This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Thanks for your comments! It's a great team effort ... I'm amazed by all the work they've done for this mod and the work they're still doing!
Narn update:
by Koobalt
WIP - Sharlin tex.
Gun port to be aligned and sized ...
@ Tobiwahn - latest files dropped - could you put in SVN:)
Nice ship - for this ship need good and interesting abilities !
P.S: for "Warlock" may add ability "Scout probe" - when fleet jump into unknown system he may get in trap. And we simply deploy probe and send he. Like this, in series "View with gallery"
@SteinerXWill put them into SVN, no problem
@Zvezdochets and KoobaltWonderful Work!!
As for Shadow EA Hybrid, it's not on the table for the initial releases, but with time and effort, anything is possible.
Thanks!
And, any extra assistance:)
Yes ... . interesting abilities give the ships more character. Thanks for your work on them:)
I glad work in our international team! Regrettably, this game in Russia not soo popular as west. And of course, modders extremly little.
TobiWahh_Kenobi - when we see new release ?
SteinerX, when you have more time, please help me - need make texture on new missile for warlock. A want make new engine effect for missiles, without smoke trail. In B-5 unverse missiles use ion engine, without smoke trail [and we shall reduce system load on computer].
Thanks for all.
P.S: about "Warlock" - this ship carries too many types of weapon:
Main weapon - two cannons in nose.
Secondary weapon - 8 turret standart particle cannon.
Railguns - 3 turrets.
Small antifighters cannon - 12 turrets.
Main missile weapon - 12 heavy antiship launchers.
Secondary missile weapon - 14 light antifighter launchers.
Probably too many, and antifighter weapon need in good balance.
Sure ... just give me the seg. UV Model ... sounds great!
Some weapons can be used as abilities ....
Hopefully soon, but real life work is keeping me very busy at the moment!
We thank you for all the effort you made in supporting this project!
I will only make the most important weapons for the standard 3 weapons. everything additional will either be omitted or made available through abilities.
Warlock as of now has:Beam weapon(s) - Front
Pulse Weapons (Particle cannons) - All Directions
Missiles - Front
@SteinerXWill put the Files into SVN as soon as it is up again (they are having problems with their DNS right now)
Sharlin tex. WIP ingame update
New ship picture icons ... (realigned shadow picture above)
@ Tobiwahn dropped files in but also did flyer/nial but could you asign to .entity:)
B5 - SOTYR - Pre-Alpha 0.40 - Coming Soon!
for Diplomacy ...
New ship models ... Shadows now playable by AI ... and much more ...
Love it!
As for the changes, have done so and will check in the files to SVN later today! Thanks alot!
EDIT:
Had some Problems (changed lots of stuff) so I will check the things in tomorrow. Sorry for the delay.
Thank you steiner for your hard work, i really look forward to your release
your our last best hope for fun
SteinerX - I think you have now officially hijacked the mod
Your welcome ... but Tobiwahn is the mod leader it's his hard work we must appreciate ... my work is just a small part of the B5 teams' excellent contributions ... So, I'll take your thanks to be meant for all the B5 team:)
Tobiwahn saved the dying embers of the last B5 mod attempt ... so he has been our "last best hope!"
I post a lot of our team's work and contributions for everyone to see and show the progress of the B5 mod ... so can understand your misunderstanding ... all the team works very hard to get this mod to where it is now ... and I'm just a part of that team:
Team leader : Tobias Liebhart (TobiWahn_Kenobi)
Members of the team ( credit ) :
Modelers: Fileosoft, Koobalt, Timmaigh, zRazor (Ronie Albesa), Stefan May, Zvezdochets, Tobias Liebhart (TobiWahn_Kenobi)
Texturers: SteinerX, TFL_BigBangTheory, Timmaigh, Tobias Liebhart (TobiWahn_Kenobi)
Coders: EvilTesla-RG, zRazor (Ronie Albesa), Tobias Liebhart (TobiWahn_Kenobi)
2D Artist: SteinerX
Musician: Pauli Valkeejärvi (Hawkwall)
PR: SteinerX
In bold are the regular contributors to this mod - the nucleus if you like and the others have added some great and unique work to it.
Couldn't do and wouldn't want to ...the curse of PR:)
ahhh my apologies to Tobiwahn and the rest of the team
No harm done! I'm really thankful for all the PR SteinerX has done for us! Without it I may have lost hope long ago, so his effort (and all the wonderful work from the other team members - thanks you soo much!!) is what keeps me (and this mod) going!
Hehe, kudos to you all for the great work youve done.
Are you going to integrate Major Stress's Sins Optimization Mod?
Thanks for highlighting this ... certainly looks worth it!
@ Tobiwahn - your thoughts?
@SteinerXLooks interesting. I will see how this progresses, but in the end, I prefer to certify a mod for use with ours (and maybe hand down a link on our websites) and check for compatibility than to integrate it.
Maybe, only if you want to of course, you could post which mods you've tested so far that work with ours (Distant Stars?) including the versions of the mods (and the version of ours) you certified.
For Pre Alpha 0.40 - DIPLOMACY VERSION
There's a lot more updates from the Entrenchment to Diplomacy so that's worth checking out first, and if you want more well there's ...
Manshooter's volumetric mod - Amazing explosions really add alot to the mod visually
Major Stress's Sins Optimization Mod - A WIP with great potential
Can't wait The Sharlin looks amazing. Like 50 times better than in the original series.
@TwiniThanks, and I must say I'm very proud to have such great wok by Fileosoft and SteinerX at my disposal!
EDIT:As for the slipped release schedule, I want to make the following statement - I'm sorry to delay the release once again, as I have a really important project to finish in real life (the one that pays the bills ) and had to devote much of my spare time for the job, so I haven't had the time I wished I had for finishing the parts I want to include in release 0.40Nevertheless, I work on it, so please give me just a little more time, I have not forgotten you all!
Thanks
No Problem TobiWahn_Kenobi,I can wait.
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