This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
WOW
NIIICE!
Just a breath away ....
@ Tobiwahn - Still haven't had time to finalise the G'Quan ... so don't wait for me for 0.40... we could add it in a later patch ... will have some certain time next week ... so hoping to finish by then ... sorry all for the delay:(
@ Koobalt - Nice work!
@ SteinerX For me there is no problem waiting for the G`Quan
@ Koobalt your shipmodells are looking very good
@SteinerX
No Problem, haven't had time to finish the AO yet, and the ship entities are not all finished either. I just need to get it out before I go on holiday ( july ) so I don't dissappoint our folks!
Could you send me this very fine Picture of yours (the PreAlpha 0.40 Screen) for our startup movie? ( And Startup screen in case someone disabled the movies )
Thanks alot!!
Done ... and dropped into "Babylon 5 shared" folder
Wonderful! Thanks!!
nice work guys
love the narn ship!!
All the new stuff looks very nice.
Sorry for the lack of updates lately. I've been creating a Filemaker Database for easier entity creation and balancing. So I can faster adjust the balance as well as haveing an objective system for cost calculation ( credits, metal, crystal, slotcount, buildtime, experience ). I can better manage weapon types there as well. This takes some time, but the fighters and frigates for centauri are finished, and the capitalships are on the way. As soon as Capitalship management in the database is finished, the missing capitalships will be there shortly.
The DB is in no way polished, and very specific and unfinished for now, but perhaps one day someone else might find it useful.
For now it only automatically creates Frigate, fighter and Capitalship entities. The UI leaves much to be desired. But it is only for my internal development. Still, if anyone here is a Filemaker user and interested, give me a call.
Progress as of nowhttp://b5-sotyr.origo.ethz.ch/blog/tobiwahn_kenobi/progress_update_15_06_2010
Cheers
lately i don't have much time, so little progress but some update:
Rothnan - CAP
T'Loth - CAP (model/seg/uv done)
Rongoth - CAP
G'Quan - CAP (model/seg/uv done)
Bin'Tak - CAP (model/seg/uv done)
G'Vrahn - CAP (model/seg/uv done)
Kar'Bin'Tak - CAP (model/seg/uv done)
T'Rakk - cruiser (model/seg/uv done)
Var'Nic - cruiser (model done)
G'Karith - cruiser
Sho'Kar - frigate
Sho'Kos - frigate (model/seg/uv done)
Dag'Kar - frigate
Ka'Toc - frigate (model/seg/uv done)
Thentus - frigate (model/seg/uv done)
Gorith - fighter (model/seg/uv done)
Frazi - fighter
Ja'Stat - starbase (model/seg/uv done)
Ja'Dul - hangar (model done)
transporter - transporter
That's only a models we need someone to texture them
You are wonderful koobalt. Now we need about 20 texturers to finish the job
Or we clone SteinerX 19 times...
Sorry, but one week ago i format my hard drive [for stupid mistake ] and i lost ALL my 3d works. I use programms for data restore - but nearly all models disappeared...
AAAAAARRRRRGHHH!!!
And I asked you to give them to me...
Can you make a list of what was lost? So we can see what you gave to us before, and what dissappeard for good?
Thanks alot and my condolences for your losses!
gahhh that sucks, big time all the work lost because of a formatting of the HD. ALWAYS back your stuff up, either to a external HD or a secondary HD
Thanks, TobiWahn!
On a first saw, i lost new "Frazi", "Toreth" (narn interceptor), and EA defence satellite.
But other files maybe damaged
Narn always encounter heavy losses
Finished work on "Toreth", but 2084 tri too many. [Because model too detalized]. Try reduce to 1.3 - 1.4k
When i have more inspiration, strat work on new "Frazi" [and upload, of course]
P.S: and only 2.5 hour. 1384tri
=Double post.=
Wonderful, thanks!
Centauri entity files finished ( capships, frigates, fighters )
Progress:http://b5-sotyr.origo.ethz.ch/blog
Seems like things are coming along nicely. Very good, eagerly awaiting next release!
@SteinerXI made some changes to the GQuan.obj for the AO. Now I have to redo the mesh, will send it to you once finished. This should not change anything regarding your texturing work though. AO will be finished tomorrow ( if my computer does not crash ) and I will put it into dropbox when ready.
Great!
Still rendering AO, almost 50 percent finished
Looking good so Far,can't wait for the update!
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