The reason i wanted to start this thread, is simple. I see alot of OT posts that elude to the individual factions culture and political views and motives. I felt it was about time, the community as a whole had a foundation to base its ideas off of when it came to SoaSE Vasari Lore. Not just abunch of rambling opinions, but something logical that could dismiss alot of the ludicrous ideas behind the Vasari and their behavior.
My personal belief, is that 10,000 yrs ago. The Vasari, which very well has been around conquering planets LONG before 10,000 yrs ago. Arent much for one on one contact with any other races. Long before their Exodus, they must of decided any land based attacks were illogical and too costly. By simply showing a reasonable amount of force (somekind of bombardment meant to only shock and awe the populace into the belief they were outgunned) from the safety of their ships. By doing this they could convince the "lesser races" to come under Vasari rule with little to no resistance. This meant little waste of resources when it came to races extremely inferior to their own. As well maximum production of any resources the planet might wield. With a whole planet of non Vasari slaves. This meant the Vasari as a whole was freed to continue their "beloved" conquest of the known galaxy.
While nothing is truly known about their History before 10,000 ago. An unfortunate result of being on the run for 10 millenia (have no clue what that would be called) The Vasari themselves may very well no longer have any solid history to go on. Only old and outdated logs that showed how powerful and mighty their race once was prior to the cataclysm that struck them at the beginning of their exodus. As well time honored traditions, that again, they may not truely know the meaning to but still continue to perform them out of fear of losing their heritage.
As Im not a developer, I cant really say much about what truely chased the Vasari from their Empire. What I can say is what logically it is not. It cant possibly be a virus of somesort. As any virus would be hard to spread from ship to ship with no actual physical or atmospheric interactions between ships. A big hint here is the recalling of the Dark Fleet to confront this unknown enemy. The entire Dark Fleet accept for one vessel disappeared entirely. This vessel returned heavily damaged (making it painfully obvious the enemy of somekind of humanoid species with ships and weapons) which rules out a virus.
Another idea may be that its a "space maddness" being that the Vasari for the most part aside from their homeworld resided in ships their entire lives (may not be entirely true) That a prolonged exposure to a lessened amount of gravity could cause some kindof pyschiatric issues is plausable. This "Space Maddened" Vasari may turn on their counterparts and attack without provocation. But again this logically couldnt be the answer. As the current generation of Vasari would have never made it to TEC held space. Theyve been on the run for 10,000 years and most likely the "space maddness" would have overtaken them long before they escaped their own Empire. As well another clue as to what this unknown enemy is not is the beacons left behind by the Vasari. Slowly going quiet, tells us that the enemy is of an intellegent design. And are either following the Vasari out of vengence or has a more logical reasoning to it. Following resources (very much like the Vasari would have) to continue its growth.
Now as to why the Vasari are now in a stalemate with the TEC and being smashed by the Advent.
Many people believe that the Vasari couldnt possibly stay the same over the course of 10,000 yrs even on the run. I agree, to a degree though. Take the real Human race for example. Many times throughout our existance, we have set our own selves back hundreds if not thousands of years. Simply cause we get arrogant or complacent. This may not be entirely true to the Vasari. But if they are of intellegent design, as they are intend to be. Then they have all the same shortcomings of a Human. Their emotions and stout belief in being supierior could very well be used against themselves. For the most part, the Vasari wouldnt be worried about great bounds and leaps in technology (aside from tech that could get them far far away from their pursuers) they were looking to start over. As well most technology would have been developed on land (trying to create a WMD onboard an Evacuator might not be the best of all ideas) which they wouldnt spend much time on. Being they had become used to life on a ship and they only wanted to stick around long enough to get their resources and haul ass.
When they fled from their Empire, their goal wasnt to fight whatever was after them. They surely believed there was nothing to do but run. Especially after their most prized fleet was lost to this unknown enemy. So instead of staying and dying like the rest, they fled. Which means they hoped they would be able to get away from what ever it is and reestablish themselves. They didnt want to fight this thing, The Vasari for all their Conquering had become fearful of anything that actually could hold its on in a fight with them. They were too used to the idea of swatting at other races like flies. Their arrogance and complacency was their undoing.
The Vasari while cocky and sometimes over enthralled with themselves, arent stupid and just by observing their technology shows their extreme levels of logic. They would have plotted a course for systems that were high in resources but most likely uninhabited. This would give them more time to gather the resources needed and take the fighting out of the equation. But conquering was in their blood so to speak. And werent foolish enough to allow their weapons to degrade or become nonfunctional. Especially if the unknown enemy was to catch up to them. Surely wether they liked it or not. They would have to fight it. And with the beacons going silent one by one. They knew this enemy was not going to stop until they were dead.
This is where the TEC come in. Humans are greedy, and money is on top of their lists of favorites. TO would have spanned out to as many systems rich in resources. Mostlikely ignoring the ones where more money would have been wasted then made. This set them on a collision course with the Vasari. The Vasari, wouldnt be looking for a fight. Their new objective is to gather and evade. And this would send them into systems where production of needed resources would have been higher. Totally ignoring the same systems the TO would have overlooked and eventually making contact with TO.
The Conquers in the Vasari would have immediately came out. Realizing they couldnt go around this new species. And actually be able to find sufficient amounts of metal and crystal needed to sustain their Exodus Fleet. They would have observed the TO before striking. Not making the same mistake they had 10,000 yrs prior they would have realized the TO was nothing more then a semi-peaceful economic civilization. And without actual battleships and frigates, the TO would be just another species to fall to the Vasari. As well this may very well boost the morale of the overall fleet, giving them the feeling that even 10,000 yrs on the run couldnt dull the Vasari's abilities to conquer. That surely played into the reasoning for the Vasari to play its cards and gamble it could conquer the TO before its pursuers could catch up.
But again the Overconfidence the Vasari had in themselves put them in a situation they couldnt just back out of. Once the fighting started their was no turning back. At first the Vasari swept the TO colonies with ease, but when actual Capital ships and actual cruisers and frigates confronted them. It quickly turned the tide. The Vasari have wasted too much effort and time in this war with the TEC. And backing off would leave them with no resources to get them back on the run.
And now with another highly developed race the Advent entering the picture. A race that is atleast 1000 yrs technologicly ahead of the TEC. As well their civilization is oriented towards war. The Vasari is now stuck in a three way war. And their pursuers are just on the horizon.
While the Devs may deny ever thinking of adding another race. Its quite obvious they did. The game itself talks about the Vasari's unknown enemy quickly catching up. Which means in a later expansion, this new race may be added.
But aside from my very long summary of the Vasari's motives and views in this game. Id like to hear from others as to what possibly could be a Out of touch Warrior race as the Vasari's culture and beliefs. I highly doubt they are religious, but it could answer the question of whats held them together for so long on the run. It might also answer why they feel so Superior to others and why they feel entitled to ruling all of known space. Please voice your opinions and please stick to the already written in stone lore of the games intro summaries of the three races. Id like this to stay logical and productive.
EDIT:
Vasari Summary from the Manuel
THE VASARI EMPIRE
The ancient Vasari Empire once ruled over countless worlds. Beginning at the galactic core, the empire expanded uniformily, and brought hundreds of alien races under its control. While most of the species the Vasari encountered were primitive and peacefully subjugated, more advanced civilizations were harshly enslaved. Once conquered, these species were integrated into Vasari society as "valued citizens," giving them minimal standing in the Empire. Each world was then locked down and ruled from vast orbital structures in order to minimize the chance of rebellion.
As with all empires, the Vasari civilization's fall began from within. Ten thousand years ago the inner worlds of the empire fell suddenly silent. Expecting nothing more than rebellion by the local species, a local wing of the Dark Fleet was sent to restore order, but no status reports were ever recieved. Soon three more planets fell silent off the communications grid, and while Internal Intelligence deliberated on the response of what could only be the work of traitors, several more worlds went dark - including the ancient Vasari homeworld.
The rate of expansion of this unknown enemy was astonishing, far exceeding even that of the entire Dark Fleet! As a last resort, the Dark Fleet Veerr brought the bulk of their forces back from the expansionary frontier for a blind assault on whatever was eating its way out of the empire's core worlds. When a single, heavily damaged warship from the Dark Fleet appeared out of phase space in orbit of a planet on the empire's perimeter, the inhabitants decided to board the ship. What they found were the remains of a once battle-hardened crew driven mad with fear.
In a rare act of autonomy, the colony made the decision to evacuate to a system far from the Empire. It would prove to be the last time they would ever see Vasari space. For the next 10,000 years the Vasari refugee fleet travelled from system to system, dropping warning beacons on their way, spending only enough time to replenish their resources before moving on. No matter how far the Vasari travel, their warning beacons fall silent; their unknown adversary continues its march toward their extermination.
SHIP TYPES
Jikara Navigator As the Vasari continue their long trek through space, it‘s the Jakaras that lead the way to safety. However,the Jakara is also used for quick strikes against unsuspecting mining installations and houses strike teams that can be deployed to capture enemy assets. Should it encounter enemy forces alone in unknown space, its unique Phasic Cloaking device can be used to either hide and observe enemy maneuvers or to avoid weapons fire, thereby giving it a high survivability without any support from the Exodus Fleet. Ravastra Skirmisher Ravastra Skirmisher‘s combine speed with power to create a deadly close-range combat vessel. Heavily armored, the Ravastra can withstand a great deal of punishment for its size but is still nearly as nimble as the Jikara. Its ability to withstand punishment is further enhanced once it enters its Reintegration repair cycle, where both engines and weapon systems are shut down in order to quickly regenerate its hull. Given its high speed, survivability and relatively low resource cost, the Ravastra was also determined to be the most suited to striking deep into the enemy‘s fleet during combat in order to activate interference devices that restrict the use of antimatter. Kanrak Assailant Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility. Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Jikara Navigator
As the Vasari continue their long trek through space, it‘s the Jakaras that lead the way to safety. However,the Jakara is also used for quick strikes against unsuspecting mining installations and houses strike teams that can be deployed to capture enemy assets. Should it encounter enemy forces alone in unknown space, its unique Phasic Cloaking device can be used to either hide and observe enemy maneuvers or to avoid weapons fire, thereby giving it a high survivability without any support from the Exodus Fleet.
Ravastra Skirmisher Ravastra Skirmisher‘s combine speed with power to create a deadly close-range combat vessel. Heavily armored, the Ravastra can withstand a great deal of punishment for its size but is still nearly as nimble as the Jikara. Its ability to withstand punishment is further enhanced once it enters its Reintegration repair cycle, where both engines and weapon systems are shut down in order to quickly regenerate its hull. Given its high speed, survivability and relatively low resource cost, the Ravastra was also determined to be the most suited to striking deep into the enemy‘s fleet during combat in order to activate interference devices that restrict the use of antimatter. Kanrak Assailant Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility. Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Ravastra Skirmisher
Ravastra Skirmisher‘s combine speed with power to create a deadly close-range combat vessel. Heavily armored, the Ravastra can withstand a great deal of punishment for its size but is still nearly as nimble as the Jikara. Its ability to withstand punishment is further enhanced once it enters its Reintegration repair cycle, where both engines and weapon systems are shut down in order to quickly regenerate its hull. Given its high speed, survivability and relatively low resource cost, the Ravastra was also determined to be the most suited to striking deep into the enemy‘s fleet during combat in order to activate interference devices that restrict the use of antimatter.
Kanrak Assailant Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility. Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Kanrak Assailant
Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility.
Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Karrastra Destructor
While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since.
Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Junsurak Sentinel
Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility.
Jarun Migrator
As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded.
Lasurak Transporter
Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure.
Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Stilakus Subverter
Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Serevun Overseer
The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space.
Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Skarovas Enforcer
As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Kortul Devastator
Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Skirantra Carrier
Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Jarrasul Evacuator
The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies.
Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Antorak Marauder
Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements.
Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Vulkoras Desolator
Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Nicely done! Obvioiusly I can't say much in response
And that sir is a shame, us who try to RP or create fan fiction could really really really really really use some more lore. Yall left it so open its hard to create our own to fit into yalls vision.
I wish I could, but I do enjoy reading it all
As I've said before, I think the ambiguity and need for the fan to make assumption actually adds wealth to the lore. If they kept confirming details, soon there would be no room for the creativity and diversity that really defines the Sins universe fan-fics.
I completely agree. While more information is nice, the current lack really helps us fans when writing in the Sins universe.
And great post, Alligience! You're ideas I think fit the Vasari pretty well. Though in the instruction manual, the information for the Kortul Devastator shows that the Vasari had squads of shock-troops. I'd bet that they were used to maintain discipline on their conquered worlds.
Though yeah, the Vasari definately have a superiority complex. Really, the two biggest traits of their race seem to be desperation and hubris. Perhaps the combination of the two would of made the Vasari immediately attack the Trade Order, instead of more logically attempting peace and trade (Which would benefit both sides)?
LOL, fair enough. But some key lore issues would be great for yall to solve, and I dont think the current lore or future lore would suffer. I also agree Darvin, just a few key things were better covered in the Dev's lore would make all the current lore sync a bit more. Right now, it seems every has their own lore with the tiny ties into what we already have. Im not asking for a massive epic write up on the back lore and other things. But a bit more details IMHO would increase the synergies between all the lore.
I for one love the lore, and love creating my own lore to fit into the Dev's lore. But I feel my lore doesnt tie into other fan fictions due the inconsistancies between my lore plugs and say your lores plugs.
Like I for one would love to know how big the TEC is. What the core worlds are.
Just 2 examples of small lore items that I wish were answer by Devs. Psssttt....Blair, since we are on the lore topic. Can yall make the Fan Fiction section appear on the forums? Pwleeeeaaasseee!!!
EDIT: Sorry to the OP for off tracking your topic. I promise I will add my view to your so we can discuss and unify ideas to help stem the problem Im complaining about. LOL, again sorry I will get back on topic just as soon as I have time to write up a responce.
Here's my take of the Vasari religious history. It's kinda (really) long, and I have this on the Sinner's Mind Game thread, but if we're consolidating Vasari history opinions I guess I can put this here again . (just let me no if this is 2 long and u want me to just provide a link to where this shows up.)
So in what I've called the History of the Spirits, I describe the Creation of the Universe by 5 beings known as the Spirits, who sort of watch and guide the Vasari throughout their existence (details and reasons to be found below.) Also kind of explains why they keep running. The Spirits tell them to. Anyway, here's it all. Get a good cup of coffee, this thing is heavy.
In the Beginning, there were five Spirits. They were the Spirit of Light, the Spirit of Dark, The Spirit of Fire, The Spirit of Air, and the Spirit of Earth. Together they began Creation, and the universe was born. The Spirit of Dark expanded his power and turned space as dark as night. The Spirit of Light filled his darkness with tiny jewels of light, and he named them suns. Then the Spirit of Earth and the Spirit of Fire combined their power and created planets around the suns, and named them Volcanic. Then the Spirit of the Air created atmospheres for the planets, altering each one so they would all have a chance at creating different types of life. Thus the Universe was made. The Spirits sat back and looked at their handiwork, and they were proud. They waited and watched a long time before Life began on their planets, but their wait was rewarded. Among the first signs of life were the Vasari on their fire planet, Vasar. The Spirit of Fire was pleased with this, and blessed the Vasari with quick wit and great strength. But the Spirit of Dark was not like the other Spirits, because although it controlled Darkness, it was itself Darkness and Darkness could never be pure. And so the Spirit of Dark also cast a spell upon the newborn Vasari, making them cruel and distrustful of all. Combined with the Spirit of Fire's gift, it turned the Vasari into fledging dictators of the other species to be Born. This angered the other Spirits, especially the Spirit of Fire, who was known to be hot-tempered, and together they cast the Spirit of Dark away from the secret palace of the Spirits and locked away the Spirit of Dark inside his own Darkness of the universe. The Spirits watched the area of the universe where they had imprisoned the Spirit of Dark for signs that the Spirit of Dark was breaking free, but they saw no signs. Thus five Spirits became four. Satisfied, the Spirits then came to the Vasari, as the Spirit of Dark's prison was close to the planet Vasar, and they greeted the Vasari and welcomed them from awaking from the Dark Thought where all unborn things reside in. In their greeting they explained the gifts that were passed down to the Vasari, and of the Spirit of Dark's curse. They charged the Vasari with the task of guarding the Spirit of Dark's prison from all other species, themselves knowing that no other species could stand up to the Vasari's superior wit and strength, and that the Vasari's distrustfulness would guarantee they let no other species near the prison. The Spirits promised the Vasari that if they guarded the prison faithfully, the Spirits would reward the Vasari by revealing to them their destined future. The Vasari willingly agreed to this deal, and the Spirits created four more planets around the prison of the Spirit of Dark, creating a pentagon, a symbol of power for the Spirits, and placed Vasar on the tip of the Pentagon. And so the pentagon sector of the Vasari Empire was born. The Spirits watched and waited, and saw the Vasari kept true to their promise, as they allowed no other species near the pentagon sector. Then the Spirits deemed it time to reveal to the Vasari their destiny. And so the Spirit of Light, the Spirit of Fire, the Spirit of Air, and the Spirit of Earth came to the Vasari and dictated four prophecies to them, as was promised. They were named as following: From the Spirit of Earth came the Tome of the Warrior, and from that the Vasari learnt the many arts of battle. From the Spirit of Air came the Prophecies of Reunion, and the Vasari learnt how to process other races and make them Vasari. From the Spirit of Light came the Prophecies of Darkness, and from this the Vasari learnt fear, which would keep them from pushing their endeavors too far. The Spirit of Fire, angered at the other Spirits for not leaving him something to vaticinate, gave the Vasari a Tome called the Downfall of the Empire, and from that the Vasari learnt despair. The other Spirits, angered at the Spirit of Fire for providing unnecessary distress unto the Vasari, exiled the Spirit of Fire from this Universe, and locked him in the secret palace of the Spirits for a period of one hundred years. Thus four Spirits became three. The Spirit of Light was the strongest remaining of the Spirits, as strength ran as follows: The Spirit of Dark was strongest, then came the Spirit of Light, then the Spirit of Fire, then the Spirit of Earth, and then the Spirit of Air was the weakest, and most closeted within itself. From the Spirit of Air came Shyness and Wisdom. The Spirit of Earth was slow to begin action and cared for all things made from the earth. From the Spirit of Earth came Hesitance and Love. The Spirit of Fire was easily baited and disliked jokes upon him, and from this Spirit came Anger and Insecurity. The Spirit of Light judged all things equally and without favoritism, and from him came Equality and Logic. These mini-Spirits became known as Emotions. Thus three Spirits became ten. But the Emotions ran wild, and only the Spirits that produced them could contain them. The Spirit of Fire's Emotions caused untold pain and misery upon every species, and he refused to absorb them back within himself. As so the Spirit of Light requested the help of the Spirits of Earth and Air, and enclosed the secret palace of the Spirits in earth, and withdrew from it all oxygen. The Spirit of Fire weakened to the point that it became less than an Emotion, and the Emotions Anger and Insecurity broke free of the hold of the Spirit of Fire. At that point the Spirit of Light believed it could capture the Emotions and contain them in the secret palace of the Spirits as well, but the two Emotions sunk into the species of the universe, and it was impossible to retrieve them. Forgotten by his brothers, the Spirit of Fire sank into the Dark Thought and was no more. Thus ten Spirits became seven. But the other Emotions, seeing how Anger and Insecurity were betrayed, and yet broke free, turned on their Makers and themselves broke free of their Spirits. They then sunk into the species of the universe, as did Anger and Insecurity, and what resulted was destruction. Thus Five became Four became Three....and then came Madness. The three remaining Spirits, the Spirit of Light, the Spirit of Earth, and the Spirit of Air, needed to find a way to calm the waves of discontent rolling across the species of the universe, and in their despair they turned to the Vasari for insight. The Vasari, grown only wiser with age and with the help of the Spirit of Fire's gift, asked the Spirits of the whereabouts of the Spirit of Fire, so as to thank him for the blessings he had passed onto them. Thus the three Spirits remembered their brother and broke the ball of Earth surrounding the secret palace of the Spirits. They searched for the presence of the Spirit of Fire but could not find it, and the three Spirits broke into tears at the thought of what they had done. And from their tears the Spirit of Water was born. Thus three Spirits became four. The Spirit of Water, the weakest of the Spirits, was bubbly and humorous, and the Spirits of Light, Earth, and Air soon forgot the Sin they had committed against the Spirit of Fire, and rejoiced in the Spirit of Water's presence. They then came back to the Vasari and asked them once more for a solution to their problem. The Vasari, wise yet crafty from the Spirit of Fire and the Spirit of Dark, told the Spirits that all their problems were solved with the appearance of the Spirit of Water. She could wash the dissenters from the universe! The four Spirits deliberated on this, but found no other solution. The Spirit of Water, helped by the Spirit of Light, flooded the worlds of the species destroyed by Anger and Insecurity, and began life anew on them. The Spirit of Light directed the Spirit of Water's power through light travel, and the process was completed in a relatively short amount of time. The Spirit of Earth, without the help of the Spirit of Fire, asked instead for the Spirit of Water to help him, and they together created a new breed of planets, which the four Spirits named Terran, for the life they saw spring up in its green, lush landscapes. The Spirit of Earth, however, saddened by the remembrance of the Sin they had done to the Spirit of Fire, in sudden rash judgement named one of the new planets Earth, and carefully guided that planet's species for eons to come. The Spirit of Earth dropped out of the Council of Spirits to supervise his planet's species, and the other Spirits were saddened by this. Thus four Spirits became three. The Spirit of Light looked upon the universe that they had created, and deemed it empty. It called upon the Spirit of Water and the Spirit of Air to create a new breed of planets together. The two Spirits, after deliberating for some time, decided to give it a try. The Spirit of Water created large balls of cold water, and the Spirit of Air shaped and cooled them into planets. Thus the Spirits created the planets named Ice. The Vasari called out unto the Spirits, and the Spirits came to them and asked them what their troubles were, for troubled the Vasari certainly seemed. The Vasari told the Spirits that they could not adequately guard the prison of the Spirit of Dark because it took too long for their ships to traverse the great emptiness of space. The Spirits had a deeply ingrained rule, and that was to never intentionally improve a species's scientific progress, but the Spirits also greatly desired that the Spirit of Dark could never escape from his prison, and so they gave the Vasari the gift of passage into phase space, and the Vasari were greatly pleased. The Spirit of Light, the Spirit of Water, and the Spirit of Air did not want the Vasari to have too large of an advantage over other species, and so ingrained into every species the idea of phase travel, to be discovered by them when that species was ready. Satisfied with their work, the three Spirits left this Universe to retire to the secret palace of the Spirits for a time. Thus three Spirits remained three. Time passes quicker inside the Universe than it does on the Outside, and so when the Spirits returned to the Universe, they were greatly surprised. Much of what they had thought they knew had changed. Many species had disappeared off the face of the universe, and the Vasari now controlled a great Empire. The Spirits searched for the Spirit of Earth, but could not find his planet after so much change. Disheartened, they hoped it was far from the Vasari's new Empire and came to the Vasari to demand to know the reason of this aggressive expansion. But the Vasari would not meet with the Spirits, and hid from them. The Spirits in their rage withdrew their wisdom from the Vasari, and the original Prophecies were lost to them. The Vasari, angered by what they thought was rightfully theirs, began a secret project in the pentagon worlds. For the Spirit of Dark's curse had run deep, and ingrained in every Vasari was wickedness and cruelty. Even though the Vasari had long committed all four Prophecies to memory, they believed that if the Spirits went back on their side of the bargain, the Vasari would as well. And so began the project the Vasari called "Space Hole." Centered in the pentagonal worlds, on a little-known artificially-created planet called Kron, the Vasari constructed a research station to try and open the Spirit of Dark's prison. The Spirits, aware only that the Vasari had created an artificial world and a "Viturska Experimental Transport Lab" to study phase space, for the first time were fooled by those they had created and brought out of the Dark Thought. The Vasari's experiments at the Viturska lab got more desperate with each passing week as they failed to find a way to open, or even locate, the prison that should have been right on top of them. In their desperation, the Vasari released a cloud of nanobites into the atmosphere to try and locate the prison of the Spirit of Dark. Now the Spirit of Dark, trapped Outside in his prison for aeons now, had only grown more angry and terrible to behold as time passed. He had decided that the moment he got free, for there was never any question that he would break free, he would go after and destroy everything that the Spirits held dear, starting with his captors, the Vasari. And so when the nanobites passed the area of the Universe where the Spirit of Dark's prison was, he reached his presence out to them and snagged their processing power away from the researchers in the Viturska lab, and began using them to bore a hole through the Universe to Outside, where his prison was contained. The Vasari, alarmed at what has happening, immediately cried for the Spirits to help save them from their Sin, but the Spirits, still angered at the Vasari, refused to listen to their cries for help and told them to deal with their problems on their own. The Spirits were still not aware of what the Vasari had been doing on Kron. The nanobites managed to pierce a small hole through the Universe to Outside before they were obliterated by the sight of what they should Not See, and through that crack the Spirit of Dark poured his presence back into the Universe. The Spirit of Light, the Spirit of Water, and the Spirit of Air, feeling the Spirit of Dark's presence once more in the Universe, flew immediately to the sight of the planet Kron and the Viturska lab, right below the Spirit of Dark's prison, and saw what had happened. The Spirit of Dark, cloaking himself in his own Darkness, hid his presence from the other Spirits and they could not find him. Closing the hole to Outside, before more creatures perished from it, the Spirits then went down to the Viturska lab. Or where the lab had once been. Upon arrival, the three Spirits saw the charred and ruined remains of the lab floating in space, with an asteroid field of metal and solidified lava where the artificial planet Kron had once been. Greatly alarmed, the Spirits then traveled to Vasar, where they came just in time to see it devoured by what they named the Darkness. Unwilling to describe it to the future Vasari that they eventually found, the Spirits only said that the Darkness was a product of the Spirit of Dark, and it would consume every last memory of the Vasari from the Universe unless the Vasari fled from it. And so the Vasari, cursed twice fold by their Sin, fled the ruined Vasari Empire with only the memory of the Spirit of Fire's Prophecy in their heads. What had been predicted had come true. The Vasari would pay forevermore for their Sin. The Spirit of Air and the Spirit of Water, chased themselves by products of the Spirit of Dark, fled to the secret palace of the Spirits Outside the Universe, and were safe from the Spirit of Dark there. The Spirit of Light, alone not strong enough to challenge the Spirit of Dark, did not flee the Universe, but instead hid itself among the fleeing Vasari, and did not abandon them. Thus three Spirits became One, and the One Spirit was the Greatest of them All. For Five became Four became Three which turned into Madness, but what came after Madness was much, much worse.
Thus five Spirits became four.
Satisfied, the Spirits then came to the Vasari, as the Spirit of Dark's prison was close to the planet Vasar, and they greeted the Vasari and welcomed them from awaking from the Dark Thought where all unborn things reside in. In their greeting they explained the gifts that were passed down to the Vasari, and of the Spirit of Dark's curse. They charged the Vasari with the task of guarding the Spirit of Dark's prison from all other species, themselves knowing that no other species could stand up to the Vasari's superior wit and strength, and that the Vasari's distrustfulness would guarantee they let no other species near the prison. The Spirits promised the Vasari that if they guarded the prison faithfully, the Spirits would reward the Vasari by revealing to them their destined future. The Vasari willingly agreed to this deal, and the Spirits created four more planets around the prison of the Spirit of Dark, creating a pentagon, a symbol of power for the Spirits, and placed Vasar on the tip of the Pentagon. And so the pentagon sector of the Vasari Empire was born. The Spirits watched and waited, and saw the Vasari kept true to their promise, as they allowed no other species near the pentagon sector. Then the Spirits deemed it time to reveal to the Vasari their destiny. And so the Spirit of Light, the Spirit of Fire, the Spirit of Air, and the Spirit of Earth came to the Vasari and dictated four prophecies to them, as was promised. They were named as following: From the Spirit of Earth came the Tome of the Warrior, and from that the Vasari learnt the many arts of battle. From the Spirit of Air came the Prophecies of Reunion, and the Vasari learnt how to process other races and make them Vasari. From the Spirit of Light came the Prophecies of Darkness, and from this the Vasari learnt fear, which would keep them from pushing their endeavors too far. The Spirit of Fire, angered at the other Spirits for not leaving him something to vaticinate, gave the Vasari a Tome called the Downfall of the Empire, and from that the Vasari learnt despair. The other Spirits, angered at the Spirit of Fire for providing unnecessary distress unto the Vasari, exiled the Spirit of Fire from this Universe, and locked him in the secret palace of the Spirits for a period of one hundred years.
Thus four Spirits became three.
The Spirit of Light was the strongest remaining of the Spirits, as strength ran as follows: The Spirit of Dark was strongest, then came the Spirit of Light, then the Spirit of Fire, then the Spirit of Earth, and then the Spirit of Air was the weakest, and most closeted within itself. From the Spirit of Air came Shyness and Wisdom. The Spirit of Earth was slow to begin action and cared for all things made from the earth. From the Spirit of Earth came Hesitance and Love. The Spirit of Fire was easily baited and disliked jokes upon him, and from this Spirit came Anger and Insecurity. The Spirit of Light judged all things equally and without favoritism, and from him came Equality and Logic. These mini-Spirits became known as Emotions.
Thus three Spirits became ten.
But the Emotions ran wild, and only the Spirits that produced them could contain them. The Spirit of Fire's Emotions caused untold pain and misery upon every species, and he refused to absorb them back within himself. As so the Spirit of Light requested the help of the Spirits of Earth and Air, and enclosed the secret palace of the Spirits in earth, and withdrew from it all oxygen. The Spirit of Fire weakened to the point that it became less than an Emotion, and the Emotions Anger and Insecurity broke free of the hold of the Spirit of Fire. At that point the Spirit of Light believed it could capture the Emotions and contain them in the secret palace of the Spirits as well, but the two Emotions sunk into the species of the universe, and it was impossible to retrieve them. Forgotten by his brothers, the Spirit of Fire sank into the Dark Thought and was no more.
Thus ten Spirits became seven.
But the other Emotions, seeing how Anger and Insecurity were betrayed, and yet broke free, turned on their Makers and themselves broke free of their Spirits. They then sunk into the species of the universe, as did Anger and Insecurity, and what resulted was destruction.
Thus Five became Four became Three....and then came Madness.
The three remaining Spirits, the Spirit of Light, the Spirit of Earth, and the Spirit of Air, needed to find a way to calm the waves of discontent rolling across the species of the universe, and in their despair they turned to the Vasari for insight. The Vasari, grown only wiser with age and with the help of the Spirit of Fire's gift, asked the Spirits of the whereabouts of the Spirit of Fire, so as to thank him for the blessings he had passed onto them. Thus the three Spirits remembered their brother and broke the ball of Earth surrounding the secret palace of the Spirits. They searched for the presence of the Spirit of Fire but could not find it, and the three Spirits broke into tears at the thought of what they had done. And from their tears the Spirit of Water was born.
Thus three Spirits became four.
The Spirit of Water, the weakest of the Spirits, was bubbly and humorous, and the Spirits of Light, Earth, and Air soon forgot the Sin they had committed against the Spirit of Fire, and rejoiced in the Spirit of Water's presence. They then came back to the Vasari and asked them once more for a solution to their problem. The Vasari, wise yet crafty from the Spirit of Fire and the Spirit of Dark, told the Spirits that all their problems were solved with the appearance of the Spirit of Water. She could wash the dissenters from the universe! The four Spirits deliberated on this, but found no other solution. The Spirit of Water, helped by the Spirit of Light, flooded the worlds of the species destroyed by Anger and Insecurity, and began life anew on them. The Spirit of Light directed the Spirit of Water's power through light travel, and the process was completed in a relatively short amount of time. The Spirit of Earth, without the help of the Spirit of Fire, asked instead for the Spirit of Water to help him, and they together created a new breed of planets, which the four Spirits named Terran, for the life they saw spring up in its green, lush landscapes. The Spirit of Earth, however, saddened by the remembrance of the Sin they had done to the Spirit of Fire, in sudden rash judgement named one of the new planets Earth, and carefully guided that planet's species for eons to come. The Spirit of Earth dropped out of the Council of Spirits to supervise his planet's species, and the other Spirits were saddened by this.
The Spirit of Light looked upon the universe that they had created, and deemed it empty. It called upon the Spirit of Water and the Spirit of Air to create a new breed of planets together. The two Spirits, after deliberating for some time, decided to give it a try. The Spirit of Water created large balls of cold water, and the Spirit of Air shaped and cooled them into planets. Thus the Spirits created the planets named Ice. The Vasari called out unto the Spirits, and the Spirits came to them and asked them what their troubles were, for troubled the Vasari certainly seemed. The Vasari told the Spirits that they could not adequately guard the prison of the Spirit of Dark because it took too long for their ships to traverse the great emptiness of space. The Spirits had a deeply ingrained rule, and that was to never intentionally improve a species's scientific progress, but the Spirits also greatly desired that the Spirit of Dark could never escape from his prison, and so they gave the Vasari the gift of passage into phase space, and the Vasari were greatly pleased. The Spirit of Light, the Spirit of Water, and the Spirit of Air did not want the Vasari to have too large of an advantage over other species, and so ingrained into every species the idea of phase travel, to be discovered by them when that species was ready. Satisfied with their work, the three Spirits left this Universe to retire to the secret palace of the Spirits for a time.
Thus three Spirits remained three.
Time passes quicker inside the Universe than it does on the Outside, and so when the Spirits returned to the Universe, they were greatly surprised. Much of what they had thought they knew had changed. Many species had disappeared off the face of the universe, and the Vasari now controlled a great Empire. The Spirits searched for the Spirit of Earth, but could not find his planet after so much change. Disheartened, they hoped it was far from the Vasari's new Empire and came to the Vasari to demand to know the reason of this aggressive expansion. But the Vasari would not meet with the Spirits, and hid from them. The Spirits in their rage withdrew their wisdom from the Vasari, and the original Prophecies were lost to them. The Vasari, angered by what they thought was rightfully theirs, began a secret project in the pentagon worlds. For the Spirit of Dark's curse had run deep, and ingrained in every Vasari was wickedness and cruelty. Even though the Vasari had long committed all four Prophecies to memory, they believed that if the Spirits went back on their side of the bargain, the Vasari would as well. And so began the project the Vasari called "Space Hole." Centered in the pentagonal worlds, on a little-known artificially-created planet called Kron, the Vasari constructed a research station to try and open the Spirit of Dark's prison. The Spirits, aware only that the Vasari had created an artificial world and a "Viturska Experimental Transport Lab" to study phase space, for the first time were fooled by those they had created and brought out of the Dark Thought. The Vasari's experiments at the Viturska lab got more desperate with each passing week as they failed to find a way to open, or even locate, the prison that should have been right on top of them. In their desperation, the Vasari released a cloud of nanobites into the atmosphere to try and locate the prison of the Spirit of Dark. Now the Spirit of Dark, trapped Outside in his prison for aeons now, had only grown more angry and terrible to behold as time passed. He had decided that the moment he got free, for there was never any question that he would break free, he would go after and destroy everything that the Spirits held dear, starting with his captors, the Vasari. And so when the nanobites passed the area of the Universe where the Spirit of Dark's prison was, he reached his presence out to them and snagged their processing power away from the researchers in the Viturska lab, and began using them to bore a hole through the Universe to Outside, where his prison was contained. The Vasari, alarmed at what has happening, immediately cried for the Spirits to help save them from their Sin, but the Spirits, still angered at the Vasari, refused to listen to their cries for help and told them to deal with their problems on their own. The Spirits were still not aware of what the Vasari had been doing on Kron. The nanobites managed to pierce a small hole through the Universe to Outside before they were obliterated by the sight of what they should Not See, and through that crack the Spirit of Dark poured his presence back into the Universe. The Spirit of Light, the Spirit of Water, and the Spirit of Air, feeling the Spirit of Dark's presence once more in the Universe, flew immediately to the sight of the planet Kron and the Viturska lab, right below the Spirit of Dark's prison, and saw what had happened. The Spirit of Dark, cloaking himself in his own Darkness, hid his presence from the other Spirits and they could not find him. Closing the hole to Outside, before more creatures perished from it, the Spirits then went down to the Viturska lab. Or where the lab had once been. Upon arrival, the three Spirits saw the charred and ruined remains of the lab floating in space, with an asteroid field of metal and solidified lava where the artificial planet Kron had once been. Greatly alarmed, the Spirits then traveled to Vasar, where they came just in time to see it devoured by what they named the Darkness. Unwilling to describe it to the future Vasari that they eventually found, the Spirits only said that the Darkness was a product of the Spirit of Dark, and it would consume every last memory of the Vasari from the Universe unless the Vasari fled from it. And so the Vasari, cursed twice fold by their Sin, fled the ruined Vasari Empire with only the memory of the Spirit of Fire's Prophecy in their heads. What had been predicted had come true. The Vasari would pay forevermore for their Sin. The Spirit of Air and the Spirit of Water, chased themselves by products of the Spirit of Dark, fled to the secret palace of the Spirits Outside the Universe, and were safe from the Spirit of Dark there. The Spirit of Light, alone not strong enough to challenge the Spirit of Dark, did not flee the Universe, but instead hid itself among the fleeing Vasari, and did not abandon them.
Thus three Spirits became One, and the One Spirit was the Greatest of them All.
For Five became Four became Three which turned into Madness, but what came after Madness was much, much worse.
wow. i'll be taking time to read this one. i think it's interesting.
C.I, you're concept of spirits is pretty neat. I think it fits pretty nicely with the Vasari and their personalities, though it's kind of doubtful that every Vasari would be a genocidal maniac. But very cool writing.
So, the Earth Spirit would be pretty much the Vasari interpetation of a 'human guardian' God? Maybe I'm overthinking it, but the Earth Sprit seems a lot like the Abrahamic God- in both watching and care for His creations.
Swordsman your right, I do remember the mentioning of shock troops. Although I havent been able to find where, the manuel nor the games intro speaks of it.
On another note, not much is mentioned about first contact with the Vasari and the Trade Order. To me I can see it going three ways.
1.) The Trade Order would have had an issue with Pirates long before Vasari or Advent arrival. Meaning even before the war they would have had the need for some kind of "Policing" Frigate. Maybe the Predocessor to the Cobalt. Kindof like the Coast Guard except SoaSE style. Upon the arrival of the Exodus Fleet. Humans being easily frightened by anything they dont understand, could have easily deployed a number of these "Police" Frigates to intercept the alien craft. Causing the first shots to be fired between the Vasari and Terran.
2.) A more likely idea is the Vasari, realizing the Terran have the capability only known to multi system empires, that being Phase Space travel. Knew there was no way they were going to get around the Terran and actually find sufficent resources to continue their escape. As well, they had no way to communicate with the Terran, all intercepted transmissions would have sounded like garbble to the Vasari. Meaning a treaty of safe passage was out of the question. And they also couldnt be sure how big this Terran Empire was. The Vasari would have had only one option. Fight their way through the Terrans, they werent as advanced as the Vasari and werent a threat (at first). It be a chance for the leaders of the Vasari to improve morale around the Exodus Fleet. Being as arrogant as they were, they probably assumed that if they took a few planets here and there. The Terrans would turn and run and just get out of the way of the Great Vasari Fleet.
3.) But MHO is that it was a mixture of the two, just happened the TO were right about this particular alien threat.
Now, for C.I.'s very artistic Religious story. I like it, I think there needs to be a religion to the Vasari. When I look at pics of them I see a very tyrantical leatherskinned grasshopper looking Pope. To me, they are both pompus and arrogant both because of their ancestors great accomplishments as Conquerors. And when you look at religious fanatics, they too are pompus and arrogant.
I have two small problems with your story though. But again I want to say I admire your skill when it comes to storytelling. Ive read your Chronicles and they are very good. My only issue is with the mentioning of Earth. I couldnt imagine the Vasari having any kindof prior knowledge of the Terran world of Earth. It took them 10,000 years of running to even make it to the fringes of Terran held space. Let alone to know of it prior to their first contact. At the same time, it would give the idea that the gods (spirits) of the Vasari are the true gods. And it probably be better to leave out that much assertion of real gods in SINs. As theres really no indication that any religion is more prevailant in this game.
The second issue is the explaination of what started at Kron. While I can see the Vasari using their faith to understand why their Exodus happened. It might want to be reworded as to show that its the Vasari's perception of what happened. Not what actually took place. Considering the fact that whatever is chasing the Vasari is actually unknown to even them.
Great post, thoughful and full of insight and analysis. I take issue about 1 thing though.
I've gone over the lore several times, and haven't found anything that says that Advent technology is this superior (i mean think of where we were 1000 years ago, comparative to now, thats a massive gap in tech). I will concede that the lore does say Advent have "advanced ships", no doubt a result of years spent planning for all out war and vengeance, but an assumption that TEC tech has remained nearly the same as it was when they exiled the Advent to deep space is a bit absurd, I mean according to the Lore page, TEC don't even have many records from back then. Perhaps I missed something though.
I do agree that the Vasari probably spent most of their exodus keeping their ships and weapons in working order, and focusing much of their research on phase space travel and nano machines to help keep their race alive (artificial longevity).
I think though that the Exodus fleet is much much larger than anyone tends to think. I say this because of the technology Returning Armada. Orginally the ships you got from this tech were free, but as it unbalanced the game the devs added a cost to it. This tech makes me think the exodus fleet is actually stationed far outside TEC space and spreading out to nearby systems to gather resources. Upon the rallying of the TEC, the vasari set up phase gates able to link to the bulk of their fleet (perhaps at a temporary headquarters?) for reinforcements
Also moving on to entrenchment, I definitely think the TEC developed starbases first, being the defenders against both encroaching races. The vasari, realizing theyre advance had stalled and could likely lose the precious resources theyd captured, followed suit with a mind to 1-up the TEC by making a starbase that could both attack and defend.
And in Diplomacy I would assume the Vasari decide that, after a lengthy stalemate they'll need to start making some concessions if they are to move on and escape the encroaching darkness. The unkown thats following I do believe they created themselves, whatever it is, leaving them to run from their "Sins", while the TEC are haunted by the Advent or "Sins" of their past.
Again, Great Post. Vasari are a very interesting race. Can't wait to start talking about the Advent history and culture though.
yea, except there are like 10 different really good stories which are completely unique and cannot be unified. *sigh* oh, the good old days, when i was into the star wars universe...
i'll respond to the rest when i am not so tired
Quote from the Kortul Devastator description in the manual states '...the Kortuls perform much of the same function with one exception: they no longer carry Variments of shock troopers'. Of course, that is the only time where they're mentioned in the Sins lore, so it might of just been a mere afterthought by Ironclad.
If I'm not mistaken, I think there's some description that SC were used as a planetary defense force against pirates. I'll have to look it up to make sure, though. Though you're probably right that the Trade Order might of had some military force, and could've attacked the Vasari with little provocation. Knowing the Vasari, it's equally likely that they simply attacked Trade Order planets without warning, for their desperate need of resources.
EDIT: Yeah, Strikecraft were used in defending against pirates. From the manual, Sova Carrier description. 'Having proven to be an effective countermeasure to pirate incursions, strike craft have been a staple of planetary defense forces for hundreds of years.' Besides showing that SC have been a present defense, the term 'planetary defense forces', seems to imply that there were some sort of defensive navy, which I'd assume were trained by individual Trade Order planets.
Thanks for your post Deciever, This is exactly what I was hoping for was some people to come in and hash out the grey areas. As far as the Advent go. Im pretty sure i read the 1000 years on a wikia page for SoaSE info.
https://www.sinsofasolarempire.wikia.com/wiki/Factions
While that isnt exactly word for word what is written in the Manuel. The Manuel does express the same kindof story just in different words. Ill post an excert from the actual text in the Training Manuel from the case the game comes in.
"Over the next 1,000 years the Advent would use all the resources at their disposal to create frightening new weapons and abilities powered by their PsiTech."
Another thing you fail to consider is that the Trade Order experienced 1,000 years of peace and prosperity after their exile of the Advent. They had no need for battleships and cruisers. There were no wars between the exile of the Advent and the arrival of the Exodus Fleet. It was the arrival of the Vasari that forced the Terrans to return to their roots and raise a Military. This would definitely put the Terrans 1,000 years behind on technology that is unknown to them. Which is exactly why the Advent mop the floor with the TEC (in game, the only way for the TEC to overwhelm the Advent is either early on or by sheer numbers). The Advents advancements in PsiTech is considered deviancy to the TEC. So the TEC would never consider even taking their technology in that direction. Which in a big way is a setback for the TEC. While they more then likely didnt stay nearly the same for 1,000 years. I am sure they advanced in many ways that when adjusted to the new threat can create a great threat to the Advent. The actual threat the TEC posses against the Advent is their numbers.
And your statement about the Vasari may very well be true to an extent. Although I dont believe they would have a base of operations. They are probably huge in numbers. But i believe what their tactics really look like is leapfrogging. There are probably multiple fleets of Vasari. And to sustain them they would need to take turns at resources they come across. Each one taking a turn to go ahead of the rest of the fleet(s) to the next planet or system and gather the resources for that particular fleet. The last fleet would then bound over the others past the fleet in the most forward planet or system. Every time a Fleet ends up at the rear of the "convoy" they would drop a beacon and jump to their next destination.
I knew I remembered the mention of shocktroops from somewhere. Thanks for clearing that up. But the description for the Kortul Devastator just backs up my opinion that at somepoint in the distant past the Vasari decided groundforces was too expensive and an unnecessary use for the Superior Vasari race. Their kind would be better suited as Masters of the "lesser races" not a slave themselves.
A shocktrooper would have to drop to the planets surface and risk dying needlessly for a planet that only need a few precision shots from the Vasari Capital ships to bring the people of that planet under their control.
Good read. I have one minor issue with this though.
No where in the lore does it say that the Advent were even fighting the Vasari let alone smashing them. Where did you get this from? Its the TEC geting smashed by the Advent not the Vasari.
In the game intro, the narrator mentions the "the alien front" and the fact that the Advent are attacking the undefended sectors. This implies that the TEC is sandwiched between the Advent and Vasari.
The description of Returning Armada goes something along the lines of "Other remnants of the Dark Fleet are contacted and summoned via Phase Stabilizers built by your empire." This could mean that other surviving parts of the ancient Vasari Empire scattered in the same way the Exodus Fleet abandoned the Empire and that these separate groups never managed to contact each other until the EF started searching for other survivors.
That doesnt necessarily mean they are separated from the exodus fleet, although it could. Seeing as how its been 10,000 years since the dark fleets destruction, Im sure the exodus fleet probably rounded up all the suvivors way before they ran into the TEC. My guess is that they either leap frog eachother (as allegiance theorizes, so the Returning armada would come from the rear most position) or they move to an area, set up a temprary HQ and send troops out in all directions to gather resources for their next big migration, in which the returning armada would come from there or other parts of nearby systems outside TEC space.
Allegiance, your point on TECs 1000 years of peace is valid, however you must also consider the last ten years of war, and the advancements TEC have made to fight off the Vasari, while I do agree Advent weapons are years ahead of TEC and psitech is something TEC would never consider research in, but consider how far the TEC have come from peace ten years ago, to driving back the vasari now. Leaps and bounds in military technology research, the best Armor and sublight propulsion, developement of experimental shielding etc. Advent may be more advanced, but the TEC are catching up quickly along their own direction.
I agree the TEC are catching up no doubt about it. I just can see how the TEC could get well behind the Advent. When you decide a particular type of research in technology like PsiTech isnt the best way for your culture to go. You could be giving up the chance to advance yourself. Think about where we would be today if we hadnt created computer chips and harddrives? Those things appeared back around WWII. If we hadnt Im sure we would have found something else. But we could of ended up two or three hundred years behind our alternate selves. That was the way I had percieved the TEC and Advent. Not all around technologically behind them, infact Im sure theres alot of TEC tech that hasnt even been thought of being converted towards the war effort and would probably put the TEC back on track with the Advent. But maybe its just the Cultural mindset that sets the TEC back.
Now about the Vasari and Advent. Ill point out that the intro does say that the "First Generation", obviously the first Veterans of the war, are allowed to return home. Because the fight against the Vasari is going so well. My opinion, atleast from being a soldier myself at one time, NO matter how futuristic this game is, getting large amounts of men and women and their equipment back from a combat zone is one of the longest most irritating things you could go through. And Im sure for them to travel from the Outer Rings where the fighting is going on back to their individual planets. Probably took months. Maybe even up to a year. Even Phase Space travel has its limits.
But with the Vasari stalled, They would have been forced to go left or right to the systems on their flanks. Not just for security purposes but even to dreadge up the resources that had previously overlooked. The Advent would probably been smart enough to open up their front on the TEC in more then one location. Causing numerous systems to fall under their control in unision. Eventually the Advent and the Vasari would have ended up making contact. This is made obvious in game play. If the Devs wanted the emphasis put on the TEC facing two unrelenting enemies they would have made it impossible to play a game vs. Vasari and Advent or they would have just went with the campaign idea. I can see multiplayer being open to whoever you want to play. Im sure the Devs wanted it to be this image of three empires clashing against one another. And thats why i included the Advent and Vasari in the initial post.
Now as much as I'd like to discuss the Advent and TEC, Id like to keep this discussion on course about the Vasari. Maybe at a later point ill add a TEC History and Culture as well Advent thread. Or someone else can take the time to look over all the available lore of each of those and start it themselves.
Oh i didn't mention this earlier, this isn't from the viewpoints of the Vasari. This is like the Spirits telling their story. So the History of the Spirits is from the Spirit's point of view, not the Vasari's. That should clear that up.
Now heres something that came to me last night, that honestly is going to take up a bit of room to explain but it can very well explain another aspect of Vasari Society if everyone agrees its a very likely chance the Vasari practice this.
As we all know the Vasari are an Imperialistic culture. Prior to the Exodus they continuously brought other races under their belt. If we look back on our own history Empires were one of three things. Diplomatic or Tyrants or both. Take the Romans for instance. To me the Romans are the Vasari equivalants, When they conquered a race, they made them "valued citizens". Which really meant nothing other then a way to soothe the "lesser races" from rebelling. Romans did the same thing with any culture they conquered. They would simply give them simple rights alotted to every Roman citizen. But beyond that, there wasnt much for a non-Roman.
Another thing Romans did was they bestowed particular "higher class Romans" with seats in the Senate and gave them the ranks of Generals to lead the Roman Legions. This is repeated throughout our history. In the mideval times these "higher classes" were considered nobles, born to lead. Given dominion over the Kings lands in exchange for their loyalty.
My suggestion that I would like everyone to consider and try to poke holes in. And yes I know you will poke as many holes as possible is, Like any other Imperial culture. We use the same concepts. Maybe not the same names and descriptions, but the generalization of this to give the Vasari a Society to stand on.
The Vasari would have a central Leader. Like every nation before it, Someone to rally the people as well take the blame for things even he/she couldnt have caused. An Emperor of sorts. Maybe call it something different with the emphasis on still being all powerful. This Emperor would be suceeded by a son. The Vasari are obsessed with the idea of being Superior so even though they consider every Vasari born superior to any other race. They would still have the concept of Social Classes in their own culture. Meaning possibly women not being as Superior as men. But if said women were born in a particular family (well call them clans for the Vasari) they would be superior to any male born in a lower class (clan) then that female.
The Emperors own Clan would have central control over the government and military. Consolidating it to safe guard from Coup from another family or particular standing Fleet. There would then be a number of other "High Class" Vasari Clans just under the Emperors Clan. Who would be given seats in their government and Admiral status in their Fleets.
While the Vasari before the Exodus probably numbered well into the billions, its safe to assume there were probably atleast three or four dozen Clans with some kindof ranking in the hiearchy. But to keep things from getting out of hand and too many Clans viaing for the same positions. Its very possible the immediate Clans under the Emperor wouldnt number more then half a dozen. As any government or military tree is upside down.
Below the Emperors family would be 5 levels of Society. Explaining how the higher your families standing in the Empire. The safer your job was.
The lowest cast of Vasari would have been the groups that either were ShockTroops while they still existed or the SC pilots. The lower cast Vasari would be the first put into harms way. Mainly making up the lesser wanted jobs on a Fighter, Bomber, Frigate or even Cruiser. Some might even find themselves in the more targeted areas of the Capital ships. being tasked with the Engine rooms and Gun emplacements. Basically the enlisted portion of the Vasari Navy.
The next higher cast of Vasari would then be allowed the honorable right to be commissioned by the military. They would Captain the Frigates of the fleet(s). Or take up someof the safer jobs onboard the Frigates, Cruisers and Capitals. They would also be Squadron Leaders in the SC to ensure the Vasari fighters and bombers were lead by someone born with the skill to lead. This is where this cast of Vasari would start out in their commission. On the frontlines so they had a very realistic view of what a war was like.
The Cruisers, being an essential part of the Fleet(s) and would require a more "skilled" or higher cast Vasari to Captain. This Cast in the Vasari society would only be found in Cruisers and Capitals, Their level of skill was only bested by the the next level of Vasari Society.
The last Cast before the possible 6 Clans that make up the majority of the Vasari Government and Military High Command would be found only on the Capital ships. The Capitals were lead only by the very best the Vasari Society could offer. Seconded only by the Inner Clans of the Vasari.
This kindof Social status would be seen in the Government of the Vasari as well. With each level the Clans would have a brighter future in the Vasari Empire.
Once the Exodus happened. Obviously the majority of the Emperors Clan and the 6 possible inner Clans lost the majority of their Heirs. But Im pretty certian that with the Vasari fearful of losing their heritage, A distant cousin or nephew of the Emperor was able to succeed him and bring them back into power. The same with the other Clans.
If their is an Emperor somewheres in the Vasari collective. Its possible his existance is only known to the Vasari themselves. Letting the TEC or Advent to even think their was a central leader would give them reason to find and assaisanate the members of this Clan, not to cause the Vasari infrastructure to crumble but to shake up the government and give the Advent and TEC an advantage. Maybe even bring a more peace hoping leader of the Vasari into power. Ending the Vasari Conquest.
The Emperor probably has his own Fleet. That is more then likely escorted by a much larger Vasari Fleet. Both of these Fleets would be made up of the very best the Vasari had to offer. While during the Exodus these two fleets would be forced to leapfrog with the rest of the Vasari Exodus Fleet until they made contact with the TO. The Emperor and his escort Fleet would then be pushed to the center of their "convoy" and safeguarded.
Now I want to put in my two cents on what was mentioned earlier. The possibility of multiple Vasari Exodus Fleets all of them scattered and going in different directions. Which is highly plausable. The Vasari had a vast Empire. One that not even we know the true size. Most likely in the beginning mulitiple different sized fleets fled in all different directions. But with the Vasari technology they were able to communicate and smaller fleets were able to converge in certian planetary systems. Theyd then concolidate their forces and create different Fleets that would then stick together leapfrogging. Believing larger numbers were a safer way to go.
These "Convoys" would have some kindof communication with the other "Convoys" allowing them to call in reinforcements once they realize the TEC are a bigger threat then initially assumed. This would also would explain why the Vasari and Advent are able to fight in game. One of the many Exodus "convoy" Fleets came in to aid their brethern and just happened to open up a new frontline right on the border or the Advent. The Advent would surely decide that the Vasari was as much a threat to them as the TEC and attack.
But please tell me what you think of the Vasari Hierarchy.
Well C.I. your initial post prior to telling the story of the Spirits. You said.
Which gave me the impression that you were adding a religious aspect of the Vasari for discussion. Thats why I called out the two issues of Earth, and Kron.
Even if you decide its another view point from another source. Not to say I didnt enjoy it, It doesnt exactly belong in this thread. As this is to try to consolidate ideas about the Vasari. Not any other "unknown" races that arent mentioned in any of the lore.
If you do decide to restructure your story and bring it from the Vasari religious view Id greatly accept it. As it gives a more indepth look at the Vasari's reasoning for their oppressiveness and hostility.
Well I mean, its from the Spirit's point of view, but it's the Vasari religion and their history. Gives an explanation for Kron and all that. I was just saying its the Spirit's point of view, not that it's not about the Vasari. Do you want me to remove it though? All you have to do is ask.
No I wouldnt ask you to remove it. Like I said it fits nicely into the idea of the Vasari Religion. My point on the other hand, is that its from something unbenounced to the SINs Lore. which kindof excludes it from discussion because this is supposed to be about the Vasari. Not a group created.
While it tries to explain what happened at Kron. Im sure the majority of players who would like to make assumptions on what happened at Kron, it can only be that, assumptions that more then likely will be dismissed if another race will be added. So for it to be included and agreed upon would only put a big hole in our Collective Lore later on. My perception is that what ever is chasing the Vasari will catch up with them and the three empires will have to stand against this new threat. Adding a very real God character could cause issues with other peoples view of the game.
This thread is more about taking what is already known and building something off of it. That fits. Now everyone else can disagree with me and that be just fine. I just think the idea of this Spirit of the Dark coming after the Vasari is just alittle out there for this game and its lore. But if it was reworked, to be the Vasari's Religious view of what took place almost like New Testament to their Old Testament. It might fit alot better into the Lore.
But please take a look at my earlier post on the possible social structure of the Vasari and let me know what you think, maybe even add your own two cents.
Maybe the Fleet Admiral Commander? [insert before fleet whatever you want to call the fleet the vasari have now. i for one call them the Remnant Fleet, but thats just me]
Who said they are Vasari women? I think of the Vasari as a completely male-dominated society. They don't exactly "reproduce," at least in my opinion. From my spiriti thing up there, I mentioned something called the Prophecies of Reunion that allowed the Vasari to sort of "transform" other species into Vasari. What I was thinking by valued citizen (from a Vasari standpoint) is that they are infected by these Vasari leeches that go through your system and alter your genetic code until you become Vasari. During this process you are a "valued citizen," meaning pretty much worth nothing to the Vasari like you mentioned with the Romans. But once the leech/slugs are done (did i mention they are really SMALL leech/slugs?), you are completely Vasari and start with the lowest military rank and have to work your way up. 'Cause how I see it, the Vasari are so military-minded that their whole civilization is based on militaristic standards. Instead of a social scale, you have a rank scale, so the ones with the lowest rank are also the lowest in Vasari culture, and the highest rank is of the highest culture. Just what I was thinking.
And instead of Vasari clans, since they're (maybe) so militarily focused, the way to advance rank is to assassinate your superior. (kind of explained by the Spirit of Dark's curse. see? it does relate to the Vasari!) So the Fleet Admiral Commander (who we're saying would be the highest member of Vasari society) would either be killed or would just die of old age before a new Admiral Commander stepped up. If he was killed, then the one who killed him takes the place of the former Fleet Admiral Commander and dares anyone to oppose him. If they do, then they attack each other until one of them is dead. In this way the Vasari stay warlike. If the Fleet Admiral Commander died, then those who think they deserve his place contest the title by killing each other until only one is left. I'm not invisioning any grande battle royales, just 4-5 Vasari attacking each other for the chance of advancement. So the lowest Vasari could potentially assassinate the Fleet Admiral Commander and become the highest Vasari, but that would be unlikely just because the Fleet Admiral Commander would be wiser and more fit (as he has to always be ready for an attack like this), and the lower Vasari would not be trained as well in combat, as he is too low for more training. So that's my opinion on that.
In my opinion, the Vasari that get to go first in battle would be honored, because they get the chance to honor their forefathers and slay the enemies of the Vasari. So the shocktroopers I envision for the Vasari (called Mani'k) are like the ultimate soldier and are extremely intimidating and even pompous, because they know they have the most dangerous job and they revel in it. I'd think a normal Vasari would not be trained in personal combat of any kind, because they had been on their ships for so long. What use would they have for knowing how to fire a gun when they fire their ship's laser cannons? So only the shocktroopers (Mani'k) who would on occasion go to the planet's surface to quell a rebellion or implant the alponians (what i call the Vasari leech things) would need to be expertly trained in firearm warfare. Not to say a normal Vasari can't fire a gun, but they would only have minimal training in that regard.
I was thinking more along the lines of a dictator-tyrant role for the Vasari government. One person ruling everything, with a couple of advisors that can offer their opinions, but the one Vasari has all the real power (leaning to the evil, agressive sides of the Vasari).
Now I'm sorry because it seems like I'm just bashing all of your ideas, and I'm really not, I like them, they're good, this is just my opinions on the issues you were talking about. Please don't get offended that I'm seemingly contradicting you at every point. I'm not saying your wrong, I'm just saying what I think of what you were saying. Just wanted to state that.
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