I want logical facts to be collected in this thread. the more the better. There are so many variables to consider in this game that almost any specific strategy is useless at some point.
These facts will seem obvious and simple but it is the only thing we can really be sure about and even these facts will be disputed.
I can not garantee that these statements are accurate but I have done my best. Please keep add stuff that you believe is correct in every situation and is very hard to dissmiss or argue against. Some logical statements can not be false for example, "tomorrow it will rain, or it won't". Argue against that if you can .
I will try to start with.
1. Flaglock are only useful if the flag would have been lost if not locked.
2. teleporting home to the citadel will give you full health just like taking a healthpotion probably would.
3. If team A is better than team B at killing reinforcements then team A would benefit more than B if both teams got more and better reinforcements.
4. As the game progress gold is easier to obtain and it becomes more and more expensive to buy better gear but flaglocks always cost the same and does the same.
5. Sedna benefit less from bloodsoaked wand then another classes do because she already have the healing ability. So for her it makes less of a differance.
6. Armor increase in value when total health is increased.
7. It is cheaper to increase the stats that you are lacking than what you already have alot of but it will be equally powerful. for example if you have a 6000 hp oak you should defenetly get speed instead of another 500 hp.
8. Having a healthpot is helpful even if you never use it. It will let you play more agressively and can be sold if never used. Even if healthpot is not worth using it might be worth having because it is clearly better to use a pot than to die. That assuming you would not have survived without the pot and that you survived with the pot.
9. if killing reiforcements for xp is good for your team it is equally good when the opponent team fails to do just that.
10. having 1 out of the 3 middle flags in the beginning on cataract is not devestating for the war score. keeping one flag only is easy to do even if you are pwned in combat. The hp bonus from the flag is only useful if you engage in combat or take alot of damage. Thus the middle flag is better for the team that tries to avoid combat than for the team that are looking for a combat.
11. the more beating you can take the longer you can deal damage thus increasing the value of damage output.
12. if you have far more flags then the opposing team, and all you do is 3v3 combat all the time, they won't have time to regain the flags thus combat (if it is even) is more valuble for the team that has more flags, assuming you can occupy them enough to not be able to take flags.
13. Locking the middle flag is more worth if you have a slow powerful demigod because then you can stay in a creep lane and own that flag too. If you are a fast character that is less powerful it is more worth locking a lane constantly running in to the middle and grabbing that flag and then run back and get the creeps anyway.
wraid your money would probably be better spent buying items for other people and dropping the items in front of them. I used to do it all the time to feed rooks equipment since it's costly for them to retreat to base and do it for themselves.
I understand your point though.
@ Maff86 - Gadget is expensive - you don't want three guys using it and then losing the fight anyway. But it will stay useful into endgame if you know what you are doing, and the cost is outweighed in most cases by the kill/heal
Well i personally made up for the gold i spent with kills and assists. Lvl 3 surge of faith in the middle of a creep wave is devastating to say the least. It was roughly ballanced though, both teams were sort of feeding. I should have probably mentioned that the time gap between mage slayer and ashkandor was not that short. But the fast gold tick and the ocasional kill was enough to get me to ashkandor by the time i was 18 or 19.
Then the game continued a bit longer still. The teams were really ballanced. I know what you are trying to say, and you are right, for what i am saying the numbers just don't add up somehow. But you cannot quantify a game just with some numbers. For example you don't take into account the death time. During death, no gold is earned. Kills, assists, creep farming, selling existing artifacts should also be taken into account.
Let me just say that i did NOT get curr 2 or 3 before getting giants or some other really important upgrade. I'm not stupid. I just found myself with some money to spend, giants were already on the field, 2 creep attack and defense upgrades were bought already, i already had fairly good equipment that allowed me to hold my own and i thought......hey, what the hell? Might as well take one for the team and buy currency 2.
I am not certain that actually buying the currency won the game. Who knows? Maybe if i just saved my money and bought my artifacts earlyer we would have beaten them a lot faster. Or we would have lost. I have no ideea. The point is, that no matter how awsome your tactic is (i have read some of your strategies and they have been really helpful, thx btw) it still doesn't cover all aspects and there are some exceptions to any rule. That's one of the reasons i like DG so much.
I love getting 3 currency and watch the opposing team wonder why you are soo weak considering you were powerful at the start then watch themselves get owned by gold rich allies
Very rare but on a 4v4 or 5v5 very effective
126. You shouldn't be a minion hog. If you are going back to base, leave your minions on the field or with another DG. UB and Rook would love to have your bishops beside them.
127. Every single one of these facts has an exception.
128. You should always be patient and calm with noobs unless they join a no noob game.
129. You should always take precautions to not be interruped by real life in the middle of the game. I understand you have to take a wizz or talk to your gf maybe, but try and do those things BEFORE the game starts.
130. Teleports are very usefull. Use them to ninja gank, rtb or save a flag, perma-lock an enemy portal. You might like to have the amulet of teleportation favor item if you do these kinds of things a lot.
131. You should buy the tower hp upgrade as early as possible.
132. The cheapest items are the most cost effective.
133. When attempting to push a tower do it with the wave of creeps so that you have some meatsheilds/additional fire power
134. Dying 3 times within the first 5 minutes is very bad and will likely result in people calling you a noob
135. PC Gamer is better at Demigod than Stardock
136. Star Wars > Star Trek
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