This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
I put some screen shots from this mod at LINK
http://babylon5ins.blogspot.com/
I will update the blog with each new release, so keep'em coming ...
very nice!
Wonderful artwork!! Wanna do some loading screens? You're gifted!
It would be a pleasure!
Just tell me what you need ...
Very nice work steinerx the page looks great. Keep up the good work also Tobiwahn im really looking forward to this mod wish i could help but im not skilled in anything with modding
Hmm...
Yes, this is some good artwork!
On the 24th, I rebegin work on my Tri-Pirate mod.
(I have some forums in the 7DS forums)
I am good at coding, maby if you do some 2D work for me, I'll make some code for you (abilities, ship code, ect)
if you wish, just post in my section on the 7DS forums.
"We still need research, icons, music & sounds, abilities, and so on..." TobiWahn_Kenobi
Help is always great to to get! Please, PM TobiWahn to see what he needs.
I'll contact you at 7DS!
Thank you very much for your offer to help!
Thank you for your comments, I've been waiting for a B5 mod for sometime. And have been inspired by this mod to do what I can to keep this mod rolling, Thanks to TobiWahn!
Thanks for all the support! I will try to contact dan once I got a list of the needed abilities. If any 7ds modder needs some help, you can always ask me. I dunno if I can help, but if I do and have the time it is my pleasure. The next few month will be used for Babylon 5 though.
Had a setback yesterday - wanted to install 2x2gb ram (my motherborad has a max of 3,3GB though) but one of them seems to be damaged. So I need to return it today to get a working one (hopefully). And my Windows 7 wallpaper is gone for good (cannot chose any picture, only background colour - anyone knowing a fix?) so I need to care for my machine first. Afterwards, as soon as I made a backup of my files (for obvious safty reasons) I will try to finish work on the avenger carrier from Zvezdochets.
Keep your fingers crossed for me!
PS.: SteinerX - What about the idea of you making some loading screens? Wouldn't that be great?
Thanks again to you all! You're my motivation.
Sorry, I answered this request before, but didn't quote it.
I need to know size(kb/mb)/dimensions/number of images you need, then consider it done!
Wonderful! Will send it to you as soon as I get home and my computer working. I would as you to make them twice the original size though, as we probably want to make the loadingscreen picture bigger in a later stage. We wouldn't have to redo it then
Thanks again!
No problem, I'm more than happy to help you with this mod!
For ship EA need create few new abilities: Selfdestruction - like mine, if ship very damaged and no escape he may ram enemy ship and destroy her together with itself. I try create this ability on base "AbilityTechSpaceMineDetonate", but my ship explosived if eneme ship approach. And, by default detonate mine ENABLED . If create new ability - minidump error. Use Entrenchment v 1.0
And new ship - antimatter tanker, for supply battleship when he used weapon abilities. This ship may use "antimatter recharger" and off antimatter restore on board this ship.
May who help me in make this abilities ?
zvezdochets you can look in sins of the 13th empire that mod has a ram ability on one of their cap ships you can look at it and see if you can find the error in your code. or if your simply approaching it from the wrong angel. Also there is an ai trigger type "HullDamageExceedsAmount" if you set this to a certian number you should be able to maintain what you are looking for.
The 7DS Team are with us! Peachy!
for the new ability minidump it probably is the entity.manifest issue where you NEED to add all new entity's to the entity manifest and also alter the count of entities, or you could use my manifest maker from the thread or modding utility pack fron the bottom of the OP
harpo
Guys, thanks for your support!! Can't tell you how happy I am to have you onboard this forum.
I'm currently in the process of texturing the Avenger Carrier. It's about 50% complete I guess, but will take a little more time. I'm using a modified version of Zvezdochets Carrier model and I hope you're going to like it. Thanks again Zvezdochets!
Next model will be the Victory Class Destroyer (Excalibur) because EvilTesla-RG has promised to make the main-beam weapon as an ability.
PS.: If you have finished the ram ability, could you send it to me as well? Thank you!
PPS.: I already got an ability from EvilTesla-RG, the Tractor beam. I will try to include it this weekend - will be available for the sharlin cruiser (perhaps the sharoos/sharkaan as well, but I doubt it. I would rather have different abilities for the other two - any ideas?) Thanks to you EvilTesla-RG!! And thanks to SteinerX again, who made this possible!
Hope to release the next playtest-Version (pre-Alpha) soon.
First, got another Ability from EvilTesla-RG (Thanks alot) which I will implement as soon as I have finished the textures on the Avenger.
Second, got some answers from the devs (blair fraser to be precise)https://forums.sinsofasolarempire.com/361995
Cheers!
Great to here from Blair!
Tobiwahn - I'll drop some loading screens on the blog as and when they're done, let me know which you like and I'll send you the larger files!
And so it begins
v0.31 is ready.
@SteinerXI like all of them very much (espescially the one with the sharlin). If you don't mind, I'd like to have some 'action' scenes as well if possible (some ships firing into the cam or onto another ship, infight between q'quan cruiser and Vorchan or something like this.
I would also like to replace the figures from the loading screen (ie. your representation) with kosh and a shadow creature or mr. morden or lorin or something like this (if you got ideas, please tell me)
@Zvezdochet
What kind of Format do you want the avenger cruiser and textures in? You can, if this is sufficient, also take the model from the PreAlpha 0.31, but if you need the carrier in Collada or 3ds, and the textures in tga or something, just tell me.
Thanks again for the model base and keep an eye on the polygon normals
I didn't watch the series, but I'm looking forward to this mod because I did catch a few of the movies on Sci-Fi (I will never call them "sy-fy") and I really liked all the different ships I saw. I didn't know what they did, but they looked cool and there were explosions, which is all anyone watching scifi is really looking for.
Any mod that adds to Sins' longevity is a good mod to me. Good Luck getting it up and running!
Not ended ... work in progress. EA "Artemis" frigate.
Nice one. I'm awaiting this with anticipation!
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