This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
@ Zvezdochet: Nice model!! Please send to me!! I beg you
@ZEROibis: It will take a little while, cause I still got to get my mesh in order and then redo the texture. Besides that, I'm on (a much needed) vacation next week and will have no internet access so please be patient with me as I have to attend a marriage this weekend and not much time until the weekend thereafter. Perhaps I will release an intermittend release before I go on vacation (I hope so) but I cannot guarantee this.
I also think about redoing the texture of the Jumpgate (as fileosoft has educated me on the proper use of UV maps) but we'll see how much time I can afford for that. Other than that, progress is being made!
Cheers!
Yeah, but model Thunderbolt now end - i send you Thunderbolt together with Tigerfury. On days.
And one question: yours model Starfury - Nova-class or Aurora ?
And you receive my model ?
I modeled after Aurora, as I have no template for Nova. BTW. gratulations on using so little polygons! Thats magnificent.Thanks to you we have now more models in less time than I thought possible!!
I just hope I can finish the mesh of my own model soon and then start to texture your works!!
I modeled after Aurora, as I have no template for Nova. BTW. gratulations on using so little polygons! Thats magnificent.Thanks to you we have now more models in less time than I thought possible!!I just hope I can finish the mesh of my own model soon and then start to texture your works!!
Thanks for good words! I tried spare polygons, but EA ships very easy. Nova as i see [on image "EA-ships" ] little diffirent from Aurora. And more - i never search template on Firebolt fighter . In description table game B5 Wars - Firebolt may carry heavy rockets, like torpedo-bomber. Still search.
P.S: in list fighters you forgot "Zephyr" - old light starfighter.
Yep, I did. I included at first only the models from the ACAT miniature game (mongoose publishing), the successor to the B5 Wars IIRC. This did not include the Zephyr. If you make a model i might include that but I need some info of armarment and in-service date first. And I don't know if anybody would be using the zephyr if it were so old and outdated
Pirates ? Not know about first flight, only weapons.
http://www.b5tech.com/miscracesgroups/raiderfighter/raiderfighter.html
Too slowly.
Wow! Looking forward to seeing them in Sins!
Great work Zvezdochets!!!
Ahh that one fighter. Wanted to do them just for raiders. (as well as a mothership and stuff)
Equipped narn heavy cannons [in research trees] they fighter may very effective destroy tankers and civil ships.
If make fighters like "frigates", he may do phase travel like big ships.
About "Firebolt" - he based on "Thunderbolt", but with few heavy rocket. May add "Thunder'' like "Firebolt" and equip long-range rockets ? Like "Thorun".
SteinerX - thanks, i rework 3d model [not my] and reduce polygons. In this base model - 10k polygons. I try to 1.0 - 1.4k
P.S: reduce only to 1.7k poly, because in fighter too many important detail. [only on engine - 0.6k!]
P.P.S: on image - interceptor "Thunderbolt" launch two anti ship rockets in vasari scout. I did three types weapons, and i think missile need use only on capship [add in .entity]
[URL=http://img140.imageshack.us/i/screenshot3sq.jpg/][/URL]
What is Thorun? Don't know that one.
Jep, would be good to have the raider fighters as a frigate as well as a fighter (for the mothership).
Main Dilgar fighter. Heavy fighter.
P.S: on celestiamotherlode.net i download "Zephyr" model. Now W.I.P
P.P.S: Already no. Ended, but 1162 poly.
Oh very cool I had totally forgotten about raiders!
Yess, damn, I meant pirates. But seems you figured it out
Very nice to see the Thunderbolt in Sins ... any more screen shots of it?
The image link seem to be down ...
Great work Zvezdochets! Again!
Few more, as you requested. Strange texture - use techfighter texture
fighter looks GREAT ,i have a question about mimbari, ships look awesome btw . i had AI as them for 2hrs the only thing they did was build 2 capatial ships and some defence turrets, i had on unfair agressor also, im wondering if it has somthing to do with the scount ship on lvl 3 reasearch , so they cant scout plants right away or somthing, i even tryed giving them a bunch of reasources but nothin. i know its just a demo i love it btw, but was just wondering if any 1 else had same problem keep up the great work to guys its very much appricated.
Nice! Screen shots!
Thanks, one more.
I regret, too many poly for fighter. But Nial fighter [made independent from TobiWahn_Kenobi model] has 2.5k
As me said TobiWahn_Kenobi, he very busy next week and i make few model in this period.
On this moment i make this model:
Avenger carrier [reworked TobiWahn_Kenobi]
Artemis frigate
Hermes military transport and supply ship [sended]
TigerFly fighter
Thunderbolt fighter
Zephyr fighter
Greetings all of you!
First - that Thunderbolt looks amazing!
Second - The AI tests are not at all done (or even begun). All Input is appreciated.
And last (but not least) I'm sorry not to have rleased in a long time ( > to weeks) and it will take about another week before I will release the next update. I will go on a much needed vacation next week and tomorrow I have to attend the wedding of a good friend of mine so I might not have any time to work on the mod till I get back. I hope though that after I come back there will be plenty of new stuff ready to be released. I hope you enjoy the coming week and please be patient.
Yours TobiWahn Kenobi
PS.: I thank you very much, Zvezdochet, that you do so much modeling for us. Thanks alot!
np TobiWahn Kenobi, have fun .
Thanks too! And i have idea about EA defence satellite, as named G.O.D. In "Call to arms" one shot destroy drakh ship.
http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/godsat.html
And about EA space station: in film "B-5:In the beginning" i see military EA station (before destroy) - and in table game B5 Wars named "Orion starbase".
http://spaceship.brainiac.com/Mongoose/Orion.jpg
In plan few ships, but i not be spoiled
To SteinerX: i certainly send all models to TobiWahn_Kenobi - all together, on next week.
If who be modelled - please say there.
Big Babylon 5 fan here. Let me know if I can do anything to help. send me a mail at brentomdavis@yahoo.com
We can always do with a hand!
Please PM Tobiwahn ... and thanks for your offer to help!
Zvezdochets what ships have you and are currently modelling for EA?
Fileosoft has offered to help us with some models!!!
So he can work on the ones you haven't started yet!
Thanks again Zvezdochets! Great work!
Zvezdochets' B5 Shipyard - Zvezdochets please update me with the models that you are working or intend to work on and I'll update and maintain your shipyard on the blog.
File'o'soft's B5 Shipyard - Thank you fileosoft for your support and help!
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