This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Very nice ship.
Im crossing my fingers well eventually have most of the races to play with, hehe.
@Xak02We will make it so that playing with a Vorlon or Shadow Player still remains fun. I'd like Shadows and Vorlons to have a different style of gameplay as the other races, mainly depenent on Culture and Diplomacy, haveing very high ship costs, regarding resources as well as supply cost. This will keep them from killing all the others too early. I still would give them cheap kickass defense mechanisms for their homeworld(s), so that instead relying on warfare they have different options. I'd still consider them only useful in a 3+ match (not 1 on 1)
Centauri Maximus Battle Cruiser
Now work in WIP, and this model only beta.
Looks nice, though I have to admit that I have no stats for this ship, so I need someone to give me a hint on the armor/armarment.
Thanks Zvezdochets!
Found this while searching around for details on this ship.
http://efni.org/Maximus.htm
TECHNICAL SPECIFICATIONS
Class: Maximus Type: Battle Cruiser Length: 1450 meters Mass: 28.8 million metric tons Acceleration: (estimated) 10-12 g. Fighters: 16*Rutarian heavy fighters.
Power/Propulsion: 4*CRVV Gravitic Enhanced Fusion Reactors. 4*Doradi VAX 12 gravitic enhanced ion engines. 1*Doradi/Tavari "Silverfire 3" gravitic engine. 2*Bichera K202-V12 Jump engines. Weapons: 2*House Tromo Weapons Co. ARAD-E Heavy Antimatter projectors (Spinal) 4*House Tavari Armament Co. TRAN Heavy Twin Ion cannons. 12*House Tavari Armament Co. VOXX Twin Ion cannons. 4*House Tavari Armament Co. "Radena 6" hard ray pulse laser. (spinal battery above the nose) 2*House Tavari Armament Co. "Camlas" torpedo launchers, with 96 gravitic propulsion torpedoes. 16*Dorado "Rotai" Missiles.
Defense: 6-10 meter armored hull (Polycristalline spaced armor), additional layer of nanotechnologychal armor Gravimetric grid projector, tractor beam projectors.
In other words its a beast
Thanks Koshmick!
@ZvezdochetsI'm sorry to say, it won't be included for now, as efni has many (overpowered) ships, which are not on my priority list. If you like working on non canon ships, perhaps we can make an addon pack (the Zvezdochets addon pack, or the non canon addon pack) where we include these ships. But as our textureing capability is severely limited (thanks soo much steinerX), I'd rather have the canon models first.
@Fileosoft / ThoumsinI found out the hard way that we cannot create new shaders, just modify the existing ones... Seems kinda odd.I made the changes to the Vorlon ship, it now includes the windows and the team color. The insides of the arms are now gray (as they should be) instead of green. Now I need to make that particleeffect for the main gun...
Wondering... For the Centauri, Are you just going to have the two mainly seen & known about warship from the show/films ?
Primus class battle cruiserVorchan class attack cruiser
And is there going to be modified classes, like you going to add two Primus battle cruisers types. One out fitted for ship to ship combat/carrier & another out fitted with mass driver's but has the carrier as stat removed & maybe a lower weapon cooldown time for ship to ship combat. Being that its fitted for bombing planets.
I know the EA/Minbari are the main focus of the mod right now & i cant wait to get my hands on them Im just a Centauri fan & was wondering for the furture what i mite expect in the way of them. Then again im sure you may have not put much effort in to them with the current balanceing of EA/Minbari.
Either way great work team, its people like your selfs that keep games living well past their time
i never saw babylon 5 but i have to say the models look very nice.
i defenetly give the game a try. looks much better then vanilla at all
Agreed. I know, non-canonical ships not soo interest, but we may add more ships for Centauri and others later when we make all "canonical" ships. [after final version our mod]
P.S: after Maximus maybe start work on another Centauri ship.
know the EA/Minbari are the main focus of the mod right now & i cant wait to get my hands on them Im just a Centauri fan & was wondering for the furture what i mite expect in the way of them. Then again im sure you may have not put much effort in to them with the current balanceing of EA/Minbari.
For centauri we have Vorchan [in game] and Sentri [untextured]. Need Primus, carrier, and Rutharian fighter.
And yes, more mass-drivers!! Few monts ago i heard - Timmaigh say about work on Primus.
Forums go Boom all the time.
@ZvezdochetsAgreed!@KoshmickI intend to at least include all the models from Mongoose ACTA miniature game.
@GulKelanThanks!
New realistic weapon effect for "Nials" - as you see, fighter shoot as film.
TobiWahn_Kenobi - i change damage for Nial cannons.
As you see, in one attack Nials give only one powerful shot from 3 neitron cannons. In summary - 540 dp.
But i change fire range to 3000 meters. In one attack fighter have 4 seconds for fire - and make 40 shots.
Simply decision - one burst have only 13.5 dp! And yours balance has saved! 540 dp : 40 = 13.5
http://download719.mediafire.com/udbntzvtubmg/zyimkny2mzn/Nial+fighters.wmv
Looks very good, can you send the modified files to me?
I just want the range to be kept below 800 if that is possible. It would give the fighter an undeserved advantage to have such greatly increased range.
As you want. Fighter start fire from 800 meters and have 540 dp as early model [balanced]
49" x 11 shots [0.1"] 800 meters - speed 750 meters = 1.1 sec
And please, delete "muzzle" effect, because this effect useless.
Weapon_PsiCapitalBeamHeavy_Muzzle
http://www.mediafire.com/?rzg5nemdnqw
P.S: about "undeserved advantage" - according "canonical" source, one "Nial" cost as 10-12 EA fighters. And Nial have in three time more speed. But i totally agreed with you - if we make this "GOD MODE" fighter all balance has been crashed.
Thanks!!
@ Tobiwahn - I have been working RL (7days a week).. and now have "some time" for B5.
Will finish the sharlin very soon just some window adjustments +da
Next to tex? Would like to finish EA but if there's nothing ready I'll continue with Koobalt's narn ship.
Great work Tobiwahn/Zvezdochets/Kobalt/File'o'soft with current progress!
@SteinerX Have been working on the Vorlon Cruiser - almost finished so far. As for EA, I'll take a look at the Hyperion, if you are interested that is.
Thanks and have a nice weekend!
TobiWhan,
I installed V0.35 and activated the mod and it didn't do anything... I'm running Windows 7 (Other mods work). Is there a newer released version than the link at the top of this page. There has been talk of V0.4 for months, just checking to see if I'm in a holding pattern, or chasing an old trail. Many thanks and team B5 keep up the stupendous work.
Darvroth
perhaps you unpack the mod to subfolder??
this is mod for entranchment so far, so on vanila and diplomacy it wont work
@DavrothYes, we are working on 0.40 at the moment, takes much longer than expected (mostly due to real life issues )As koobalt said, 0.35 is for entrenchment only, Has the ship stats for minbari, ea, has models from Minari, ea and Shadows (battlecrab) and WILL CRASH IF YOU USE SHADOWS FOR AI.
Other than that, should work though. You need to choose the specified race to see an effect.
If anyone want, i may attach some ship [in one-colour texture] as "raw-version" or "alpha".
Model in one-colour texture, with point for gun and engine. You may choose from:
Chronos, Delphi. Myrmidon, Olympus, Oracle, Orestes, Tethis.
After release mod - i attach this ships there. As small add-on for mod.
@ZvezdochetsIf you do this, I will put the link for the addon up at the top when 0.40 is ready. Please add the neccessary hardpoints to the ships to be fully compatible with SOTYR 0.40 (Weapons, Abilities, Bomb, Aura, Above, Center)
Thanks
Yes, i respect our work. All hardpoint be added. Weapon data in .entity file without changes. And small question about lenght ships: Warlock or Explorer have 6k meters and 2k meters. May i divide ship lenght on two ?
2000 meters in real and 1000 in game ?
Ummmh, good question. Since we already have the explorer ingame, and it is pretty large, I'd rather stay with the original sizes. I can send you the explorer for checking the length if you want, just pm me your email.
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