hopefully some of that complexity is already there and it'd just be a matter of coding some standard LOS rules.
I also agree... however a few special units such as druids or rangers should not have penalties for sight in forests.
Good feature?
To me, it sounds about as necessary as gravity pointing down in-game. Plus it would allow for using cover to mask your armies approach.
Absolutely, this should definitely be in the game!
Seems like something that should be implemented to me as well...
Same here, seems only logical to implement something like that.
I like that, and you could extend that to dragon or other flying units having no sight penalty for mountains or such. Or increased visability range like a scout would have.
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