This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Nice works! How many things changed for months.
P.S: when i play in EVE online two week ago, motherboard my PC is burned [HDD with info is OK]. Today buy new board and on days try change old.
You have some bad luck with your electronics my friend. Make sure it's not the PSU that keeps ruining your components!
Thanks. Chinese components and PC
Update Online!
now that's what i'm talking about..thank you very much for the update..
@SteinerXStill alive and watching? Perhaps if you got the time and will you could make some cool ingame screenshots of the hyperion and other ships firing?
Actually my texture is looking nice. Well i wont even try to texture cap ship for narn, but the frigate/cruiser will try (by try i mean copy past some parts from G'Quan texture)
Hehe.
When you are at it, perhaps you can make a heightmap and a da map for the next model as well.
Heightmap: just a tga where black is low and white is high (I'll convert it into a normalmap from there)DA: Red channel: Specular channel ( shininess)Green channel: Illumination channel (selflit material)Blue channel: Reflective channel (skybox reflection)Alpha channel: Bloom channel (glowing parts)
Well, he have not visit the other forum since begin sept... He is a big fan of B5 and i am sure that he will be back when he can... if you remember, myself was away for almost 5 month due to real life but i have come back to sins modding...
And good it is to have you back. Still, I hope SteinerX is with us from time to time, as it is mostly due to his support that I have kept the mod alive during the first releases.
Well, it is because of SteinerX that i have know about the B5 mod
Tobi, Ships look good! There awesome. On the Hyperion is the beam weapon suppose to be on the side of it? I cant recall where they had the beam in the show?
In the show the Beam comes from the side. At least on the screen I took for reference. Maybe I should watch the DVD's again.
Its old variant "Hyperion" "Minbari war" era, without beam cannon. After EMW survival cruiser re-armed new narn beam cannons [as you see in series "Point of no return" - rearmed "Hyperion"]
Looks great! Thanks for the update!
Had just a testgame with EA, was ambushed by a Minbari fleet (I had 7 Hyperion, 3 Omega and about 40 Artemis frigates, he had 1 Sharlin and about 12 Neshtan gunships) and was totally devastated. When I finally got around to killing some neshtan Centauri jumped in and finished the rest of my forces off. Such a joyful moment!!
Had just a testgame with EA, was ambushed by a Minbari fleet (I had 7 Hyperion, 3 Omega and about 40 Artemis frigates, he had 1 Sharlin and about 12 Neshtan gunships) and was totally devastated. When I finally got around to killing some Neshtan the Centauri jumped in and finished the rest of my forces off. Such a joyful moment!!
As a question aside, the mechanic for resupply lines I implemented for testing in Version 0.40 - how do you feel about it? I noticed it takes a lot of CPU when you play a large game and was considering removing it. What are your thoughts? I thought about making the Antimatter Recharge Modules (the repair modules) and the Starbases refuel Antimatter slowly, have lots of it stored, but applying the refuel antimatter ability cost money. What do you think? Any other good ideas? I just want there to be some more strategic value to Antimatter and Fighter supplies.
Omega Texture Update
Also I resized the Hyperion (by a factor of 0.89) and upsized the Omega to be in relation to the Hyperion and the Avenger
Sweet, The Hyp did seem a little large to the Omega but its still a good looking ship. Is the Omega texture update available or are you still working on it a bit?
Hehe, not available. Will be 0.42.
Any opinion on the resupply question from myself earlier?
How do you use the resupply system? and what does it do actually?
At the moment it is (for testing purposes) implemented the following way:
Tradeports recharge tradeships with antimatter, AntimatterRechargeModules and Starbases steal it from them and recharge frigates and capitalships. There is no default antimatter regeneration.
A proposed change would be:
Antimatter recharge modules (repair platforms) and Starbases have a large Antimatter storage, low regeneration rate ad to recharge the antimatter of a friendly ship / starbase costs money (if possible, need to look that up first)
I would agree with the change that your are thinking about.
To make it more realistic of a navy, why not add a frigate/cruiser fleet tender that you can rendezvouz with your ships to have them resupplied. of course the tenders have a limited stock aboard and would have to get recharged at trade facilities and starbases to be resupplied themselves? People would have to manage there fleet more but it would add realizm and a strategic aspect of the game.
Hermes Transport will have that role, basically a military resupply transport with a big antimatter tank and the ability to recharge others while depleting his own supplies.
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