Just installed: everything seemed to install correctly. After a few moments on the title screen the game crashes.
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/17/2009, 13:17:17
DirectX Version: DirectX 10
Machine Name: MASONL7-30-08
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Languages: English (Regional Setting: English)
System Manufacturer: emachines
System Model: W3611
BIOS: Default System BIOS
Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs), ~3.0GHz
Physical Memory: 1014MB RAM
Page File: 1330MB used, 958MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Intel(R) 82945G Express Chipset Family
Manufacturer: Intel Corporation
Chip Type: Intel(R) 82945G Express Chipset Family
DAC Type: Internal
Key Device: Enum\PCI\VEN_8086&DEV_2772&SUBSYS_6051107B&REV_02
Display Memory: 224 MB
Current Display Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: igdumd32.dll
Driver Version: 7.14.0010.1147
Driver Date: 12/12/2006 10:50:10
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (SigmaTel High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7680&SUBSYS_107B6051&REV_1036
Manufacturer ID: 1
Product ID: 100
Driver Name: stwrt.sys
Provider: SigmaTel
Driver Version: 6.10.5290.0000
Driver Date: 11/22/2006 15:56:52
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1024 x 768 (full screen mode)
DebugMessage: HAL (software vertex processing)Intel(R) 82945G Express Chipset Family
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tips
DebugMessage: Timer Frequency is 0 da7a64
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask Music\*.mp3
DebugMessage: No files found matching mask Event Music\*.mp3
DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cpp
DebugMessage: Not all memory has been freed from memory system Parse.
DebugMessage: 258 bytes of memory still allocated.
Just keep trying. For me it actually works about every 3rd run.
Have run it now about 12 times
Always crashes at the same point.
I have run it from a shortcut with and without the -w switch for windowed mode.
I have also run it from the .exe directly
I have run it in XP compatibility mode and also tried running as administrator
I have also tried messing with some of the prefs in the .ini file but no changes so far seem to have helped. Skiping the intro for example.
reloaded prefs from my backup and am now just sitting looking forlornly at the shortcut.
I'm having the same problem on a slightly different rig. I tried re-installing, and several other antsy backyard PC guy tactics like deciding Fences was my problem and uninstalling that, with no luck yet. Here's my debug.err:
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/17/2009, 16:39:34DirectX Version: DirectX 10Machine Name: Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)Languages: English (Regional Setting: English)System Manufacturer: HP-PavilionSystem Model: GC673AA-ABA m8100nBIOS: Phoenix - AwardBIOS v6.00PGProcessor: AMD Athlon(tm) 64 X2 Dual Core Processor 5600+ (2 CPUs), ~2.8GHzPhysical Memory: 3006MB RAMPage File: 1170MB used, 5059MB availableWindows Dir: C:\WindowsDisplay InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: NVIDIA GeForce 6150SE nForce 430Manufacturer: NVIDIAChip Type: GeForce 6150SE nForce 430DAC Type: Integrated RAMDACKey Device: Enum\PCI\VEN_10DE&DEV_03D0&SUBSYS_2A61103C&REV_A2Display Memory: 1065 MBCurrent Display Mode: 1280 x 1024 (32 bit) (60Hz)Monitor Name: Generic PnP MonitorMonitor Max Resolution: Driver Name: nvd3dum.dll,nvwgf2um.dllDriver Version: 7.15.0011.6925Driver Date: 12/11/2007 17:06:00DirectX Acceleration Enabled: Yes Sound infoSound device 1:Description: Speakers (Realtek High Definition Audio)Default Sound Playback: YesDefault Voice Playback: YesHardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A61&REV_1001Manufacturer ID: 1Product ID: 100Driver Name: RTKVHDA.sysProvider: Realtek Semiconductor Corp.Driver Version: 6.00.0001.5473Driver Date: 8/28/2007 17:46:38Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Realtek Digital Output (Realtek High Definition Audio)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_103C2A61&REV_1001Manufacturer ID: 1Product ID: 100Driver Name: RTKVHDA.sysProvider: Realtek Semiconductor Corp.Driver Version: 6.00.0001.5473Driver Date: 8/28/2007 17:46:38Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 6150SE nForce 430DebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 17d7840DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse.DebugMessage: 258 bytes of memory still allocated.
Yep - same issue for me - I created a thread as well but thought I would jump on board here as well.
There is an issue being investigated with texture data generation at startup. Please make sure you're using the latest drivers though, just to be safe.
Kryo, does that mean latest on Windows Update or latest on the Nvidia site?
Back when my Nvidia munge-card was vexing my GC2 installation, it turned out that letting Windows Update install 'the latest' drivers was my mistake and I got things running with an update downloaded from Nvidia. I've never been that confident about which one was 'latest,' only which one worked.
Try not pressing anything while it is loading. When the initial title screen pops up and I click the mouse button or push a keyboard button it will crash; however, if I don't press anything and let it load I get to the intro video just fine.
Nvidia. Windows Update should never be relied upon for driver updates.
Having the same problem, even after updating through Nvidia.
edit: I also tried disabling the intro through Elemental\data\default (not sure if I'm supposed too... ) with no luck.
Heh. I guess it's a good thing that I've ignored the Windows Update offers to 'update' my Nvidia drivers since I got GC2 working via an Nvidia update.
But I'm still with Popcornlord--no joy despite numbers changing in my driver version. Nothing changed in the DebugMessage section of my debug.err file.
I've installed the latest driver offered by ATI for my desktop card (it's DirectX 9 and thus no longer supported as actively), as well as the latest from Intel for my laptop. I have the same problem on both systems. Between me and Popcornlord, that covers every brand
same exact problem here. i have the most recent update for my driver thats not a beta. nvidia 7150. link for debugg.err
http://pastebin.com/m6115e7c8
Not sure if I'm helping by adding my voice to this problem...
Removed my details.. wasted space
I have a similar problem.
Edit: Deleting familytreesubwnd.dxpack fixed this.
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/17/2009, 20:02:02DirectX Version: DirectX 10Machine Name: FERRON-PCOperating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)Languages: English (Regional Setting: English)System Manufacturer: To Be Filled By O.E.M.System Model: Z96JMBIOS: BIOS Date: 05/14/07 10:53:45 Ver: 08.00.12Processor: Intel(R) Core(TM)2 CPU T7400 @ 2.16GHz (2 CPUs), ~2.2GHzPhysical Memory: 2046MB RAMPage File: 1696MB used, 2641MB availableWindows Dir: C:\WindowsDisplay InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: ATI Mobility Radeon X1600 (Microsoft Corporation - WDDM)Manufacturer: ATI Technologies Inc.Chip Type: DAC Type: Internal DAC(400MHz)Key Device: Enum\PCI\VEN_1002&DEV_71C5&SUBSYS_10B21043&REV_00Display Memory: 1019 MBCurrent Display Mode: 1680 x 1050 (32 bit) (60Hz)Monitor Name: Generic PnP MonitorMonitor Max Resolution: Driver Name: atiumdag.dll,atiumdva.dll,atitmmxx.dllDriver Version: 7.14.0010.0443Driver Date: 11/2/2006 04:46:02DirectX Acceleration Enabled: Yes Sound infoSound device 1:Description: Speakers (High Definition Audio Device)Default Sound Playback: YesDefault Voice Playback: YesHardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0882&SUBSYS_104313B3&REV_1001Manufacturer ID: 1Product ID: 100Driver Name: HdAudio.sysProvider: MicrosoftDriver Version: 6.00.5840.16387Driver Date: 11/2/2006 02:36:49Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (7) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (5) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (9- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (3- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (6- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (6) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (2) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Digital Output Device (SPDIF) (High Definition Audio Device)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0882&SUBSYS_104313B3&REV_1001Manufacturer ID: 1Product ID: 100Driver Name: HdAudio.sysProvider: MicrosoftDriver Version: 6.00.5840.16387Driver Date: 11/2/2006 02:36:49Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (8) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (3) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (4- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (5- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (4) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (2- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (8- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Tunebite High-Speed Dubbing (9) (Tunebite High-Speed Dubbing)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: root\tbhsdManufacturer ID: 1Product ID: 100Driver Name: tbhsd.sysProvider: RapidSolution SoftwareDriver Version: 3.00.0000.0000Driver Date: 2/20/2008 13:47:34Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Speakers (7- LitexMedia Virtual Audio Cabel (WDM))Default Sound Playback: NoDefault Voice Playback: NoHardware ID: LTXMD_VAC2Manufacturer ID: 1Product ID: 100Driver Name: lmvac.sysProvider: LitexMedia Inc.Driver Version: 6.00.6000.16386Driver Date: 4/16/2008 23:33:30Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)ATI Mobility Radeon X1600 (Microsoft Corporation - WDDM)DebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 da7a64DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse.DebugMessage: 258 bytes of memory still allocated.
And here are my system specs: http://pastebin.com/m38204fe5
I made 2 folders, "Music" and "Event Music" and copied the Layered Music files into them, it made the;
DebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3
go away, but still it wont run.
Funny though .. because the game loaded the first time i installed it, then i changed to window mode, and after
that it would not run.
Here is my full debug txt
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/18/2009, 03:13:04DirectX Version: DirectX 9.0c (4.09.0000.0904)Machine Name: NEXUSOperating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)Languages: English (Regional Setting: Norwegian (Bokmål))System Manufacturer: MICRO-STAR INTL, CO.,LTD.System Model: MS-6743BIOS: Ver1.1AProcessor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)Physical Memory: 512MB RAMPage File: 554MB used, 3926MB availableWindows Dir: C:\WINDOWSDisplay InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: RADEON 9600 SERIESManufacturer: ATI Technologies Inc.Chip Type: ATI Radeon Graphics Processor AGP (0x4150)DAC Type: Internal DAC(400MHz)Key Device: Enum\PCI\VEN_1002&DEV_4150&SUBSYS_2064148C&REV_00Display Memory: 256.0 MBCurrent Display Mode: 1920 x 1200 (32 bit) (60Hz)Monitor Name: SyncMaster 245B(Digital)Monitor Max Resolution: 1920,1200Driver Name: ati2dvag.dllDriver Version: 6.14.0010.6715Driver Date: 7/28/2007 05:30:45DirectX Acceleration Enabled: Yes Sound infoSound device 1:Description: C-Media Wave DeviceDefault Sound Playback: YesDefault Voice Playback: YesHardware ID: PCI\VEN_8086&DEV_24D5&SUBSYS_74301462&REV_02Manufacturer ID: 1Product ID: 100Driver Name: cmuda.sysProvider: C-Media Inc.Driver Version: 5.12.0001.0044Driver Date: 4/23/2004 16:14:04Type: WDMOther Drivers: Acceleration Level: 3Cap Flags: 0Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)RADEON 9600 SERIESDebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 b2d89b60DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse.DebugMessage: 258 bytes of memory still allocated.
(sounds to me like a sound issue, but im not sure)
Same problem for me . . . info is below:
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/17/2009, 22:10:47DirectX Version: DirectX 9.0c (4.09.0000.0904)Machine Name: MARKOperating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)Languages: English (Regional Setting: English)System Manufacturer: Dell Inc. System Model: Dimension 8400 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A05Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)Physical Memory: 1022MB RAMPage File: 581MB used, 1876MB availableWindows Dir: C:\WINDOWS
Display InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: ATI Radeon X300/X550/X1050 SeriesManufacturer: ATI Technologies Inc.Chip Type: ATI Radeon Graphics Processor (0x5B60)DAC Type: Internal DAC(400MHz)Key Device: Enum\PCI\VEN_1002&DEV_5B60&SUBSYS_03021002&REV_00Display Memory: 128.0 MBCurrent Display Mode: 1024 x 768 (32 bit) (75Hz)Monitor Name: Plug and Play MonitorMonitor Max Resolution: 1600,1200Driver Name: ati2dvag.dllDriver Version: 6.14.0010.6925Driver Date: 2/25/2009 17:41:10DirectX Acceleration Enabled: Yes
Sound infoSound device 1:Description: SoundMAX Digital AudioDefault Sound Playback: YesDefault Voice Playback: YesHardware ID: PCI\VEN_8086&DEV_266E&SUBSYS_01771028&REV_03Manufacturer ID: 65535Product ID: 65535Driver Name: smwdm.sysProvider: Analog DevicesDriver Version: 5.12.0001.5243Driver Date: 10/29/2004 16:14:44Type: WDMOther Drivers: Acceleration Level: 3Cap Flags: 0Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)ATI Radeon X300/X550/X1050 SeriesDebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 b25e8960DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreenDebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlasDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3DebugMessage: No files found matching mask C:\Documents and Settings\Mark Kolba\My Documents\My Games\Elemental\Items\*.xmlDebugMessage: No files found matching mask C:\Documents and Settings\Mark Kolba\My Documents\My Games\Elemental\Units\*.xmlDebugMessage: No files found matching mask C:\Documents and Settings\Mark Kolba\My Documents\My Games\Elemental\Stamps\*.xmlDebugMessage: No files found matching mask C:\Documents and Settings\Mark Kolba\My Documents\My Games\Elemental\Tiles\*.xmlDebugMessage: No files found matching mask C:\Documents and Settings\Mark Kolba\My Documents\My Games\Elemental\Effects\*.xmlDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse.DebugMessage: 258 bytes of memory still allocated.
Same here. Updating Nvidia drivers....
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/17/2009, 21:38:13DirectX Version: DirectX 9.0c (4.09.0000.0904)Machine Name: LOMIONOperating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)Languages: English (Regional Setting: English)System Manufacturer: System manufacturerSystem Model: System Product NameBIOS: Phoenix - AwardBIOS v6.00PGProcessor: AMD Athlon(tm) 64 Processor 3700+, MMX, 3DNow, ~2.2GHzPhysical Memory: 2048MB RAMPage File: 536MB used, 3403MB availableWindows Dir: C:\WINDOWSDisplay InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: NVIDIA GeForce 7800 GTManufacturer: NVIDIAChip Type: GeForce 7800 GTDAC Type: Integrated RAMDACKey Device: Enum\PCI\VEN_10DE&DEV_0092&SUBSYS_C5183842&REV_A1Display Memory: 256.0 MBCurrent Display Mode: 1600 x 1200 (32 bit) (60Hz)Monitor Name: Plug and Play MonitorMonitor Max Resolution: 1600,1200Driver Name: nv4_disp.dllDriver Version: 6.14.0011.7519Driver Date: 5/16/2008 14:01:00DirectX Acceleration Enabled: Yes Sound infoSound device 1:Description: SB Audigy Audio [A000]Default Sound Playback: YesDefault Voice Playback: YesHardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00511102&REV_03Manufacturer ID: 1Product ID: 100Driver Name: ctaud2k.sysProvider: CreativeDriver Version: 5.12.0001.1164Driver Date: 12/8/2005 11:55:46Type: WDMOther Drivers: Acceleration Level: 3Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: NVIDIA(R) nForce(TM) AudioDefault Sound Playback: NoDefault Voice Playback: NoHardware ID: NFORCE_VADManufacturer ID: 1Product ID: 100Driver Name: nvapu.sysProvider: NVIDIA CorporationDriver Version: 6.14.0465.0000Driver Date: 7/26/2005 07:01:56Type: WDMOther Drivers: Acceleration Level: 3Cap Flags: 0Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 7800 GTDebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.Debug Message: Failed to create process: DXAtlasWin.exe C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\?.\screensDebug Message: WARNING: GenerateDXAtlasFiles FAILEDDebugMessage: ***** Initializing Game *****DebugMessage: No string tables in D:\Games\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 369e99DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxscreenDebugMessage: No files found matching mask C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic\screens\*.dxatlasDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3
I got the same problem.
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/18/2009, 07:39:29DirectX Version: DirectX 10Machine Name: MRB-PCOperating System: Windows Vista™ Business (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)Languages: Swedish (Regional Setting: Swedish)System Manufacturer: NVIDIASystem Model: AWRDACPIBIOS: )Phoenix - Award WorkstationBIOS v6.00PGProcessor: AMD Athlon(tm) 64 Processor 3500+, ~2.2GHzPhysical Memory: 2046MB RAMPage File: 1305MB used, 3049MB availableWindows Dir: C:\WindowsDisplay InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: NVIDIA GeForce 7800 GS Manufacturer: NVIDIA Chip Type: GeForce 7900 GSDAC Type: Integrated RAMDACKey Device: Enum\PCI\VEN_10DE&DEV_00F5&SUBSYS_2A37107D&REV_A2Display Memory: 614 MBCurrent Display Mode: 1360 x 768 (32 bit) (60Hz)Monitor Name: Generic PnP MonitorMonitor Max Resolution: Driver Name: nvd3dum.dllDriver Version: 8.16.0011.9062Driver Date: 8/17/2009 00:57:00DirectX Acceleration Enabled: Yes Sound infoSound device 1:Description: Speakers (Realtek AC'97 Audio)Default Sound Playback: YesDefault Voice Playback: YesHardware ID: PCI\VEN_10DE&DEV_00EA&SUBSYS_100B1695&REV_A1Manufacturer ID: 1Product ID: 100Driver Name: RTKVAC.SYSProvider: Realtek Semiconductor Corp.Driver Version: 6.00.0001.6305Driver Date: 6/18/2009 19:45:02Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Realtek Digital Output (Realtek AC'97 Audio)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: PCI\VEN_10DE&DEV_00EA&SUBSYS_100B1695&REV_A1Manufacturer ID: 1Product ID: 100Driver Name: RTKVAC.SYSProvider: Realtek Semiconductor Corp.Driver Version: 6.00.0001.6305Driver Date: 6/18/2009 19:45:02Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 7800 GS DebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in E:\Spel\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 369e99DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse.DebugMessage: 258 bytes of memory still allocated.
I had the same problem. Stuck at startup screen. Then I used Windows - D to get to desktop. When I clicked on Elemental again I was past the startup screen and ingame
It was crashing for me in game immediately after the map finished generating. After trying windowed mode it now crashes at the title screen (whether i try windowed or not).
DebugMessage: Version 0.22 last updated on: Thu Sep 17 11:59:54 2009DebugMessage: *********DXDiag info follows.*********System InfoTime: 9/18/2009, 11:01:54DirectX Version: DirectX 9.0c (4.09.0000.0904)Machine Name: PC325862970629Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)Languages: English (Regional Setting: English)System Manufacturer: Hewlett-PackardSystem Model: Pavilion dv8000 (EZ590UA#ABA) BIOS: Ver 1.00PARTTBLProcessor: AMD Turion(tm) 64 Mobile Technology ML-34, MMX, 3DNow, ~1.8GHzPhysical Memory: 1022MB RAMPage File: 690MB used, 1768MB availableWindows Dir: C:\WINDOWSDisplay InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: ATI MOBILITY RADEON XPRESS 200Manufacturer: ATI Technologies Inc.Chip Type: ATI Radeon Xpress Series (0x5955)DAC Type: Internal DAC(400MHz)Key Device: Enum\PCI\VEN_1002&DEV_5955&SUBSYS_309B103C&REV_00Display Memory: 128.0 MBCurrent Display Mode: 1440 x 900 (32 bit) (60Hz)Monitor Name: Generic TelevisionMonitor Max Resolution: 640,480Driver Name: ati2dvag.dllDriver Version: 6.14.0010.6925Driver Date: 7/21/2009 18:54:20DirectX Acceleration Enabled: Yes Sound infoSound device 1:Description: Conexant AMC AudioDefault Sound Playback: YesDefault Voice Playback: YesHardware ID: PCI\VEN_1002&DEV_4370&SUBSYS_309B103C&REV_02Manufacturer ID: 1Product ID: 100Driver Name: camc6aud.sysProvider: ConexantDriver Version: 6.14.0010.0595Driver Date: 8/2/2005 01:58:00Type: WDMOther Drivers: Acceleration Level: 3Cap Flags: 0Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.*********DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)ATI MOBILITY RADEON XPRESS 200DebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: RGB in format 6:6:6, Masks reported as ff0000:ff00:ffDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English/*.tipsDebugMessage: Timer Frequency is 0 369e99DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse.DebugMessage: 258 bytes of memory still allocated.
Try what keithburgun says and just keep trying to run the program, maybe fiddle with some prefs.ini preferences (like turning the resolution lower). Not guaranteed to work though.
Also, a suggestion: upload the relevant debug.err files to pastebin.com or some other location and just link to it from here. It's much easier to see issues when the debug info is off the page.
I have the same problem as Ghostal. The game started once, crashed after map generation and i tried windowed mode. Now it crashes at the title screen windowed or not. A reinstall could not help.
debug.err
dxdiag.txt
Same here, game crash at the title screen.Seems not found some mp3.
From debug.err:DebugMessage: ***** Initializing Game *****DebugMessage: No string tables in D:\PC\Strategie\Elemental War of Magic\Data\English/*.tipsDebugMessage: Timer Frequency is 0 da7a64DebugMessage: Initializing sound card.DebugMessage: initailizing binkDebugMessage: No files found matching mask Music\*.mp3DebugMessage: No files found matching mask Event Music\*.mp3DebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Unallocated Mem: 129 bytes of memory from line 218 of F:\Projects\Kumquat3D\Source\parse.cppDebugMessage: Not all memory has been freed from memory system Parse.DebugMessage: 258 bytes of memory still allocated.
I suspect it has more to do with whatever it is trying to do at line 218 of the parse.cpp file.
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