The reason i wanted to start this thread, is simple. I see alot of OT posts that elude to the individual factions culture and political views and motives. I felt it was about time, the community as a whole had a foundation to base its ideas off of when it came to SoaSE Vasari Lore. Not just abunch of rambling opinions, but something logical that could dismiss alot of the ludicrous ideas behind the Vasari and their behavior.
My personal belief, is that 10,000 yrs ago. The Vasari, which very well has been around conquering planets LONG before 10,000 yrs ago. Arent much for one on one contact with any other races. Long before their Exodus, they must of decided any land based attacks were illogical and too costly. By simply showing a reasonable amount of force (somekind of bombardment meant to only shock and awe the populace into the belief they were outgunned) from the safety of their ships. By doing this they could convince the "lesser races" to come under Vasari rule with little to no resistance. This meant little waste of resources when it came to races extremely inferior to their own. As well maximum production of any resources the planet might wield. With a whole planet of non Vasari slaves. This meant the Vasari as a whole was freed to continue their "beloved" conquest of the known galaxy.
While nothing is truly known about their History before 10,000 ago. An unfortunate result of being on the run for 10 millenia (have no clue what that would be called) The Vasari themselves may very well no longer have any solid history to go on. Only old and outdated logs that showed how powerful and mighty their race once was prior to the cataclysm that struck them at the beginning of their exodus. As well time honored traditions, that again, they may not truely know the meaning to but still continue to perform them out of fear of losing their heritage.
As Im not a developer, I cant really say much about what truely chased the Vasari from their Empire. What I can say is what logically it is not. It cant possibly be a virus of somesort. As any virus would be hard to spread from ship to ship with no actual physical or atmospheric interactions between ships. A big hint here is the recalling of the Dark Fleet to confront this unknown enemy. The entire Dark Fleet accept for one vessel disappeared entirely. This vessel returned heavily damaged (making it painfully obvious the enemy of somekind of humanoid species with ships and weapons) which rules out a virus.
Another idea may be that its a "space maddness" being that the Vasari for the most part aside from their homeworld resided in ships their entire lives (may not be entirely true) That a prolonged exposure to a lessened amount of gravity could cause some kindof pyschiatric issues is plausable. This "Space Maddened" Vasari may turn on their counterparts and attack without provocation. But again this logically couldnt be the answer. As the current generation of Vasari would have never made it to TEC held space. Theyve been on the run for 10,000 years and most likely the "space maddness" would have overtaken them long before they escaped their own Empire. As well another clue as to what this unknown enemy is not is the beacons left behind by the Vasari. Slowly going quiet, tells us that the enemy is of an intellegent design. And are either following the Vasari out of vengence or has a more logical reasoning to it. Following resources (very much like the Vasari would have) to continue its growth.
Now as to why the Vasari are now in a stalemate with the TEC and being smashed by the Advent.
Many people believe that the Vasari couldnt possibly stay the same over the course of 10,000 yrs even on the run. I agree, to a degree though. Take the real Human race for example. Many times throughout our existance, we have set our own selves back hundreds if not thousands of years. Simply cause we get arrogant or complacent. This may not be entirely true to the Vasari. But if they are of intellegent design, as they are intend to be. Then they have all the same shortcomings of a Human. Their emotions and stout belief in being supierior could very well be used against themselves. For the most part, the Vasari wouldnt be worried about great bounds and leaps in technology (aside from tech that could get them far far away from their pursuers) they were looking to start over. As well most technology would have been developed on land (trying to create a WMD onboard an Evacuator might not be the best of all ideas) which they wouldnt spend much time on. Being they had become used to life on a ship and they only wanted to stick around long enough to get their resources and haul ass.
When they fled from their Empire, their goal wasnt to fight whatever was after them. They surely believed there was nothing to do but run. Especially after their most prized fleet was lost to this unknown enemy. So instead of staying and dying like the rest, they fled. Which means they hoped they would be able to get away from what ever it is and reestablish themselves. They didnt want to fight this thing, The Vasari for all their Conquering had become fearful of anything that actually could hold its on in a fight with them. They were too used to the idea of swatting at other races like flies. Their arrogance and complacency was their undoing.
The Vasari while cocky and sometimes over enthralled with themselves, arent stupid and just by observing their technology shows their extreme levels of logic. They would have plotted a course for systems that were high in resources but most likely uninhabited. This would give them more time to gather the resources needed and take the fighting out of the equation. But conquering was in their blood so to speak. And werent foolish enough to allow their weapons to degrade or become nonfunctional. Especially if the unknown enemy was to catch up to them. Surely wether they liked it or not. They would have to fight it. And with the beacons going silent one by one. They knew this enemy was not going to stop until they were dead.
This is where the TEC come in. Humans are greedy, and money is on top of their lists of favorites. TO would have spanned out to as many systems rich in resources. Mostlikely ignoring the ones where more money would have been wasted then made. This set them on a collision course with the Vasari. The Vasari, wouldnt be looking for a fight. Their new objective is to gather and evade. And this would send them into systems where production of needed resources would have been higher. Totally ignoring the same systems the TO would have overlooked and eventually making contact with TO.
The Conquers in the Vasari would have immediately came out. Realizing they couldnt go around this new species. And actually be able to find sufficient amounts of metal and crystal needed to sustain their Exodus Fleet. They would have observed the TO before striking. Not making the same mistake they had 10,000 yrs prior they would have realized the TO was nothing more then a semi-peaceful economic civilization. And without actual battleships and frigates, the TO would be just another species to fall to the Vasari. As well this may very well boost the morale of the overall fleet, giving them the feeling that even 10,000 yrs on the run couldnt dull the Vasari's abilities to conquer. That surely played into the reasoning for the Vasari to play its cards and gamble it could conquer the TO before its pursuers could catch up.
But again the Overconfidence the Vasari had in themselves put them in a situation they couldnt just back out of. Once the fighting started their was no turning back. At first the Vasari swept the TO colonies with ease, but when actual Capital ships and actual cruisers and frigates confronted them. It quickly turned the tide. The Vasari have wasted too much effort and time in this war with the TEC. And backing off would leave them with no resources to get them back on the run.
And now with another highly developed race the Advent entering the picture. A race that is atleast 1000 yrs technologicly ahead of the TEC. As well their civilization is oriented towards war. The Vasari is now stuck in a three way war. And their pursuers are just on the horizon.
While the Devs may deny ever thinking of adding another race. Its quite obvious they did. The game itself talks about the Vasari's unknown enemy quickly catching up. Which means in a later expansion, this new race may be added.
But aside from my very long summary of the Vasari's motives and views in this game. Id like to hear from others as to what possibly could be a Out of touch Warrior race as the Vasari's culture and beliefs. I highly doubt they are religious, but it could answer the question of whats held them together for so long on the run. It might also answer why they feel so Superior to others and why they feel entitled to ruling all of known space. Please voice your opinions and please stick to the already written in stone lore of the games intro summaries of the three races. Id like this to stay logical and productive.
EDIT:
Vasari Summary from the Manuel
THE VASARI EMPIRE
The ancient Vasari Empire once ruled over countless worlds. Beginning at the galactic core, the empire expanded uniformily, and brought hundreds of alien races under its control. While most of the species the Vasari encountered were primitive and peacefully subjugated, more advanced civilizations were harshly enslaved. Once conquered, these species were integrated into Vasari society as "valued citizens," giving them minimal standing in the Empire. Each world was then locked down and ruled from vast orbital structures in order to minimize the chance of rebellion.
As with all empires, the Vasari civilization's fall began from within. Ten thousand years ago the inner worlds of the empire fell suddenly silent. Expecting nothing more than rebellion by the local species, a local wing of the Dark Fleet was sent to restore order, but no status reports were ever recieved. Soon three more planets fell silent off the communications grid, and while Internal Intelligence deliberated on the response of what could only be the work of traitors, several more worlds went dark - including the ancient Vasari homeworld.
The rate of expansion of this unknown enemy was astonishing, far exceeding even that of the entire Dark Fleet! As a last resort, the Dark Fleet Veerr brought the bulk of their forces back from the expansionary frontier for a blind assault on whatever was eating its way out of the empire's core worlds. When a single, heavily damaged warship from the Dark Fleet appeared out of phase space in orbit of a planet on the empire's perimeter, the inhabitants decided to board the ship. What they found were the remains of a once battle-hardened crew driven mad with fear.
In a rare act of autonomy, the colony made the decision to evacuate to a system far from the Empire. It would prove to be the last time they would ever see Vasari space. For the next 10,000 years the Vasari refugee fleet travelled from system to system, dropping warning beacons on their way, spending only enough time to replenish their resources before moving on. No matter how far the Vasari travel, their warning beacons fall silent; their unknown adversary continues its march toward their extermination.
SHIP TYPES
Jikara Navigator As the Vasari continue their long trek through space, it‘s the Jakaras that lead the way to safety. However,the Jakara is also used for quick strikes against unsuspecting mining installations and houses strike teams that can be deployed to capture enemy assets. Should it encounter enemy forces alone in unknown space, its unique Phasic Cloaking device can be used to either hide and observe enemy maneuvers or to avoid weapons fire, thereby giving it a high survivability without any support from the Exodus Fleet. Ravastra Skirmisher Ravastra Skirmisher‘s combine speed with power to create a deadly close-range combat vessel. Heavily armored, the Ravastra can withstand a great deal of punishment for its size but is still nearly as nimble as the Jikara. Its ability to withstand punishment is further enhanced once it enters its Reintegration repair cycle, where both engines and weapon systems are shut down in order to quickly regenerate its hull. Given its high speed, survivability and relatively low resource cost, the Ravastra was also determined to be the most suited to striking deep into the enemy‘s fleet during combat in order to activate interference devices that restrict the use of antimatter. Kanrak Assailant Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility. Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Jikara Navigator
As the Vasari continue their long trek through space, it‘s the Jakaras that lead the way to safety. However,the Jakara is also used for quick strikes against unsuspecting mining installations and houses strike teams that can be deployed to capture enemy assets. Should it encounter enemy forces alone in unknown space, its unique Phasic Cloaking device can be used to either hide and observe enemy maneuvers or to avoid weapons fire, thereby giving it a high survivability without any support from the Exodus Fleet.
Ravastra Skirmisher Ravastra Skirmisher‘s combine speed with power to create a deadly close-range combat vessel. Heavily armored, the Ravastra can withstand a great deal of punishment for its size but is still nearly as nimble as the Jikara. Its ability to withstand punishment is further enhanced once it enters its Reintegration repair cycle, where both engines and weapon systems are shut down in order to quickly regenerate its hull. Given its high speed, survivability and relatively low resource cost, the Ravastra was also determined to be the most suited to striking deep into the enemy‘s fleet during combat in order to activate interference devices that restrict the use of antimatter. Kanrak Assailant Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility. Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Ravastra Skirmisher
Ravastra Skirmisher‘s combine speed with power to create a deadly close-range combat vessel. Heavily armored, the Ravastra can withstand a great deal of punishment for its size but is still nearly as nimble as the Jikara. Its ability to withstand punishment is further enhanced once it enters its Reintegration repair cycle, where both engines and weapon systems are shut down in order to quickly regenerate its hull. Given its high speed, survivability and relatively low resource cost, the Ravastra was also determined to be the most suited to striking deep into the enemy‘s fleet during combat in order to activate interference devices that restrict the use of antimatter.
Kanrak Assailant Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility. Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Kanrak Assailant
Equipped with a long-range torpedo launcher, the Kanrak has been designed to eliminate both stationary and mobile targets from a safe distance. Depending on the importance of the target and the overall tactical situation, Kanrak commanders may decide to channel power from the ship‘s engine system into its missile‘s warhead, granting the vessel increased weapons range and an area of effect attack at the expense of mobility.
Karrastra Destructor While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since. Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Karrastra Destructor
While of only minimal use in ship-to-ship combat, the Karrastra‘s true purpose lies in planetary bombardment which it accomplishes with ease. Not many Karrastra‘s were present in the original Exodus Fleet and almost none were constructed until over a year into the war with the Traders. Previous engagements at scheduled resource acquisition drops required next to no siege capabilities and no future need was anticipated. Production rates have increased dramatically since.
Junsurak Sentinel Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility. Jarun Migrator As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded. Lasurak Transporter Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Junsurak Sentinel
Equipped with fore and aft anti-strikecraft phase missile launchers, the Junsurak is deceptively adept at dealing with both enemy squadrons and vessels. Not only are its missiles effectively impossible to outmaneuver, but they can also be upgraded to use the same area of effect Charged Missile technology of the Kanrak Assailant, allowing the Junsurak to clear dense clouds of enemy strikecraft at the cost of mobility.
Jarun Migrator
As one of the largest frigates known to exist, the Jarun safely ferries civilians critical to the survival of the Vasari species and experienced xeno administrators between the stars. The Jarun is extremely vulnerable to enemy attack and must be carefully guarded.
Lasurak Transporter
Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure. Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Light fighter and bomber support for Vasari fleets is provided by the Lasurak Transporter. Capable of fielding one squadron, the Lasurak is capable of launching its forces deeper into an enemy‘s gravity well than one might think, thanks to its relatively strong shields and structure.
Stilakus Subverter Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Stilakus Subverter
Stilakus Subverters are best used in combination with other ships making use of phase missile technology. While only lightly armed themselves, the Stilakus‘ are equipped with powerful phase manipulator fields that have a twofold effect: The first is a weakening of enemy shields, greatly lowering their shield mitigation and making them more easily bypassed by phase missiles; the other is the ability to create a distortion field within the gravity well. This field allows the Stilakus to perform an in-grav phase jump, teleporting it towards an enemy target before it channels a disabling field of energy. Serevun Overseer The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Serevun Overseer
The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space. Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space.
Skarovas Enforcer As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Skarovas Enforcer
As the most powerful direct combat ship in the Vasari Empire before reaching capital ships, the Skarovas is armed and armored for a fight. Utilizing twin heavy plasma wave cannons, this heavy cruiser is able to destroy many enemy vessels before needing to withdraw. Like its smaller cousin, the Ravastra Skirmisher, the Skarovas support Reintegration technology and inertial fields that slow nearby targets, allowing Skarovas to keep enemies in range of their dual plasma wave cannons. Kortul Devastator Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Kortul Devastator
Like many ships in the Vasari fleet, the Kortul doubles as both a warship and a home for the remnants of the empire. As the lead assault class vessel, the Kortul has a number of defensive system that grant it impressive survivability in battle, which combined with a full complement of heavy weapons make it a force to be reckoned with. In the days of the Empire, Kortuls formed the backbone of every Wing of the Dark Fleet, and while the Exodus Fleet pales in comparison, the Kortuls perform much the same function with one exception: they no longer carry Variments of shock troopers. Skirantra Carrier Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Skirantra Carrier
Nanotechnology is put to use in some form in nearly every Vasari design, but few utilize it as pervasively as Skirantra Carriers. Through some of their subsystems may be obsolete by Vasari standards, that makes them no less feared by fledgling civilizations. Large banks of Matter Compilers allow Skirantras to generate many varieties of nanites at a staggering rate, granting them enormous flexibility in how best to support allied forces. Jarrasul Evacuator The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Jarrasul Evacuator
The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies. Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
The Jarrasul Evacutor is the largest capital ship known to exist in the galaxy and is truly a city in space. The Vasari rarely established surface colonies on occupied worlds, preferring instead to rule from orbit in these floating cities. The Jarrasul has been modified greatly during the exodus to serve the needs of the fleet. Its giant frontal maw can rip apart planets from orbit, inspiring both terror and utter destruction against its enemies.
Antorak Marauder Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Antorak Marauder
Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerilla warfare tactics to make the most of its relatively few starships. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements.
Vulkoras Desolator Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
Vulkoras Desolator
Few ships in the galaxy can match the destructive potential of the Vulkoras. Both enemy forces and planets alike quickly fall before its banks of heavy phase missile launchers and deployable siege batteries. Such offensive power comes at a price, however—the Vulkoras relies on supporting ships to deal with specific threats like strikecraft more so than any other Vasari capital ship.
C.I. I think Volt's point is just that. your pulling from your book, while we all agree its a great read. Its just alittle bit off of the already known lore. It also kindof rebukes what has already been released by Stardock and IronClad about the Varsari, their conquers who control from a distance and are very cruel to their slave/valued citizens. The idea that they would turn these creatures or any future slave/valued citizens, during the Exodus would spit in the face of the already established lore. I do like your concepts. But If i was to consider your storyline youve already written up, it wouldnt be SINs universe it be an Alternate SINs universe where things are different from what it is in the game. These Slugs just dont cover enough of the questions about the Vasari. Asexuality and Cloning answer those questions alot better. Possibly Cloning would be more resevered for the higher classes.
Also only in your book does it state there were only a few thousand Vasari, Nothing in the original Lore state this. Infact as it was mentioned before. There very well maybe Millions of Vasari that originally escaped from their fracturing Empire. And at somepoint would have converged or split off and went different directions looking for safeharbor from this darkness.
If Alponians are to be accepted into the lore maybe they can be rewrote (not in your book) but here for the sake of Fan-Fic the Alponians wouldnt bring people into the collective. But maybe wipe anything from memory that a nanite cant. So that the Vasari would wake up with no knowledge of their past transgressions. This would be reserved for Criminals and Vasari who have knowledge of things the Council and Omniptor dont want getting out to the public.
After these Alponians would wipe the memory of Criminals the Criminals would then be branded. And given a new identity. To the lower classes this mark on the Vasari would mean nothing more then they are to remain at the bottom of the social structure and to never be given a chance at anything better. Permantely the workforce of the Vasari. This would be done out of fear of those Vasari returning to their past selves and continuing on with their crimes. The lower classes would have know knowledge of what the Mark truly stands for. As it would cause the lower classes to chastize the individual which would lower moral and keep the Vasari from performing their duties at 100%
While this would probably never happen as the mindwipe would be absolute. The individual that comes out of this procedure is still capable of committing crimes. And the Man'ik would step in and apprehend this individual and they would never be seen again. This would be another way of infusing fear in the populace to keep them from committing crimes or rebelling. The fear of the Man'ik would be like the fear of the Gustapo in WW2. They would be used to bring control and order where fear and chaos appear.
Okay... I can agree with you there... If the Vasari did use these things, they would likely be used only in desperation, say at the beginning of the exodus of the Vasari or if they were in DIRE need of a crew. Say, the local capital was being assaulted. That capital built as a last ditch effort to repel invaders would likely carry a crew made from new Vasari.
I still don't see why there can't be females though... I would think that there would be...
I know that the country as a whole doesn't... But the country was set up as a haven for them, so you know what I meant...
Yeah, the numbers were just thrown out there...
Thank you. As are you.
I was hoping someone would say something about this so I could go all HA! i new what i was saying on their ass. (in the nicest possible way )
In the lore it says one heavily damaged warship appeared in space around a planet on the edge of Vasari space. The planet's inhabitants would certainly not be Vasari, so the number of surviving Vasari would be limited to the number in that warship. If we assume that the warship was a capital ship, there was no more than a few thousand Vasari. My view doesn't change that. It just adds that a capital ship with Vorg in it were already living on the island, and I use the crew from that capital ship as the surviving Vasari and not the ones in the wrecked ship (who I'm guessing would be too frightened and mentally unfit to continue to serve on a ship). The lore doesn't say that those Vasari survived, just that the warship appeared and the inhabitants of the planet had to make a choice. Hence, the capital ship crew living on the island. But anyway.
Exactly what I think of them as.
yeah i no. just wanted to be that annoying pain in ur brain!
(also really wanted to find an excuse to say pain in ur brain.)
But I do include cloning (if not asexual reproduction). But I'm expanding on the concept of cloning. Cloning would take time, you can't just clone something and have it grow to "full age" instantly. It would take time for the clone to grow. I'm thinking a few years to turn the Vasari to 50 (what I now think of as the age Vasari mature into "adult" Vasari. anyone disagree?). So if cloning needed time, and the few surviving Vasari didn't have any time, what would they do? Why, take the inhabitants of the planet, turn them Vasari, and get the hell outa there. That's how I thought of it. Idk, there can definitely be some other explanation. But cloning would take time and the Vasari in the beginning had no time. What could they do to almost instantly double or triple their population? (by this i mean anyone who has an alternate idea thats not alponians and cloning feel free to say it now)
Well, more than likely the idea presented in Sinners regarding the beginning of the Exodus is more or less correct. There would have had to have been some Vasari on the planet which began the Exodus. Now there were likely other factions of Vasari that either went other ways or merged with the Exodus Fleet later on, but the basic idea still stands.
You didn't even comment on my compliment of you...
Anyways, as far as an alternative...
Nanite Molecular Construction: The process of using trillions of nanites (not really all that much as the Vasari capitals would carry thousands of tonnes of them) to build a body from raw materials. The process could be completed within a few hours rather than a few months that would be required for alponians to take effect.
Alponians would be a type of bacterium that replicates inside the body and releases retroviruses that act for viral therapy. This slowly changes the DNA of the host. However, you cannot expect a spontaneous change by any means. The process would be long and arduous. It would involve the bones changing shape, organs disappearing, organs appearing, and more. More than likely, the process would kill the host! By changing the DNA on a massive scale is plausible, it is not without killing the host. By changing the DNA, the immune system would react violently and would begin attacking everything. Within a few minutes, the brain is permanently damaged beyond repair. Even immunosurpressors would only slightly mitigate the effect. Not to mention that such a violent change of DNA would reek havoc on the individual cells.
By constructing a body at subfreezing temperature and then swapping out the anti-freeze with water at 33 degrees and proceeding to "thaw" and then activate the body, you will get a more reliable result in far less time. The process is simple:
1. Design body (or rather scan some random Vasari)
2. Get nanites
3. Download blueprints into nanites
4. Let nanites build body at subfreezing temperatures
5. Use cryostasis tech to thaw and activate the body
In this way, at the end of the process, the some nanites can nest inside the new Vasari, while others can go about the creation of another one. Very efficient and fast.
Actually theres nothing in the lore that states the Vasari dont live on a planets surface. They had to start out somewheres on some planet. It also says in the manuel that they prefer Volcanic planets. The planets type is not mentioned in lore. So the idea to assume just because they like to rule from a distance, when another race inhabits a planet, means they dont live on planets is not a good arguement. Also your talking about a interstellar travelling race. Im sure they are capable of getting the word out that they are taking off. The Lore never states how many of the Vasari left. Or that it was just that planet. The idea wasnt to explain what happened to ALL of the Vasari, but to explain how the Vasari started their Exodus. For all we know, many followed suit.
Also I would agree that cloning takes time, aswell expensive, so it wouldnt be seen unless it was amoung the upper classes. Maybe for the sake of continuing their life through another clone. Now as far as turning these people into the Vasari. Its just a far fetch for the Vasari, when they make sure they seperate themselves from other races after conquering them.
I'd think cloning would be more you create the shell of a body, but its basically empty. For normal Vasari. For the Vasari with money and influence, they could buy their brain a new host. But I think by this time, cloning for the Vasari would be cheap and easy. Take some dna samples, add it to the clone-o-tron ( ), and let it soak for a while. So on average, new clones would just be new Vasari. let's brainstorm how they fill up the emtpy bodies with a new Vasari.....
that may not work, but I'm really against the idea that most or all of them clone themselves so that they are technically living forever. I just don't like the concept.
READ MY POST!!!!
sorry volt i wrote that post a while ago but didnt post it cause i was reading something on another browser
i dont like the idea of them living forever either, thats why i said it would be more or less for the elite. If anything it wouldnt be that they live forever but that they can keep their distinct features prevailant in the next generation. If you look at the Avatars of the Vasari for this game they change significantly avatar to avatar. Their odd features may very well be attractive to them. And they would want and be able to pass those features on. For all we know the features may even signify their status in their culture.
I promise you my heart was sobbing with joy. I just couldn't find the words to express it.
[quote who="Volt_Cruelerz" reply="79" id="2383473"Nanite Molecular Construction: The process of using trillions of nanites (not really all that much as the Vasari capitals would carry thousands of tonnes of them) to build a body from raw materials. The process could be completed within a few hours rather than a few months that would be required for alponians to take effect.[/quote]
Would one wrecked ship that somehow made its way to the most remote Vasari-controlled planet have trillions of nanites (or however the amount) to build a body? Not shutting your idea down, it could be a way they make new Vasari later on, but for this initial moment I don't think it would work.
That's the issue, how it was painful in the beginning, and it took a while to devise a system where it worked successfully. Have you read the Tales of Alvin Maker series? The first couple are very good, but then it kinda slacks off and drags on with the last couple books. Anyway, in one of the books the man (who is a Maker, with pretty much the power to do anything, if he can figure out how to do it) named Alvin takes this half-black boy (the time is before the Civil War, racism and slavery is high) and changes his dna just a little bit so that the men who can find the boy by tracking down the scent of his dna won't be able to find him, because he's been subtly changed. What Alvin had to do was get all the cells to change immediately, or in seconds. It hurt like a bitch, but the boy's skin fell off in flakes and the new one was on underneath. adapting the alponians from this.
The process would have to be quick, but not fast enough that its instantaneous. Here's what I think:
The alponian/virus-like thing would spread throughout the body over the course of several days, not actually changing anything, just getting a "touch" of every cell. Gaining a foothold so to speak on each thing they would have to change. So the alponians would be spreading through your system but not doing anything yet. Now the process has been so refined that the alponians, part-nanite themselves and bred/made in Vasari labs and as such have a very limited intelligence (as in not yet, and then do it now) and would be smaller than atoms. So yeah for new life. So once the alponians have attached themselves to every part of you they will change (different depending on the situation. memory and stimulants for Vasari who had committed a crime, complete body and everything in it for a complete integration), then a little signal goes through them all saying go now! change it! or something like that. Like pretend the alponians are little lights. They are red until they latch onto a cell. Then they turn green. When all the alponians turn green, they all start the process. Then the patient thrashes on the floor for several seconds, and its over. Or, thrashes while strapped down if the Vasari's time the process correctly. This way (scientifically not speaking) the new cells wouldn't get rejected, because the immune system would have already been changed so that these new cells are the correct cells and the only correct cells. They would even affect different parts of your brain (have to research the brain more, i no next to nothing about it besides that there are left-brained and right-brained people). So the patient thrashes around for 3-5 seconds while the alponians work. This would be the crisis moment for the Vasari clinicians or whatever they'd be. Just coming up with this now. The alponians would target something specific first, and spread out quickly. quickly as in a thousandth of a second. But thered be so many things to change that the process would take a couple seconds. Mind you, this is after the extended period of time that the alponians "prepare." And once the patient stops thrashing, they are Vasari. Simple as that. If that's simple.
Thoughts? Did I make sense?
I WAS TYPING!!!!!!!!!!! 20 minutes of it, in fact. so there.
Yeah, that's what I was agreeing with. Only the wealthiest or most influencial Vasari would clone themselves completely.
But that stuff about them wanting to keep special features of their face and stuff, isn't that was cloning does??? Produce an exact or near-to-exact copy of the original? Ha, that kinda confused me.
I meant it that the Clone would have their own personality a totally different Vasari but it be like looking at twins when you put the "father" next to the clone "son". The use of cloning in their initial reasoning would be to bolster their numbers. But like anything in a culture it becomes more "cool" to do it a certian way or for a certian reason.
Do you have any idea how many nanites would be carried on the Skirantra?!?! It would be in the hundreds of billions of tonnes! You are covering a few thousand cubic kilometers with nanites!!!! That's a freaking huge amount of the little things!
You seem to forget that a capital ship is a few hundred kilometers long. I don't care if the ship is damage beyond repair, even one that is "destroyed" or damaged enough to crash land would still have millions of tonnes of the things on board. The weight of those needed to create a new vasari would be around 20 kilos. Not exactly a whole lot.
You don't seem to understand why that book worked and the alponians won't. When you change the DNA of something, it doesn't immediately change it. The cell still has organelles and proteins that are abiding by the previous DNA and pumping out chemicals, so actually, a white blood cell with Vasari DNA would still have about half a day before the Vasari DNA would actually start having any effect. DNA changes aren't like mind control of cells. Even if you did change them all instantaneously and cause an instant effect, the old proteins would still cause problems! You can't do such a drastic change at once. You would have to do one change at a time over a six-nine months in order for it to not kill the patient.
As for the book, he would have only had to have changed one single part of his DNA. Change one AG into a TC. Done. Not wipe out 46 chromosomes and replace them 50 new ones spontaneously. Oh, and the result wouldn't even show for a few hours at minimum. At max, they might not ever show, so there would be no thrashing around on the ground... Ever...
Also, with cloning, you only determine the genetic code. You don't determine appearance. While skin color, eye color, bone structure, hair color and a few other things are determined by genetics, the environment in which you live makes a huge difference. Hence the reason that identical twins that are separated at birth look completely different. Sure, they may have a few similar qualities and look like cousins, but they certainly don't look like clones.
What you are referring to here is the cloning of an individual and then exposing the clone to certain things that shape it and form it into a younger version of the old host. As for the brain, you would have to put the both bodies in cryostasis, have the nanites dissolve it and then reconstruct it in the new body.
point taken but some of their features. cant be eviroment made........if you take a look at the vasari on the soft cover of the game case. he has this band of flesh and im presuming bone that comes out the back of his head and then connects with the other side of his head........thats the kindof features i was speaking about.
Well yes, that would be bone. But that would seem to either be some sort of crown (likely) or something all Vasari would share...
if it is a crown then im heavily mistaken. but even in the avatars in the game each pic of a Vasari change dramatically enough to imply that maybe there are different racial factors within the Vasari that dont change skin color but maybe structural or facial features that are very distinct much more then just a nose or mouth and eyes and ears.
that is quite possible... More than likely, the Vasari would have to have something that distinguishes them from others. Perhaps facial structure or horn shape/size. They also appear to have some blotches on their skin, so that could be another identifier. More than likely though, there would be individual races...
I'm still amazed that CI has yet to make a response to my nanite idea and my shooting down of the alponians... That is of course, unless he is typing one now...
just got on to impulse again . now let me hav a crack at it...
I'm not saying do it like the book did it, I was just saying that's where I got the basis of my idea. And yeah, this is all true, I'm not going to try and deny it. But the Vasari have been around for a WHOLE lot longer than us, at least ten thousand years plus however long the Empire lasted, and I'm going on the basis that they've managed to create a type of viral injections with something in it (the alponians) that have the capability of changing literally EVERYTHING in your body. Give the Vasari some props. They are a whole lot smarter than us, and they've been around a hell of a lot longer. Let's pretend they could figure out a way.
Think of the alponians sort of like stem cells. if im right, stem cells are basically cells that haven't been "assigned" to somewhere in your body, so they could potentially copy a healthy cell and replace the damaged cells with the new stem cells-become healthy cells of that type. Correct me if I'm wrong, I think I'm basing my stem cell knowledge off of a South Park episode or something like that. But if that is basically what stem cells are, think of the alponians kind of like that. they can latch onto anything. And then there's the time problem. It would take a very long time for the change to take effect, I won't argue that either. So let's improve on biology today and create something new for the Vasari.
So you have to know what enzymes are. Not saying you probably don't, but just to clarify that to everyone. So the Vasari created a special enzyme specifically for the alponians, and that's part of what's being injected into you in an alponian treatment. That enzyme speeds up the alponian take-control-over-body thing or whatever it'll do, and walla. (the enzyme speeds it up a lot, maybe the Vasari created a super enzyme or something?)
What I'm saying is that for the Vasari, you have to think outside the box. Don't think of what we know now, think of what they can do then. Just use a basic knowledge of science and biology (mine is certainly no farther than basic) and create something for the Vasari. I just won't give up on this alponian idea. It'll work. It's good. It just needs to be able to fit. We've got it to fit in with the lore/storyline, with the Vasari needing a way to get more Vasari now. We have the speed issue down, with enzymes to speed them up. The alponian process would normally take months, and the host would definitely die in the process. However, with the help of these super enzymes, instead of months I'm thinking about 10 days for the alponians to spread throughout your entire system and a straight 24 hours while you go through what the Vasari call the integration stage, during which for 3-5 seconds the alponians make you into something completely different. Nanites also help with the job. What role they have is yet to be defined, but the Vasari use nanites in almost everything. They'll have a purpose.
ah. gotcha.
You are more or less correct on stem cells. They are cells that have DNA but have not yet begun producing specialized proteins needed to work as a part of the body. They just kind of sit there until they are called upon. Everyone has them, not just newborns. Adults have them in muscles and we currently have the technology to revert skin cells back to this helpful building block.
If Alponians are like stem cells, why are you bothering with a body in the first place? Kill them and let the alponians rebuild from the ground up.
Also, you still don't understand it. You can't instantly decompose every protein in the body. Let's say you manage to decompose all of protein x in the body. That would release enough of the amino acids contained in it to kill you. Triptophan for instance is a sedative. Enough will kill you.
The other thing is that these enzymes would have to be antibodies. Not just any antibodies, but cell sized mega antibodies. Injecting someone with enough of these to actually break down every cell would clog their blood and kill them before you ever started the process.
So, yeah... The Alponian idea, while creative, is not possible. I know you'll say, "but they are more advanced!" and I have two responses:
1. Simple anatomics and chemistry make their usage impossible without killing the host at some point along the line, be it the injection, the bonding, the decomposition, DNA change, or end result. The subject will die.
2. If they are so advanced, why bother with alponians if you can build a new Vasari from the ground up in a matter of hours rather than waiting at minimum a few weeks for the bugs to take control?
Also, we can assume that since the capitals carry so many nanites that they have vast bays containing seas of nanites. Just take the nanites in one bay, feed them some raw materials like carbon, hydrogen, oxygen, nitrogen, and iron and you will soon see the sea of nanites creating a Vasari army in the course of a few hours. If you want to quick-crew a capital, what better way than to build one?
Oh, and for further evidence of the nanite contruction idea, I did some math. First I assumed that terran planets are earth sized. Next, I checked the diameter. Its about 12000 units. When I went and checked the size of the earth, its diameter is about 12000 kilometers. This means that a unit in sins is more or less a kilometer.
From there, I did some more with the radius of repair cloud. I put it down as covering a few thousand cubic kiloms before. I was severely mistaken in my estimation. Try something more along the lines of 1.4 TRILLION cubic kilometers! Do you realize how many nanites that would require? The Skirantra would have to practically be a ball of nanites!
The same general concept can be applied to the Kortul that has VN which covers 113 billion cubic kiloms in nanites. Or the Jarrasul with its nanite bomb. The Vasari are in no short supply of nanites.
I also checked the math and capitals are actually thousands of kilometers long and hundreds of kiloms wide. They aren't exactly small...
So really your basis for arguing for alponians has been, they're cool. Scientifically, alponians won't work. Economically, nanites are cheaper, faster, and more reliable. All you have been doing is using things that you think you know about the body to try to justify it. Trust me, you can't just swap out the proteins and DNA. Really all you'd be doing is building a new Vasari anyways. Why waste your time with an old subject? You support you idea on invalid information and have made no attempt at shooting mine down. I appreciate a challenge in a debate, but you seem to have given up hope of winning this as you seem to be making last-ditch efforts to save and idea that belongs in Sinners, but not here.
Once again, I love your story, but Alponians just aren't practical. Every step of the way they are ineffective (or worthless if counting the fact that they would kill people) compared to alternatives.
..........you win.
Can I ask yall to re organize all your ideas back into one topic so that I may keep up better. Maybe update the OP with ideas all 3 of you agree on?
And if yall are interested Im starting up the TEC version of this.
@CI: you can keep them for the story, but I'm just saying that such a dramatic change can't happen in any less time than 7-12 months. You could still have them, its just that they can't do it within weeks... Not trying to kill your idea, just saying that in such a short time it won't work. If the Vasari had some obscure reason (like what you came up with for the president of the TEC) then I could see a use for alponians. More of a thing used for destroying morale of the enemy rather than for building an army.
You are still a wonderfully creative person who has helped the community and I can't just flat out come up with ideas. I come up with ideas based on others. Had it not been for you coming up with the alponians, I would not have come up with the nanites. In fact, Sinners has become so well known that many people are starting to refer to it as standard lore. That ought to prove just how good of a storyteller you are. Plus, you do base things on your knowledge of science. But you need not destroy that which is already there, but for the sake of this thread, we must go with the nanites...
I'm sure though that there is something that I haven't covered with them that you can poke a stick at. Please do so. The more accurate we can make the content of this thread, the better.
@Carbon: I was kinda hoping for something like that... It took me quite some time before I was caught up with everything too, but now I am, so I'm good... But yeah, for new people it would be helpful...
Not yet... Eventually, I'd like to see advent and TEC versions, but we pretty much assume that the TEC is like the UN. Really the only one that would take all that much thought would be the Advent...
Well the TEC is up now. And I have to say it may be based of the current UN, but its got alot more going for it under the hood than the UN. Hopefully we can discuss the details on the TEC one.
And the reorganize is not just for me, but for other fan fiction creators and future creators. Since the whole idea behind these topics is to get all the fan fiction close to the same page. Minus the creative differences some will take.
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