This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
I'm sure there is a readme file in package the mod came in... it would be wise to read it carefully. I'm guessing Vorlons will be like the Shadows in that they colonize in a different method compared to the other races which has yet to be implemented. If anything Shadows and Vorlons are the two oldest of the races that will be playable which will mean they will be very powerful but also have things in there that will limit that power. Numbers of ships, economy, ect, ect... and no... I haven't played Sin's for a while so I can't really give in in-depth details on what the mod team is planning. I'm just going out on a limb and doing a calculated guess as to what they might say
doomser1: Its an easy fix that just requiers some editing of the gamefiles. I'v changed both the Vorlons and the shadows by tweaking the files for playability. And yesterday I nearly got my ass kicked by the sudden appearance of three Ancient Battlecrabs and one Young Battlecrab. Managed to beat them off only to find that I had managed to get the attention of the Vorlon Empire. Although they seem more happy with only using the smaller ships they still managed to take out a large fleet of about 30 capital ships (EA) and closer to a hundred smaller ones.
As I'v written earlier in the thread I'v tweaked the files a bit and Im just awaiting an "ok" from the modteam to publish the files. It wouldn't be an official thing as Im not on the mod-team, but it would be a quick fix for some of the more irratating problems that exist in the pre-alpha mod.
So far I'v tweaked the Shadows, the Vorlons and now the EA also. A few overall changes to, mostly to get bigger fleets. This is one of the few things I actually can do for the mod, tweak the files... Not very impressive, but still usable.
thanks for the more detailed info guys. Always a plus Yeah some minor mods would make it much more playable. I love what they are doing so far and being a server developer myself i know it is very time consuming. I am new to the technical aspects of sins, so i'm more interested in the aspects of game play and b5 itself. I am hoping to find some balance issues and point out any bugs i may find. Being a die hard B5 fan and recently watching the series again i do enjoy playing this game. It makes sense to throttle back the vorlons due to their strength. It would be nice to see the ancient races have an ability to use the other races more as that is what they do. Maybe the ability to modify other races ships and capture them. I.e a shadow or vorlon ship that is used primarly to capture enemy ships, like colony ships if they are not to have them. It would limit thier expandability and be more realistic to their nature. As it was said no ship to ever go to vorlon ever returned. Right now (Disclaimer: i know its still in progress) the EA is by far overpowered. You can build a Victory straight off and just move out and claim a whole star system before any of the far superior races get established.
Also something i see very weird is how the victory class ship is available to EA while it was said there is no plans to give whitestars to the minbari. I am a bit confused about this, as whitestars were not only made first but didnt involve the EA it was vorlon minbari tech made by the rangers and religous caste. The Victory class didnt even belong to the EA it belong to the IAS which i would very much like to see added as a playable race. Victory was a earth,minbari,vorlon mix. Also would love to see the drak added as a playable race. But i know im asking alot cause this game is alot of work as it is. Belive me i know i am currently developing an MMO myself so i understand the breadth of the project at hand. Either way thanks for the hard work. I cannot wait to see new models added and hope u consider making the icarus the scout ship for EA.
One more scout for EA ? EA have fast & small "Delphi" and more strong scout cruiser "Oracle".
I would have to disagree with you doomser. For one the idea of shadows and vorlons capturing or "modifying" them is not realistic in their nature, using other races such as diplomacy and getting them to fight for their side yes. They are mysterious and that is why their ships cost so much. The EA is not "by far overpowered" but there are imbalances which the mod team have stated balancing will come later. You can overwhelm a Victory by massing cheap ships with the narn or centari, the Minbari might have some problems if they are slow. The Icarus was a science vessel that had to do with going to Zaha doom if I remember correctly I dont see how that is a compelling reason to switch from what they already have as scouts for the EA. These are just my opinions as you have yours, just constructively responding and in no way arguing or implying your wrong. I am however excited to get some more ships!
I'm a bit confused as to where your getting your info from Zvezdochets? I am looking a site that bases purely off the show and has the cannon ships. I have noticed some ships from the are from a table top game such as the artemis frigate which is not in the show at all. But the Icarus is classed as a scout ship here. http://www.b5tech.com/oldb5tech/earthalliance/earthallianceshipsandvessels/earthotherships/icarus.html This gives all the info about the Icarus. I don't recognize the other 2 scouts you mention.
Damodread you misunderstand i am not saying they are OP in the sense that one ship can go in and mop up sure a fleet of ships can take out a Victory. The point i am trying to make and i do make a Disclaimer that i know stuff is still in progress if you saw that. But the point im making is EA is Overpowered. The EA can start off and colonize an entire star system on a large map before the other races can get anywhere. Ive played 3 full games through with the EA and they just tear everthing else apart. You can just take over a whole star system and the funds and resources enable you to amass a huge amount of ships and i set the races on impossible setting. Again i made a disclaimer and i know they are still working out the bugs and balances, hence why i comment because i would assume they want feedback. Like the repair stations don't rebuild antimatter. I dont know if i missed something and they are not supposed to but i thought id throw that in there. Also about the Icarus yes it did go to Za'Ha'Dum you are correct but it was a deep space scout ship, used for discovering new worlds. I do believe in the game that is pretty much the exact nature of the scout ship it starts off it goes out and it scouts for colonisable worlds infact i think it even says "our scouts have discovered a colonisable world" I do believe this is exactly what the Icarus does. The compelling reason to switch the Icarus is because that is its role, why create another ship for the role when the Show had a ship designed for this role that was cannon. I mean dont get me wrong creative liscense is great but.
They even have a nice ship to replace the builder drones if somone makes a model
CONSTRUCTION FURY
http://www.b5tech.com/oldb5tech/earthalliance/earthallianceshipsandvessels/earthotherships/construction.html
this was seen a lot in thirdspace the movie.
As for the Shadows and the Vorlons manipulating the other races that what the whole war was about, The shadows insight other races to war to create growth through chaos and the Vorlons would enforce order and justice to both of the ancient races would infact try to enforce thier point of view..You will notice It is stated that they would interfere in many ways with the other races such as vorlons installing the telepath gene to speed up human telepaths growing for the upcoming shadow war. On and on and on. My point is to make it more realistic with this game and its functionality, I just suggest that the vorlons and shadows could capture other races ships. Like they turned many others to service them, Lita Alexander for instance on the Vorlon side, All the telepaths who were turned into shadow vessels. Now this is individuals but the point is in reference to the game.
Very good points Doomser and I see what your saying with the Shadows and Vorlons. Will be interesting to see what the mod team decides with that. As for the Icarus, I think it is a ugly ship and I like the other two from the game better, but that is just my opinion haha.
I dont think beeing able to capture other races ships adequately represents the vorlons and the shadows meddling. Taking over a single ship here and there in the middle of a battle would be more in line with a race who made heavily use of ship-boarding, not in any way coming close to the vorlons century long meddling to achieve their goals or the shadows. But hey oppinions may vary, i just dont see the vorlons or shadows needing anyone to fight their own battles when they get down and dirty -and they will in sins.
I agree that if the Shadows or Vorlons were to bring their own forces to bear, capturing a ship mid-battle would be very out of character. They manipulated other races into fighting so that they didn't have to. They only showed their face when they were ready to move on their own. However, if they could build ships (to fill in any gaps in their lineup) it might make a bit of sense. ie The shadows using Centauri ships. I vaguely remember Centauri ships being controlled my shadow-tech, so there is at least a precedent for it. I can't remember the case of the Vorlons using other races tech though, but it's been awhile since I've watched the show.
As for the table-top ships, JMS said that whatever was created for the games was cannon, so they're good to go as far as I'm concerned. Some of the AoG ships were even seen in the ill fated Lost Tales DVD. If the Icarus was already modeled and ready to go, then I'd support adding it in. As is, I think that the efforts of the team are better spent in adding new ships to fill in the gaps elsewhere instead of worrying about perfect Cannon.
As a side note, I'm looking forward to this mod. I've been away from Sins for a long while but this mod is seriously making me reconsider reinstalling and purchasing the mini expansions, even in it's early form. I'm very excited to watch the progress of this mod!
Hi all -- I have also been lurking in the background, but hoping that this mod will come to fruition. I purchased the expansion modules for Sins with the express purpose of playing your mod. I'm a big B5 fan and, while the series seems to have little chance for a revival, I can enjoy aspects of the show through your mod.
For anyone who has the game Homeworld 2 there is a a very neat B5 mod that involves Cnlpepper (Homeworld B5 mod original). It looks amazing, the things they have done with the visuals is stunning. Right now it involves Earth force and Minbari and though far from complete, still a blast to play.
http://www.moddb.com/mods/babylon-5-war-without-end#comments (Most recent news)
http://b5wwe.sourceforge.net/ (Main Site)
In order to dl it you need to have a SVN client which they explain how to get and what the process is multiple times. If anyone is interested and needs help let me know. These are totally different games so it satisfies all your B5 needs.
Kodiak888 that was pretty much what I was thinking as well, there is no point in going back and making the Icarus when the game was part of the show, more important to get other ships out there. Same goes for the Shadows and Vorlons, they got what they wanted through using diplomacy for the most part, but I think Malanthor said it the best, they really didn't need anyone else. Its all about getting down and dirty in Sins which the Vorlons and Shadows have no problems doing when it comes down to it.
This mod is definitely a reason to reinstall sins, once you play it you will be hooked and want more.
Great job to the mod team we appreciate your hard work.
Kodiak i while i agree with some of your line of thinking. I also disagree with some of it. I do believe that the developers should continue to add new ships and work on furthering the mod. But i don't agree in ignoring cannon, It is infact a babylon 5 mod not a babylon 5 likeness. Now while i can see they cant capture every element of the B5 universe such as hyperspace planetary interaction on the level of epsilon 3 but where do we draw the line. If it was a star wars mod would u just skip out on the A wing fighter cause there is an x wing fighter and a b wing, No. The designer did allow AoG to expand the cannon but where do we draw the line? I love what they are doing with this mod but since it is a work in progress and they do things like update models as the designers perfect them more why not add the correct ships for the role? The way they look is irrelevant this is a B5 mod using B5 ships not using ships we think are good or not. The fact is there are certain ships during certain times that filled certain roles. I see there are certain issues with continuity that already exists with the Victory which didn't exist during the time the shadows and Vorlons were in our galaxy. So some creative liscense has occurred and the minbari wouldn't be building their first cruisers while the earth was. We have to work within limits of the game main code. But there is no reason to deviate from this in ship roles when they already exist. Personally i think the victory should not be part of the EA as it never was. But thats my opionon just like its Damodreads that the icarus is ugly.
I do appreciate the work the mod community is doing for this mod but i do also feel that i would like to see the correct and real Babylon 5 ported over to the sins universe as i believe would many out there. Or atleast as close as we can get. By this i mean using the correct ships in the governed roles relative to their time fram. I.e. if you build the first ship for earth force capital ships should be one without a rotating hull till you have researched this. You shouldnt be able to build a ship like a warlock with a gravitic drive until you have researched this much later on as this occured after EA stole the tech from the centauri. Just simple discrepencies like this should not just be ignored.
As for how the vorlons and shadows relate to other races i think we should continue to discuss this. As its relative to the nature of these races. I wouldnt mind even seen certain ships unable to be built until certain races are defeated if this can be done. I.e. Victories and so on not being able to be built till the vorlons and shadows are defeated. Just an idea dont know if it can be done or its even a good idea. But my point is all in all this is a B5 mod and i personally would like to see ships with their proper faction and available relative to the times and or research used to create them. I would also very much like to have the MOD team consider the IAS as they are a large group with many different ships. While they didn't come till later, they had ships and existed in a certain sense unoffcially since B5 broke away from Earth. I just say the mod team has done such an awesome job so far and they have not compromised on thier ship designs as you see them revising them again and again. B5 was JMS's creation and he was known for his unwillingness to compromise in his creation i don't think we should start we should honor what he built and created when making a rendition of this. Especially seeing the injustice seirra and tnt put on b5 in the past.
Hi there. Still a bit laggy and need to rest, but back again. I restored the header with the links ( thanks SteinerX, don't know why they where missing ).
So, for all the discussion going on, first to Tacitus_Germanicus:You can release the tweaked code, but just the changed files please ( I do want to count our downloads of the mod ) and please create a new forum for that. You can post the link to it here then. ( thats because I don't want to have to support your changes when questions arise )
As for the ongoing discussion with doomser1:
First, about the EA being overpowered - thats because they have no research tree implemented yet ( as has no other race except the minbari which have one prototype )
For the Icarus, perhps we will have it one day, but don't count on it. It was no military ship but a commercial scout. This mod is about military fleets ( except the trade, colony and diplomacy ships ) so it doesn't fit in here. We use ships from other sources ( which still are considered canon by JMS for the most parts ) because we otherwise would have almost no ships for the main races.
Victory is in the EA tree because it WAS built by Earth with help from minbari and vorlon tech FOR the ISA and because every Race has a ship of that power. And I never said that WhiteStars won't make it into the mod, I just said the will not be in the initial Version and that I don't know where to put them yet.
Shadows and Vorlons will have different means of gameplay ( I hope so, but the AI is shite ) so to more reflect their way presented in the series.
Thanks for staying here while I was far away. I need to recover now and will check back later today.
I'm supercool with Shadows&Vorlons having way different gameplan even if it means AI will fail. Sounds great and I can't wait for perhaps? xmas release of 0.5
I'm curious is this Mod only going be for Diplomacy or will the mod still work for entrenchment as well ?
Welcome back Tobi!
Thanks, good to be back again. As for entrenchment, no, I won't do the work required to backport it all, sorry. Thats too much of a hassle. Besides, Diplomacy is cheap and the AI is much improved.
I wouldn't draw a line before any official or supported and accepted B5 material. If it were a Star Wars Mod, and the Rebellion had the X-Wing and B-Wing, but the empire wasn't finished, I would want the Empire (and other races) fleshed out before the designers came back around to consider the A-Wing. Both AoG and Mongoose Publishing were said to have the Blessing of JMS, so they're 100% cannon. And again, they used several of the new designs in the Lost Tales DVD. Also, imo, the discontinued B5 tabletop games fit more in line with Sins than the show does, since they were about Military battles and planning your moves around strategic points (especially in protracted campaigns.)
Separating ships by their time line is way too premature for this mod. If the modders finish the mod, and want to keep expanding it, they could split the EA up like Mongoose did, with the Early Years, 3rd Age, and Crusade Fleets, but again, I'd rather see the other races expanded upon before creating a surplus of EA ships.
I'm sure that once the framework for the mod is finished, they'll go back and fine tune things. This means that you'll need to research some tech before building a Warlock. That said, the mod should be about Fun more than Accuracy. Limiting the use of the Victory would be accurate, but much less fun than unleashing it upon a shadow ship.
A bit more on-topic. Welcome back TobiWahn, keep up the amazing work. I'm looking forward to seeing this mod continue on as well as it has started.
For the Icarus, perhps we will have it one day, but don't count on it. It was no military ship but a commercial scout. This mod is about military fleets ( except the trade, colony and diplomacy ships ) so it doesn't fit in here. We use ships from other sources ( which still are considered canon by JMS for the most parts ) because we otherwise would have almost no ships for the main races.Victory is in the EA tree because it WAS built by Earth with help from minbari and vorlon tech FOR the ISA and because every Race has a ship of that power. And I never said that WhiteStars won't make it into the mod, I just said the will not be in the initial Version and that I don't know where to put them yet.Shadows and Vorlons will have different means of gameplay ( I hope so, but the AI is shite ) so to more reflect their way presented in the series. Thanks for staying here while I was far away. I need to recover now and will check back later today.
Thank you for clearing that up. I have done some further research and see your major resources for a lot of your ships come from Ships of the Galaxy from mongoose.
As for the EA being overpowered that makes sense, Thank you for clarifying this i figured it was due to the fact that the mod was still in progress, hence my disclaimer.
The victory i am still iffy about but creative liscense it works and without a IAS then it should be EA. As for the Whitestars that is easy. The minbari, as the religious caste built them all. While vorlons gave some technology it was primarily of minbari origins.
I look forward to see what you do with the vorlons and shadows and since time factor is not really relative to ships in the game i would very much hope you consider an IAS with the races such as the Vree, Drazi, Gaim, pak mara and brakiri in it. If not maybe as time goes on these races will be added in future versions. All in all i love the work your doing and everything looks great. Only thing i am curious about is the front of the Omega class destroyer and i know this is being picky but why does it have odd looking doors? Doesn't that remain open like the Avenger carrier? Also did you include the rear firing lasers that we saw fire on the alexander?
Don't mind me i'm enjoying this mod very much and look forward to more thanks for your hard work. If i can assist in the future i will. I myself am a server developer. So i very much understand what this all entails and the time it takes. Keep up the good work guys
Thanks for your kind words. As for whitestar, if we would do an ISA faction, they would be part of that, hence my hesitation. The Vree and such would be part of a LONAW race would that ever come to fruitation ( an that would depend solely on Ironclad and whether they could remove the 2GB process limit so we could include more stuff - which is unlikely since it would mean to rewrite everything in 64 bit )
As for the rear laser, for now it's not there, perhaps in a later version.
Don't expect them removing the 2gb processing limit... rewriting the game engine would take a long time and a lot of money. Better off practically making a new game if your gonna do that
Update of my work:Rothnan - CAPT'Loth - CAP (model/seg/uv done)Rongoth - CAPG'Quan - CAP (model/seg/uv done)Bin'Tak - CAP (model/seg/uv done)G'Vrahn - CAP (model/seg/uv done)Kar'Bin'Tak - CAP (model/seg/uv done)T'Rakk - cruiser (model/seg/uv done)Var'Nic - cruiser (model/seg/uv done)G'Karith - cruiserSho'Kar - frigate (model/seg/uv done)Sho'Kos - frigate (model/seg/uv done)Dag'Kar - frigate (model/seg/uv done)Ka'Toc - frigate (model/seg/uv done)Thentus - frigate (model/seg/uv done)Gorith - fighter (model/seg/uv done)Frazi - fighter (model/seg/uv done) Ja'Stat - starbase (model/seg/uv done)Ja'Dul - hangar (model done)transporter - transporter (model/seg/uv done) So Narn is almost complete, still need some ships, and buildings, but remember that's only models, they need to be textured, then hardpointed, then coded, and some more.
Or in one-colour texture [without details], with hardpoints like my "Olumpus" on previous page. This is quickly work.
For patient gamers - model with nice, detalized texture [like all] and for unpatient - model in one-colour texture.
Like in my personal mod.
I doubt TobiWahn will allow non complete model in his mod, why? because the model sometimes need additional correction so some parts need to be done once more, so it's a waste of time making something several time.
Must apologise because I'm sure the answer to my question has been posted before, but i simply cannot find it...
The Vorlon fighter, any clue as to when it will be added to the mod?
I only ask because I feel it would add so much to the Vorlon race (by the way the Vorlon Battleship is AMASSING)!!! Has to be one of the most beautiful models/textures I have seen!
I just feel its a shame the Vorlon fighter is not in game. I do realise this mod is a work in progress, and please do not think I'm been inpatient (well maybe a little), i have downloaded and played every version of this mod and all i can say is with each update it just keeps getting better and better.
GREAT WORK B5 TEAM!!!
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