This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Youre joking right?
I remember you said somewhere youve got intel i7 sixcore CPU, so 42 hours is bit hard to believe. What soft do you use again?
To be fair, all these non-canon ship designs (from Mongoose and others) are IMHO bit weak, most of them look to me like fast and cheap rip-off based on the models used on TV show, just to earn quick money on some table games and stuff like this. If i was JMS, who apparently accepted these designs as canon, i would allow perhaps 10 percent of them. Yes, i am that picky
Actually this Centurion is quite OK, but the Balvarin i started to build, or those non-canon EA models are nothing to compare to original designs from the show.
I agree wholeheartedly. I like the Octurion design though..
Nay, Radiosity, SubPolygon Displacement, which btw is singlethreaded in C4D (and choosing the wrong settings) can result in tremendous rendering times, even on a Westmere 6 Core.
Well, than adapt a little. As long as it resembles centauri republic I think I can live with that. The ones that really need to be 100% canon are the ships which appear on the show.
Agreed
DEL
Use correct settings then
Seriously though, i wonder why do you need subpolygon displacement? And something being singlethreaded with C4D? So 3dsMax is not that bad after all?
Anyway, these CPU renders are dead, CUDA based stuff is where its at
TobiWahn,
Question: SOSE uses orbital bombardmet only as the mechanism to remove an empire from a planetary body, (I'm discounting cultural influence for the moment). In the B5 universe that was still an easy though outlawed practice. If I recall only the Dilgar and the Centauri used it in recent memory (last 100 years). To that end is there a substitute mechanic that will allow for subduing a planet without bombing it back to the stone age? It will lead to some interesting stuff on the tech effort if that is possible.
Orbital bombardment is still a valid choice if one is willing to suffer the diplomatic penalties..... Just wondering if an alternative was in the works and possible under the hood.
Darvroth
To be honest, I'd love to have troop transports to conquer a planet. Somebody make an ability? Must ask rodney!EDIT: Rodney already has such a thing on his list!
BTW, can you PM me your email address for me to give it to Rodney (so you two can get down to creating that research tree?)
By the way, what is the triangle limit for the Centurion?
And is the Balvarin really going to be a frigate? It seems strange to me..
Here's an update:
The guns are not so welded as in the miniature. Tell me your opinion.
Me likes it!!
3-5k at best
what program would someone use to make these white models.
What do you mean with "white models"? The centurion for example? Then any 3D Program will do. 3D Max, Carrara, Wings3D, Cinema4D, XSI, Blender, ......
would AutoCAD work ?
I would think so. If you can export into obj, dxf or 3ds I can use it.
AutoCAD is primarily setup for 2D only. Unless you have the 3D module you will likely run into some complications. There might be some free add-ons that can help you with this. I'm not sure though what you have setup currently with your AutoCAD install.
I JUST noticed..
Is there something wrong with the liati's "ambient occlusion map"?
In the screenshots it seems that the tips of the large cannons are black and the hidden parts of the (metal color) girders on the wings are "drawn" as black silhouettes on the actual (purple) wings.
It looks strange to me.. Or is there some problem with the uv map?
edit: And if you're going to do something to the model, then notify me if you want me to do a better bump map for it.
edit: (looking at the complex texture) Nevermind.
Nothing wrong, it is the effect of applying Displacement Mapping to the model for rendering the Ambient Occlusion (and Normalmap). If you dislike it, I can make another AO render without Displacement mapping. It won't have the worn-out look but won't have the silhouettes either. That is no big deal, so just tell me if I should do it (it's you model/texture after all)
Well if the other ships already have the same treatment then it is good.
But if they don't, then i think it would be better to leave it out of the liati as well. As i've said, i know little about the professional methods of making these models come to life.
If it is no big deal, i'd like to see the model without the displacement map, but if it takes another 48 hours, then you don't need to bother for me.
It wouldn't because I wouldn't use radiosity for it, just raytracing. The effects on the BinTak or the Hyperion were created using displacement mapping.
I will try to provide you with the other version come Sunday.
Looking at required ship techs... what is the magic cut off year(s) for the previously supplied list of ships so we know which ones are "future tech" and which ones are available at turn zero? Will really help with determining the mapping order and place holder values and for number of labs required.
Also, could you PM Rodney and I your base line damage and range ideas so we have a point from which to deviate?
Liati texture update
Ships without research
EA:ExplorerArtemisHermesOracle
Minbari:SharlinTinashiLeshath
Narn:RothanT'RakkSho'Kar
Centauri:Altarian DestroyerKutai GunshipCorvan Scout
Shadows and Vorlons have yet to be decided as the game mechanics for those races should be rather different (more influential in the early game than aggressive or expansive)
As everything this is up for debate, I will post this list to Origo once it is accessible again (these downtimes are bothering!)
As for damage baselines and range, take the existing entity values as baseline to work from there. Things will be balanced and changed later (come version 0.5 or so)
I like this new one! If you approve, then i'd like this to be the in-game liati.
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