This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
@BlackVenom01Thanks you very much!
Yes, great thanks!
still checking your blog regularly
@NevardenWhich one? SteinerX Official Blog or the developers Blog on Origo?
@SteinerXStill alive? Have a question, is the sharlin now finished from your perspective? (Just for me to know)What do you want to do next? (Hope you do want to do something next )
PS.: Fileosoft (Thoumsin) gifted us with a new model to be included in the next release - suprise suprise (as long as SteinerX does not post Screenies )
Thanks and cheers
Yes ... last time I looked.
Almost, I need to make some adjustments ... will drop very soon.
Is the Warlock ready? And, what models are UV optimised?
Is difficult not to ... but won't spoil the surprise.
Well, you are welcome to spoil it if you so wish, after all you have done for us, you deserve to be the screener master
As for the warlock, I don't know to be honest. Need to tae a look at it this weekend. As for UV iptimised, the work of Fileosoft is UV optimised, I think the T'Nor / T'Loth is / are (must check the latest files Koobalt sent me and see if he corrected the last few errors)The G'Quan I believe is ready for textureing, the hyperion I need to check still.
Apollo is 90% finished, still need to texture the engine section, the rest is finished.
Good to hear from you! Be well.
If you texture it, better wait before post Screenies... the actual texture that i have make is only a testing texture ( a single day work !!! ) and it is way below your own quality work... it is best that people remember me to be a good modeler and not remember me to be a bad texturer !!!
By the way, if nobody of the team have download it, contact me... the DMG forum where i have post the model is down for now !!!
and
I'll need the files for the above ... can be dropped or PM me the link ... throw me a mesh too:) to see ingame
@Tobiwahn - How much time do I have before the 0.40 is released?
@Fileosoft/Thoumsin - Wow that new model is amazing (and your tex. is good too!) - look forward to seeing it ingame! Especially with the particle effects!
@SteinerXWill send you the files! About the time before 0.40, there should be enough for you to do some stuff
@FileosoftI got them before the forums went boom! as for the texture, I changed parts of it but all in all it looks splendid! Now I need to bring the ingame and make the particleeffects and the AO and we are ready to go!
i don't know did you manage to download the t'loth and t'roth so i reupload them:
http://www.mediafire.com/?o4zjdqywmkz
Great that 0.40 is underway
Will the minbari get a stat workover in 0.40? Right now they are very unbalanced compared to the EA. My heart every time i try to play minbari versus 2 hard EA, hehe. Damm humans!
In fact, changing the texture to be more canon will not be difficult... more that 75% of the model use the same skin pattern...
For the AO, there is mainly 2 places where they are important... the bridge and the front nose...
Once ingame, you will be able to see the bright moving texture on some part... better exclude them for the AO
@ThoumsinAlready remade most of the texture, hope you like it. As for the AO, I intend to embed AO as well as Radiosity (from the lit parts) into the texture, hope it works out well.@MalanthorMinbari has just a few changes for now, nothing drastic. Game balance will follow after 0.40 because 0.40 should include the ships stats of all factions - without the models - so from there on it will need to be balanced. And well, 2 humans have lots of manufacturing capability! (which will be a bit less drastic in 0.40)
@KoobaltDownloaded 'em, thanks alot. Wil look at them the next 2 or three days and send them to SteinerX for textureing.
Also got a new musical piece from HawkWall - wonderful ambient!
Excellent.
Small 30s. self-made clip about one of my ship (Earth Alliance) without music [maybe i make clip, in future]
http://www.mediafire.com/?jkomuemdym4 5 megabytes!
Three Lupo-class frigate easily destroy four TEC ships, use heavy particle cannons and railguns.
Model without texture [for now ]
I must say your mod and art looks great, and I'm super excited about your work. I do have a question though:
Your mod is called sins of the younger races, and yet you are planning to include the Vorlons and Shadows. To be fair to the story, wouldn't playing those races being automatic win against anything other than another first one? That hardly seems balance-able...able to be balanced?
Fileosofts newest model:
Cheers!!
Yes, this ship very impressive! And with weapon effect for main cannon this ship may be more impressive.
Nice work!
I don't speak for Tobi but if you look at the mod, only two races are stronly working on it... the EA and Minbari... two of the younger races...
Fact is that the mod evolve, that some like me wish to include ALL the B5 universe...
About the first one... remember the battle where the alliance was between the Vorlon and the Shadow... it was not so bad after all... in fact, quantity can balance everything... the younger races reproduce at a rabit rate, can build very fast... first one have a very low reproduction and construction rate... in fact, the first of the first one race have only a single individual... a immortal one but it remain single...
And like Tobi have already say before, balance work will begin only when the two first races are finish ( EA and Minbari ) and we are yet far to have finish them... remember, it is alway a beta !!!
Amazing work!
I'd love to see it firing!
WOW... that is awesome work... simple... the best I've seen as of yet. I'm in love with that model it has so much detail and it glows! DUDE that is a piece if work!
Good work on the blue particule effect... and when i see the two last screenshot, the shader emit a lot of light like planned, better that a da map with illumination and bloom...
By the way, good texture work too... i think that these time, my UV optimisation was texturer friendly... about the texturing, a few question : why do you have remove the Vorlon logo ( and the team color in the same time )? Why do you have remove the windows on the bridge ? Both are canon feature !!!
It don't only glows... in game, the blue texture is moving like on the real B5 Vorlon cruiser... these effect is based on the Tobi method for make rotating part and on the sins star shader who add random noise...
@Thoumsin ( Fileosoft )The Vorlon Banner is still there, the team color effect got missing, I will correct this, though I need to be careful to preserve the AO on it. The windows got lost as well, will look into this. Thanks for taking the time to look for those details As for the blue glow, thats mostly not the shader effect, but the way I baked radiosity from these parts into the texture map and used it for the light channel (green -da one) as well. looks kinda cool, doesn't it?
PS.: The Rotating Parts effect was first researched by TFL_BigBangTheory ( thanks to him for the discovery )
love the vorlon ship
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