Just installed: everything seemed to install correctly. After a few moments on the title screen the game crashes.
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 13:17:17
DirectX Version: DirectX 10
Machine Name: MASONL7-30-08
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Languages: English (Regional Setting: English)
System Manufacturer: emachines
System Model: W3611
BIOS: Default System BIOS
Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs), ~3.0GHz
Physical Memory: 1014MB RAM
Page File: 1330MB used, 958MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Intel(R) 82945G Express Chipset Family
Manufacturer: Intel Corporation
Chip Type: Intel(R) 82945G Express Chipset Family
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_2772&SUBSYS_6051107B&REV_02
Display Memory: 224 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: igdumd32.dll
Driver Version: 7.14.0010.1147
Driver Date: 12/12/2006 10:50:10
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (SigmaTel High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7680&SUBSYS_107B6051&REV_1036
Manufacturer ID: 1
Product ID: 100
Driver Name: stwrt.sys
Provider: SigmaTel
Driver Version: 6.10.5290.0000
Driver Date: 11/22/2006 15:56:52
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (software vertex processing)Intel(R) 82945G Express Chipset Family
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 da7a64
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 258 bytes of memory still allocated.
updated drivers and attempted to run. nada
deleted screens from program data and program files: ran update to reload. nada
deleted family tree files as some above have had success with. nada.
I have never gotten past title screen yet.
also I do have an open connection to the internet. there should be no firewall issues. Is there a way to test that? AFAIK everything should be working right on that front.
deleting the data in Screens allowed me to see the into video. but then it froze on a black screen as I assume the screens data is somewhat important
Have you tried to keep the files in the screens directory but remove all files in the movies one?
I have this bug as well and the familytree removing does the work but then i have some flickering screen problem...
Well, we're here to spot the bugs aren't we
Hangs or crashes at splash/intro screen.If not due to firewall apps, this issue can be resolved for some by clearing the screens folder so that it is redownloaded.
The suggested fix does nothing for me. I clear the contents of the folder and the game downloads the files again and CTD. If I restart the game CTD at the splash screen.
Here's my debug.err data:
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/21/2009, 17:31:13DirectX Version: DirectX 11Machine Name: ARCHANGELOperating System: Windows 7 Ultimate 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)Languages: English (Regional Setting: English)System Manufacturer: LENOVOSystem Model: 87445BUBIOS: Phoenix FirstBIOS(tm) Notebook Pro Version 2.0 for ThinkPadProcessor: Intel(R) Core(TM)2 CPU T7200 @ 2.00GHz (2 CPUs), ~2.0GHzPhysical Memory: 2048MB RAMPage File: 964MB used, 3128MB availableWindows Dir: C:\WindowsDisplay InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: ATI Mobility Radeon X1400Manufacturer: ATI Technologies Inc.Chip Type: ATI Radeon Graphics Processor (0x7145)DAC Type: Internal DAC(400MHz)Key Device: Enum\PCI\VEN_1002&DEV_7145&SUBSYS_200617AA&REV_00Display Memory: 894 MBCurrent Display Mode: 1680 x 1050 (32 bit) (60Hz)Monitor Name: ThinkPad Display 1680x1050Monitor Max Resolution: Driver Name: atiumdag.dll,atiumdva.cap,atitmmxx.dllDriver Version: 7.14.0010.0630Driver Date: 12/1/2008 20:29:34DirectX Acceleration Enabled: Yes Sound infoSound device 1:Description: Speakers (SoundMAX Integrated Digital HD Audio)Default Sound Playback: YesDefault Voice Playback: YesHardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_1981&SUBSYS_17AA2025&REV_1002Manufacturer ID: 1Product ID: 100Driver Name: ADIHdAud.sysProvider: AnalogDevicesDriver Version: 6.10.0001.5510Driver Date: 10/4/2007 16:14:44Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Digital Audio (S/PDIF) (SoundMAX Integrated Digital HD Audio)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_1981&SUBSYS_17AA2025&REV_1002Manufacturer ID: 1Product ID: 100Driver Name: ADIHdAud.sysProvider: AnalogDevicesDriver Version: 6.10.0001.5510Driver Date: 10/4/2007 16:14:44Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (windowed mode)DebugMessage: HAL (hardware vertex processing)ATI Mobility Radeon X1400DebugMessage: Presentation Interval: Immediate.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: Border size reported as 6 by 30DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 1dba96DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3
Tried deleting the movie files to see if that would help, nada.
So other then trying to delete one file at a time in the screens folders until I get it to work I have no clue how to proceed.
family tree file doesn't seem to be the culprit for me.
Was wondering if the developers could provide some feedback on this issue. Mainly, was there anything in the recent patch that was designed to address not being able to get past title screen. I experienced the same crash after patch.
(I ask for two reasons, one purely selfish in that I can't play game and would like to, but from a beta test point of view should we do another round of trying and submitting or just wait)
There's a 0.23 patch available now. It might help some folks with crashes after the title screen, but it didn't help me. Deleting the FamilyTree files in the Screens folders does still get me going, more or less.
Edit: Still need to start the game up to the main menu and then restore the deleted FamilyTree files to get access to the Kindom menu.
Same here. Things seem to work somewhat better in game once it actually boots up, but it continues to crash for me unless the family tree file is taken out before launch.
Debug.err http://pastebin.com/f583f65a5
Dxdiag.txt http://pastebin.com/m180f59e8
NEW crash! When I updated and ran game I get a popup saying that the display failed to initialize. didn't even get to the splash screen this time.
to note it did not do this the second time I ran the game... still goes to splash screen and then CTD
I had the same problem as the OP and this fixed it for me too.
The Alt-Tab/Restore Files method is not working for me. The title screen stays black even after I restore the files.
did you delete all the files or just the family tree ones?
This also solved the CTD from the Title Screen for me!
I had this crash after Spybot SD resident killed the DXAtlasWin.exe file but deleting that file from the main game folder and then pasting it back in when the menu shows up gets me into the game
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