This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
yup yup, take your time.
I am not happy that the new version is not out but, I am very happy that you are keeping us appraised as to whats going on and why it's not ready. Thanks for your hard work Tobiwahn_Kenobi and Mod Team! [e digicons]:karma:[/e]
Small question with our Mod Team.
How many ship we make on this time ? Yeah, include untextured
Earh alliance:
Narn regime:
BIN'TAK
G'QUAN
T'LOTH
T'ROTH
Minbari federation
Sharlin [new model, WIP]
Tinashi
And if i forget - please remember me
thank you tobi for letting us know, i will continue to wait patiently for your amazing work
Well... I go away for a few months and you guys are STILL hammering away awesome... love the screenies I've been seeing... I especially love the redone model of the Sharlin
Victory - model/tex. done
Earthforce One -
Marathon - model done
Warlock - model done
Poseiden - model done
Omega - model/tex. done
Hyperion - model done
Nova - model done
Explorer - model/tex. done
Hermes - model/tex. done
Artemis - model/tex. done
Olympus - model done
Orestes - model done
Oracle - model done
Delphi - model done
Avenger model/tex. done
Apollo - model/tex. done
Asimov - model done
Aeolus -
Myrmidon - model done
Sagittarius model/tex. done
Tethis - model done
Chronos - model done
Firebolt
Thunderbolt - model done
Aurora - model/tex. done
Badger
Tiger - model done
Minbari:
Sharlin - new model done/ Tex WIP
Sharoos
Sharkaan
Neroon
Troligan
Tinashi - model/tex done
Neshatan
Tigars
Leshath
Torotha
Morshin
Nial - model/tex done
Flyer - model/tex done
Tishat - model/tex. done
Centari:
Vorchan model/tex done
Fighters
Centari figher model done
Narn:
G'Quarn model doneBin Tak model done
T'Roth model done
T'Loth model done
Fighter/Bomber - model done
Frazi fighter - model done
Starbase
Narn outpost base - model done
Shadows:
Battlecrab model/tex done
Vorlon:
Dreadnought - model WIP
I think that covers most of them:)
wow that sounds very great
would they all ingame in the next release?
I have found an other Centauri ship..the Aquila Class...would it come into the mod too?
The models are done ... but, they need a texture to be included ingame ... just Tobi and I are texturing ...
Ships = model/tex done are included ingame for 0.40 ... so EA Explorer and Apollo ... hopefully the new Sharlin ...
Any extra hands are always welcome to make textures for the ships and we'd be able to include more ships with each release:)
Thanks for your comments:)
SteinerX, thanks for info! And in january i use in game one of our model (myrmidon) as fighter - ship fast moving, attak targets - and not stay as all ship! Probably "Whitestar" we see as very big fighter
Need only make "fire distance" less then ship speed.
P.S: "Aeolus" in W.I.P but ship have too many detail ... i think my limit not less then 7-8k (but i try reduce he)
Thanks to you all. Back now and will try to get some work done.
@LoneRanger1As for Aquila -> That one I don't know, would sound odd to name a ship after such a hated emperor.
@SteinerXThanks for the post, thanks alot! Sums it up nicely.As for Tishat, that is just a refined nial with better dogfighting ability and less weapons.
@ZvezdochetsLooking forawrd to it, thanks alot!
At y'all:This weekend of relaxation (and without electronics) was desperately needed and agve me much of my strength back. Now lets get this mod going. And thanks for all the praises that my teammates more than deserve.
@SteinerX ah I dit understand it wrong..two new ships where realy ok
@ TobiWahn_Kenobi ...You can found the Centauri Aquila Class on the webside from the B5-Moddingteam of the game X3 Terran Conflict ( http://b5.hc-gamer.de/ ). look at the Gallery on page one.
@LoneRanger1As much as I look forward to seeing this mod (X3) finished, I will not take their usercreated content as basis for our models. If I am going to include non canon creations, I'd rather give my members the chance to come up with something unique themselves.
eagh X3 game actually killed my graphics card a while back... good damn game yes... but geez... makes your head spin at times...
There's something in the mist ...
...
... and when it's this close ... is there any hope?
Shadow Deathcloud by Tobiwahn WIP
wow the deathcloud is looking very great
Nice idea, TobiWahn_Kenobi! And later need make new model for "shadow missiles".
P.S: is the Shadow "superweapon" for highest military research ?
@ZvezdochetsI think so Deathcloud still leaves many things to be desired ( has 15k triangles, and because about 40% of them are visible at any given time you look at it, it consumes GPU power en masse as soon as you use SSAA )
hello:)
comes the primus class with mass driver cannons for the centaury too?
you can show the model in b5 mod for star wars empire at war by moddb:)
Hopefully.
First my great thanks for your hard work on this mod i really love it, the omega is one of the finest modding works i ever saw.
I played all sides but minbari so far, really good balanced the ships, at least the omega and victory for the omega i'd have a suggestion, seeing that it mainly engages forward maybe some modded guns like the ones from radiance battleship forward would be nice as the pulse emitters forward are the main weaponry alongside the heavy lasers. Maybe trade that for one or two of this heavy lasers she emitts like evil to all sides
I really like that you have her balanced in that well so she really is an all arround capitol ship, capable of engaging smaller fleets alone and in groups survive everything if good commanded.
Also tried the shadows out. after 8x speed up and a good hour i came to test the ancient battle crab. it's really nice, but maybe a little slow it can outrun enemys in phase jumps but a regular tec carrier outran me what was a little disapointing. and it would be cool if there is any posibility to give her something to bombard planets. but besides that the concept of 36 minutes build time for one really makes up in her firepower.
well that just as my two cents, i might try the minbari ships later and the centari, if thats possible.
truly great work. Thank you guys, i will follow this project and maybe lend some texturing hand once i had a look into that system here. cause there would be nothing making me more happy then seeing this mod fully working.
@JimmyRanger
Thanks alot for your comment. About the Omega Pulse Cannons, that would be cool and we would love to do more correct weapon effects, the problem is that with sins one can only have 3 different weapons, and each fires all particle emmitters when firing. That would mean if we put some pulseguns to the front, the side ones would also fire (to the front) if the ship fired to the front. (please corret me if I'm wrong - I'd love to be wrong on that one!!)
As for the helping us out, well, we can always use a hand with textureing! Morethan one hand to be true
Sins fires all emitters in a certain arc when the weapon in that arc fires. Sins wouldn't fire the weapons that are targeted at the left or right arcs if the target was only in the frontal weapons arc. This is because each arc does damage independently of all the other arcs. However, weapon arcs in Sins are 180 degrees, so they do overlap.
@SpardaSon21How does sins evaluate which emitters belong to which arc? say if I make an emitter face 90 degrees left and another 90 degrees right (both belonging to the same weapon) and the ship fires at a target 75 degrees to the left, only the first emitter would fire?
Yes.
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