The best part of a game to me is the AI - does it pull the occasional trick? does it ever anticipate? does it do simple, yet effective, efforts at fighting - like concentrating forces and truly punishing you.
What are people's opinion on the best AI in a war game? Please include some reasons why instead of just naming a game.
That way, if I don't have it, I'll try it. Thanks!
Martok, really? I'd been told the AI tends to suicidally attack you for no reason less, and will ocassionally even keep trade deals going for more than a few turns... which is a great leap forward if true. Sadly, it sounds like it might be an exaggeration.
Kryo, players who use new or unusual strategies aren't cheating... they're sploiting or glitching. Properly managing your economy is 'cheese' and having the right units for the job is 'unbalanced'. I think this is why people think 'good AI' = 'sorta kinda looks smart'. Like the STALKER AI; they try to be clever, but they generally end up shooting in the wrong place while you headshot them all. It -looks- like what they're doing is clever as they follow their simple flank-and-fire move over and over, but terrain tends to trip them up and make them look quite foolish.
I can't tell whether you're being serious or sarcastic with the "sploiting or glitching" comment.
If generally speaking, you're *not* having the problems (diplomacy-wise) I described in my previous post, then yes you are lucky. And if you have in fact been lucky in that regard, then I envy you....seriously.
I've probably fired up around a dozen campaigns since the 1.2 patch, but they always end up being an exercise in frustration -- one can only take so much nonsensical/illogical diplomacy before going completely bonkers. And I seem to be one of the lucky ones! Most folks' experiences that I've read have been even worse.
Yes, I would definitely say it was an exaggeration. (Unless the people you've been listening to about Empire were smart enough to simply not ally with any faction that was anywhere near them; in that case, they may very well have had few problems. )
What's sad is that the diplomacy was actually halfway-decent in the initial 1.0 release and 1.1 update -- indeed, some people complained that in 1.0, the AI-controlled factions were actually too passive! -- but then it rapidly went downhill after that. Ever since 1.2 and (especially) 1.3, it's as if the diplomatic system has almost been disabled entirely. I really hope 1.4 fixes this, but again I'm not counting on it.
Are you sure they didn't attack you because you had a place they needed, etc? Or had a lot of trade spots? Or were generally too powerful?
Harpoon ... http://en.wikipedia.org/wiki/Harpoon_(series) ... have begin game with it 20 year ago and continue today with the last version from 2007...
No 3Dgraphic... Very simple GUI... But everything in the strategy... At the begin, the game was not so good but 20 years of development make a lot of difference... more, a fan based forum ( http://www.harpgamer.com/harpforum/index.php?autocom=portal ) work now in collaboration with the dev... they create new database and tuned the AI when needed... without speaking of the thousand of scenario, database, battleset, etc...
Maybe one day, we will have a sequel of sins...
You must be talking about the early AI from STALKER of chernobile on easy difficulty. The AI was quite significantly improve. Yes indeed it is still predictable. How ever the way the AI works is actuly quite smart and quite a chalenge since I can tell you STALKER is pretty much the only FPS game were I can'T just run up to the enemy and gun them down. You'll actuly have to fight from your own cover to fight in Stalker. As for the AI tripign over terrain it still happens at times but not as often as before. Now it mostly happens in areas were cover is limited. And for not aiming well that depends on the difficulty you play at. I would say stop playign easy, the AI can't aim for shit on easy but on normal and hard you best be finding your self good cover and then some.
I wish I could have gotten Clear Sky to work...sigh.
SOPWITH from 1984.
here:
Sopwith the game
Why does Clear Sky not work for you? SoC works the CS should work too.
I still remember one of the Castle Wolfenstein scenes, where the programmers had taken quite some care in scripting your adversaries such that they were very clever tactically. They worked together, gave covering fire, displaced dynamically to better firing positions, etc. The scenario occurs when you enter a basilica.
Of course, it was especially striking that the attacking team - armed with Sten guns and grenades - were all shrieking and moaning curvy women in black tights.
Some weird shader stuff.
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=2&thm_id=21328&sec_id=19
That was me trying to fix it.
Total War series, Close Combat III.
Shit. I see your problem. That is one odd error. And to boot some fot he people who tried to help you the most are some of the more elite modders. So the members of the communaty that know the game best outside of the devs. I think only the DEVs can help you or the people from gamesgate. tryt he support page for the devs: http://cs.stalker-game.com/en/?page=support
But that is wow and that is odd. I would agree it is probably a driver conflic of some kind.
Yeah, it really sucked. Anyway I got a refund for the game a while ago so it's a little late to fix it now. Heh, I'll just wait for the next one and hope it works I guess. Gamersgate was really good with refund, but to be fair I own like 12 games on their site so they trust me.
Yeah, thats good for you. The next STALKER game call of prypiyat is suposed to be using the Crysis engine. Their abandoning their X-Ray engine. So dunno what will ahppen then.
Btw do you have shadow of chernobly? Or did you only try Clear Sky?
I can give you a definite "no" to your first two questions, and a qualified "no" to the third: In most campaigns, I hadn't yet gotten anywhere near the point of being big/powerful enough where all the other factions would gang up on me. And even in the 2-3 campaigns where I *did* get that big, the problem was that by the time the remaining factions dogpiled me, I was literally already too powerful to be stopped.
In fairness, however, this isn't a problem unique to Empire: Going all the way back to MTW, the AI-controlled factions often wait too long before they band together to take on the "Big Guy" -- regardless of whether the Big Guy is me or another AI-controlled faction. If the BG is an AI faction, it often falls to me to fire the first shot in pulling them down (in which case the rest of the factions usually follow suit). If *I'm* the BG, though, the other factions almost never get their act together in time; by the time they do, it's already too late.
But I digress. Another game that I thought where the AI is actually pretty decent is Spaceward Ho! IV (for Windows). Of course, it's a very simplistic, "beer-and-pretzels" space strategy game, which certainly doesn't hurt (the simpler the game, the better the AI often is). Regardless, the AI has always been fairly good at scouting out enemy planets, assembling decent fleets, and exploiting any weaknesses on the part of their enemies -- I can't tell you the number of times I've lost under-defended colonies to enemy forces that I didn't even suspect were nearby!
Simcity 3000 Unlimited
Battle Chess.
Call of Prypiyat trailers looked fantastic. Hope they make a better job of ironing out bugs before release this time.
I remember Battle Chess! I also remember the horror of what Moore's Law did to timer-based difficulty systems
GalCiv2 by far. When they counter plot your strategic counter plot.. Just enough to ruin one's day...
AI can be refined and improved, but I think it will always lack the kind of creativity and the ability to preform high-level strategic and value judgments than humans can make until it gains sentience and real abstract reasoning ability. Until then, the only opponents that will feel like real humans will be the people you find in online multiplayer. Of course, once we really have attained sentient AI, it will beat the pants off of us and then everyone will complain that the AI is too hard and they wished the AI were more like human opponents.
The Consortium's AI in Forces of Corruption is pretty brutal, even on low difficulty. Those scucide-bomber Ewoks are EPICALLY frustrating to fight off in large numbers.
GalCiv2 has the best AI of any strategy game. The original Half-Life continues to impress me to this day: it was very much ahead of its time. I'll never forget the first time I was fighting a fire team of soldiers, and thought I was being clever by popping up, firing, ducking, and then moving to a new location, only to hear them say "Flush him out" right before grenades starting going off everywhere.
The Total War series is a lot of fun, but I've never had any trouble trouncing the AI in either strategic or tactical fields.
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