Im just gonna make a list of favor item ideas that come to my head and edit progressively.
ALSO, Exxcentric is willing to mod these into the game (when he has the time) so we can test them. So if anyone is interested in testing these items just post in this thread and post the items ur most interested in. Then we'd pick the most popular ones and go from there.
1. Dejavu EssencePassive+400 max mana+6 mana regen
UseFor 5 secs, the next skill you activate costs 25% less mana and recharges 50% faster.
2. Steel SkinPassive+300 health+400 armour
You have a 10% chance on being hit of reflecting 75% dmg back to the source. (Does not work against skills)
3. Ice ShardPassive+25 attack+ additional 25 dmg against structures.
Use For 5 secs, nearby enemies move and attack 20% slower.
4. Searing StonePassiveGrants Aura of +5% attack and movement speed.+ 15 attack
You have 10% chance on hit of causing 250 health degen over 3 secs.
5. Static OrbPassive+10% movement speed
UseStun target for .5 secs dealing 100 dmg.
6. Water of LifePassive+10 health regen +5 mana regen
UseFor 10 secs, you gain 100% mana and health regen. Using a skill will break this effect.
7. Symbol of GrowthPassive+10% max health+10% max mana
UseTarget ally or structure heal for 600 health over 5 secs.
8. Mirror of JudgementPassive+10% attack speed
You have a 5% chance on hit of striking target for x2 critical dmg.
9. Scales of FortunePassive+8 currency-10% exp gained from minions
10. Empathic AmuletPassive+500 armour
UseFor 4 seconds, dmg dealt to target ally is divided in half between the two of you. The amount of dmg you recieve from this is then reduced according to how much armor you have. (Amount of armour is turned into a percentage. 100 armour = 1% dmg reduction. eg. If you wore Nimoths Chest Plate (grants 1500 armor), you will negate the dmg you recieve by 15%. You gain another 5% dmg reduction due to this item).
11. Bleeding HeartPassive+300 max health-5 health regen
You deal 25 dmg per second around you. (Ooze range)
12. Eye of DominancePassive+60 dmg to enemy grunts
UseTarget enemy grunt is instantly killed, and deals AoE (slightly smaller than TB's circle of flame) dmg (50% of targets max health eg. if grunt had 500 health it would deal 250 dmg to nearby enemies).
13. Eye of RevelationUseFor 3 secs, fog of war disappears. Enemies recieve 15% more dmg in this time.
14. Eye of GracePassive+200 max health+10 health regen
UseFor 8 secs, you gain 2 health regen for each minion in sight (caps at 15 minions).
15. Alchemist's SceptorPassive-15% cooldown+10% benefit from all potions10% chance on hit to recieve 150 mana.
16. Eye of GuidancePassiveItems that have a chance of activating an effect have a 25% higher chance to activate.
Exxcentric's collection of Item Ideas (i just modified a few slightly, for originals see exxentrics post #18)
Ether Stone:PassiveAffects all creeps and allied demigods in range (radius size of bat swarm 1)Regen Mana +20 auraRegen Health +20 aura(negative effects of this item only effect the user)-7.5% total health-7.5% total Mana
Gloves of Wonderment:Passive+5 % attack speed5% chance to stun .5 sec on attack
Boots of Wealth:Passive+5% movement speed+15% bonus income from kills, assists and creeps
Architects necklace:Passive+12.5% structure repair aura (size of bat swarm 1)+12.5% structure damage aura (size of bat swarm 1)+12.5% structure attack speed aura (size of bat swarm 1)
Useregen mana +20 and + 35% for 8 seconds. Damage will break this effect. 45 sec cooldown.
Creature Creator: Passive+400 health+20 minion health regen
UseSpawns a lvl 3 random idol. Cooldown 45 secs.
Wand of Silence:PassiveDecreases skill cooldown by 10%
UseFor 10 secs, Enemy demigod's next skill takes 100% longer to cooldown. CoolDown 30 sec.
Armourment:Passive+ evade 15%
UseFor 8 seconds you have increased armour +20%, evade +25% but lowered movement speed by -15%, (regen 45 sec)
Minion Commander: (general)Passive+5% minion movement speed+15% minion damage-10 % minion health
UseFor 15 seconds 15 % of damage you take will be distributed to your minions/idols, in this time, minion heals will be 10% more effective (1 min regen)
Buckler of Shielding: (assasin only)Passive-400 health+10 mana regen+5% movement speed
UseSummons a sheild (like Qot) that can absorb 1300 damage and removes negative effects (recast 45 seconds), cannot be cast on other demigods
Cap lock cloak:Passive+10% movement speed
UseCast time 2 secs. Cap lock (regen 1 minute)
Cloak of experience:Passive+15 % experience of all forms
Use Aoe 300 damage, similar to heavens wrath but limited range (Max lvl batswarm range), regen same as HW.
Vile Falichon:Passive15% damage is armour piercing+ 5% attack speed+ 25 damage
Wand of Fast Casting:Passive+10 mana regen+ 5% evade
UseFor 5 secs, you next spell casts 30% faster.
Furious StaffPassive+10% attack speed
UseFor 8 seconds spell damage is increased by 20% (regen 45 seconds)
Other ppl's ideas!
1. Bracelet of Echoes (Wraid)When you hit an enemy, you will have a 20% chance to transfer that damage to any nearby enemies (range is a bit larger than sednas pounce).
2. Gem of Strength (XaviorsFist)Passive+15% max health+15% dmg
added 15. Alchemist's Sceptor
Great ideas!
When I look at the selection of current favor items, I can't help but notice that most of them mimic purchasable items, or citadel upgrades, or even some abilities in some way, shape, or form. Also, most tend to be rather simple. When I use those observations as general guidelines, a couple of gaps that could be filled pretty easily which I'm very surprised havent been mentioned yet.
For example, there should probably be some sort of lifesteal favor item developed. Also, one that gave a % reduction to all damage (a la Bulwark) could be interesting.
No current favor items give armour. None of them offer crit chance. None of them reflect damage or reduce attack speed of enemies. None of them give a cleave effect, or increase all damage taken by enemies.
As for some wild and crazy ideas, what if there was one with a counter heal aura, or one with a knock-back effect (could throw small enemies into the air, and large ones get knocked back x distance)? Maybe one that increased warscore rate by a certain amount.
I'll admit, I'm too lazy to try and build these on my lunch break right now, but for you more ambitious types...
reason for this is ive tried to make majority of them easily implementable by not having new mechanics introduced.
added 16. Eye of Guidance
lol u never made fun of my new ideas! They are on the second page...
See here for introduction of these mods into game http://forums.demigodthegame.com/368975/#2447863- Also can i try to encourage everyone to begin to discuss which of these itmes they would like to see ingame most, Gkrit has posted his list of ones that he would like, pls copy this format
Ie post a top 5 list for me so i can try to implement the most sought after items.
Also note that following introduction of these items as favour items, they can be moved to other shops - ie artifact or standard shop to replace lesser used items if the community was to support such a change.
Exx
Hmmm.... well i was wondering if at least one of mine would make it into your modding? Well if any of mine will be good, it will be this one. The artwork appears as very bloody and dark silver armor.
Blood-Brothers' Chest Gaurds: +6% Life Steal, + 5 HPS, + 650 armor , 15% chance to deal 1.5x more damage on an attack.
and if that one doesnt work, then i have one more....
Turiok Shaman Staff: + 550 Health, +35 HPS, +350 Minion Health, +55 Minion HPS.
and saddly if that one won't work, then i have one final one...
Daemon Slayer's Blade of Anarchy (long and awsome name, i know): + 45 Damage, - 15% HPS for 5 seconds (enemies only), 25% chance to deal 250 damage to target enemy.
Add these if u can, and i realize that u proly can't cause it ain't fair, but i can hope right? No, i'm guessen not..
out of those 3 unclean ... i like the blood-brothers' chest guards. the only think i think that needs to be dropped a little is the armor, maybe 450?.
ur right i changed em LOL. i couldnt help myself ....
lol yep, but they are still good right? lol i guess not lol with that evil Blunderbuss Unclean beast with a speed/wrath build can have 412.5 damage at level 1! He can get some attack speed items and cancel its debuff, or by lvl 2 be really devastating, lol
first two are easy,
for this what do you mean by -15% hps for 5 sec? is it a weapon proc (how often?) ? an on use ability that targets a single person? an aura around your dg?
This is the biggest problem i am having with the modding, is comming up with the way that the ability will work as this is often where the balance will lay.
As for this:
I also have thought about these (particularly the counter healing) and most of these should be easy to impliment. KB effect may be difficult and damage REFELECT is not possible for me atm as i cannot find the damage handle. Damage reduction is easy tho.
What i meant is that whenever you attack an enemy, they receive that effect. It is not an aura, it is an on hit effect, and happens each time you hit, but can only be stacked up to 3 times.
ok so you mean a weapon proc
Stacking -15HPS is REALLY going to hurt. I would recommend making it a replace (ie when the weapon procs again the debuff is reapplied) debuff with about 10% chance. going a bit further
25% chance to deal 250 damage to target enemy.
This is overkill on the item.
Something along the lines of
Daemon Slayer's Blade of Anarchy (long and awsome name, i know): + 25 Damage, - 10 HPS for 5 seconds (=50 damage of 5 sec)(10% chance weapon proc, replace), + 2 MPS aura, would be more balanced.
yeah, now that i see what i typed, it is very unbalanced. I like ur idea to solve the problem much better. Thanks alot.
I think 15 and 16 need a slight nerf. Only like 5% though.
Other than that its nice to see this list coming on good work
I really like the one that adds damage against structures just because its something completely unique. That would be an interesting Favor item to play.
The Water of Life would be a good one, especially for say, a Sedna, she can REALLY stack hp regen and the mana regen would rock also.
Scales of fortune is kinda neat as well, again because its something unique (Increasing your currency regen). Its not just another "get more hp/mana/armor".
Cloak of Experience would make a Regulus level even faster than HW would. I would try that one for no other reason than to see how fast I could exp up on a map where you have an exp flag, and then buy citadel upgrades also.
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