This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Thanks alot. When I look at my earliest works (jumpgate v1, over 1 and a half year ago) I must say I've come a long way
Work looks great as always Tobi. Look forward to seeing more! Thanks for all your and everyone else hard work!
Thanks. Working on a "real" Tinashi at the moment.
More info on DMG
Wow, that is so cool! Can't wait to start using it in combat!
WOOOOW!!!!
I am sure it's another excellent model but it's too dark to see.
I use the Devs "Green Screen" to take screen shots of the ships then in my image editor I use Cut --> Colour Region and select all the green and erase.
Save as PNG and you can layer images with the transparent background or use for web pages.
Have a look what it looks like with my space background weebly http://soa2.weebly.com/borg-tactical-cube.html
@myfist0
Thanks, that greenscreen looks like a nice option (though i can just cut it out using PS and path). Still, I wanted to show them ingame and as it was already very late over here, I didn't care about loading the colored skybox
I think one sees enough as long as your monitor can handle deep colors. If I can get to it i will make new screens with colored skyboxes.
@koobalt
I started preparing the UV for AO rendering, will take a while though. Beautiful texture job, btw.
WIP
NIIIICE!
Looks amazing. Wow
@KoobaltIf this is the BinTak, or the KaBinTak?If the former, have you used my latest UV Version?
It's Bin'Tak from you'r last UV you made for SteinerX, it's still WIP
Info on DMG
Thanks so much my friend!
You guys are really talented!
@KoobaltRendering of the KaToc AO is in progress now. Completion is expected within 24 hours.
Still here ... with Koobalt doing the Bin'Tak (and impressive texturing it is) what models are ready to tex?
I have 3-4 days to devote to B5 starting this Wednesday and want to make the most of it ...
Any EA?
Hello and welcome back again, we missed you dearly.
As for ships, to be honest, I have no clue at the moment, as I'm at work. I will look what ships are ready for you when I get home though, in a couple of hours.
Hope you are well!
@SteinerXIf you want you could do the Asimov Thoumsin made for us. I put it on dropbox. The UV Layout looks mostly perfect for AO and it's the only ship for EA which has a perfect UV layout at the moment.
Narn KaToc by Koobalt
SEXY, awesome work there
@ Tobiwahn Asimov will be done by Sunday. If I finish earlier I'll ask for more things to do.
Beautiful KaToc excellent model and texturing!
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