This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Then I'll just wait.
Ah sorry thought you were part of the modding team. So permission to share would be needed.
I havent done many tweaks, apart from cap limits and also added a colony ship and planet bomber to the shadows, so now can play them. Such beautiful models, from all races.
Guys im pulling my hair out here. Okay so I have a retail copy of Sins, I've got a digital copy of Entrenchment. I need Diplomacy 1.011 to run this mod correct? I know from past experience that updating on impulse is an arse. If I purchase a digital copy of Diplomacy is impulse going to patch me past 1.011 at this point thus meaning I can't play this mod (as rollbacks are a no no impulse for some reason). Whats the score?
Yes, i think it will patch your version
avalonhaze, the current diplomacy version IS 1.011, so go ahead AND buy the digital.
also within a day of a new version being released I release an updated mod updater, that can update all your installed mods for EACH of the expansions ie diplomacy, entrenchment & vanilla sins from previous versions.
also just to squash the rumors, I am NOT planing to abandon my utilities, until ironclad HAS abandoned sins, at which point I will package the entire VB6 source code for all of them and upload it an announce it in the threads & forum
harpo
Tobiwahn is our mod leader and would be the only one to comment on this ... but your work is valued and interesting ... again final judgment is down to Tobiwahn ...
Thanks Harpo, we always appreciate you input!
cleared.
Anyone else having problems with the minbari research wont let me research repair platforms and upgrades for certain ships like the scout, also the repair platforms on the space stations wont repair it says i need more research even though ive done all research. I know its pre-alpha but Ships and combat look cool cant wait for complete game.
I've been lurking to see the progress of this mod and I see there are things left to be done BUT! Very very nice so far, I got goosebumps when hearing the music too, will that be ingame aswell? Keep up the awsome work!!
Hi i've been playing the 0.35 version of this mod for a bit becasue i was having trouble with 0.4 due to the fact that i have entrenchment 1.051 I was wondering if i could get some help getting 0.4 running. I even tried going as far as moving some of the files into the 0.35 version from the 0.4 ver hoping it would update some of the files. I notice there is no svn files in the 0.35 version. when i try to run the 0.4 version my entrenchment doesnt even start up just a black screen and nothing. I dont plan on buying diplomacy anytime soon so if i could get some input on how to get 0.4 going that would be very much appreciated. So far what i see from 0.35 is pretty cool but as i dont have the latest version i dont want to give my input because many things are likely to have changed. Thanks for every ones hard work in this great upcoming mod.
0.4 won't ever work on Entrenchment because it is for Diplomacy.
Simply amazing mod. Huge fan of B5, for me no other sci fi show or movie can compare to the artistic ships and variety used in B5. Keep up the excellent work, I really hope you guys see this mod through to the end, I absolutely cannot wait to play this when everything is finished. Couple of quick questions: How do you get the jump gates to work and for Capital ships to use their own jump ship abilities, and is there any way you guys could add even the untextured ships, I would love to have even untextured ones vs vanilla ships thats the only qualm I have atm. Again fantastic job guys, keep up the hard work, eagerly await more.
doomser1,
the main differences between entrenchment & diplomacy (in the entity files is diplomacy has a diplomacy research area in the playerRACE.entitys and the ships have one extra line in them that entrenchment ships do not), the other files appear similar, although the pirates did get a few extra files for the pirate research.
Jumpgate ability for capital ships not worked, because we have many problem. I try decide this problem but without results. About untextured ships: i responce mostly for Earth alliance fleet. If you want Narn ships - all question to koobalt.
downloading.
New version "Olympus" corvette [past version - changed model from celestia, i use she as pattern for my].
looks great Z, one of my favorite Earth Alliance ships for some reason.
Micro-addon "Olympus" for MOD. Without texture, of course, because i am not a SteinerX [but use one-colour grey texyure]. Please carry files from archive to 0.40 MOD folders [fron mesh - to mesh in game and all too].
P.S: AND PLEASE, SAVE ORIGINAL FILE Frigate_EA_Olympus IN OTHER PLACE!
http://www.mediafire.com/?2uuggmzl2mfymkh
If you have any problem - write here.
Awesome Z, greatly appreciated!
Have you guys considered using the Icarus style ship as a scout as that was its role. Instead of using the oracle class?
hey i have been playing the vorlons and they look really good the ships that are skinned, But i cant seem to figure out how to get the better ships becasue there is no way to colonise? How come there is no basic colony ship?
because they are still a work in progress that's why
yes this is obvious and need not be said what i was confused about is why remove a ship that facilitates the game being played. I mean i can understand why stuff isn't finished, and models not complete. But to remove a normal function that makes a race playable. I would think it takes time to remove ships rather than just leave them there as they were. I love comments like this very constructive.
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