This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
What, no Warrior caste chick?
Mod looking good so far!
I was thinking that for the Minbari instead of simply making the general tech worker worrier and religious why not use them for subsections instead. I think that this will make more sense and will help show how the three work in the same areas in different ways in order to empower the whole. For example in the military tech all three casts have research: warriors research is things like better weapons, religious unlocks technology like white stars and better command abilities and things that half to do with the rangers, the worker tech involves things like better armor and other elements of construction.
In addition to the suggestion above it should also be logical if you read it that I would like to see white stars in the Minbari tech so where are they!? I demand to see what can only be described as the most beautiful ship ever connived EVER!
First, sorry to post so late. I've had problems with my back lately, I couldn't even stand on my two feet (getting old it seems) so I couldn't read nor post here (or, for that matter, work on the mod)
So to all of you still very active:
White Stars are as of now not planned for the minbari (well, not at all for now) but the may be considered at a later stage. The Tech trees will firstly be conceived as I planned them. If you want to do your own research trees and present them for inclusion in the mopd, this will be considered.
Thanks for the Minbari Wallpaper SteinerX, looks wonderful.
@Zvezdochets: How many polys do the fighter models have? They look great! And could you also make the rest of the fighter models? Badger, Tiger and Firebolt? You have a wonderful gift there!
Hermes looks perfect as well!
TobiWahn_Kenobi, this is not my model! I add his image simple in responce SteinerX: what is the fighters ? [SF and Thunderbolt]. And i not how lay in limit 1.5-2k poly. but try ... Now i use new fighter-interceptor on carriers [third type]
Yep. While the Religious caste built them, in secret mind you, the official Minbari gov. did not have access to them. Do you guys have a timeline as to when this mod takes place?
This mod is meant to see the rise from the early years to try to reach dominance in the galaxy. It is loosely based upon the b5 timeline, with most of the progress taking place in the time of the series and films - so this means the timespan will be from about 1958 (minbari start) to 2270+. Earth will start in about 2225 but only for the capship (AI needs at least one) - the rest of the ships for ea will start at about 2190 (Artemis frigate start)
Minbari character WIP (will do as a place holder for now)
Sorry I wasn't that clear ... I wanted to see pics the EA fighters in Sins ...
Niiiice! Working on the Artemis frigate btw. Hope you had a nice weekend!
Artemis available in the next release!
Shadows retextured in next release!
Magnificent work! Now may add escort for carrier.
P.S: Shadow battlecrab nice too.
Excellent models, too Zvezdochets!
Thanks! I try modelled "Artemis" under impression descriptions of the battles EA vs. Dilgars on site efni.org and because not find .3ds model this frigate in all internet Made before modding in SoSE.
SteinerX - what model better to do after Hermes ? Maybe "Murmidon" - superheavy fighter ?
Tobiwahn: Great textures on the models!
Zvezdochets: My own view would be perhaps ...
Starfuries/Thunderbolts because the models would be seen often as hangers/capships/carriers spawn lots of them.
or
the ship you mentioned - superheavy fighter
a capitalship
But, I'm just happy to see the ships in-game!
Tobiwahn: what are your thoughts?
I'd love to see the Explorer Class Survey ship as it's iconic, veeery bug and can be used to set up jumpgates but in reality, I'd be fine with every ship you make cause they are all damn fine models
And we already talked about the Starfuries - I'd love to have the six Fury models (Tiger, Nova, Aurora, Badger, Thunderbolt, Firebolt) but this will be a hell of a job to get them that small!
OK, had a go at the Aurora Starfury:
Image has 1.100k polygons with quads, about 1.700k with triangles. This is as good as it gets. Now I need to make UV Map and texturing... Does anybody want to texture it for me?
That looks great, looking forward to seeing that textured, have asked Speytoeh at 7ds if he can help with this one ...
Tobiwahn: Fileosoft has mentioned that the poly count is a bit high for a fighter, and we'd need to reduce it, but he maybe able to help retain the shape and reduce the poly:
example:
Tie bomber
http://sri-corp.com/Forum/index.php?topic=2110.0
and
Tie Fighter
http://sri-corp.com/Forum/index.php?topic=2080.15
This is not my area of expertise its yours and Fileoosoft's, you would be better to discuss this with him.
PS: I'm moving to South Korea in a week and a half so may be keeping a low profile until I'm set-up in Seoul.
South Korea? Where are you living now?
I heard the countryside in South Korea shall be wonderful. Hope your new place is satisfying!
I'm in Thailand now, looking forward to being cold again and perhaps some snowboarding, never been to Seoul before. Hope it's okay, too!
Minbari Character v2
Shadow ship info
About races: may add else races - The League Of Non-Aligned Worlds ? And add all ships in this group.
I like Avioki and Sunhawk [very dangerous, especially in group]. And very nice Sky Serpent fighter. I Try make Serpent.
To TobiWahn_Kenobi - you add yours Starfury in game ? Not mod, only in yours PC game ? Like i add Hermes on image top ?
UPD. Findly ended TigerFly. I planned equipped he 3 types weapons: lazers, one railgun and few missiles [use like special ability]
P.S: who know how shot down missile in SoSE ? Very need for "interceptor cannon", and equip fighters for intercept missile [in series "Endgame" Starfuries intercept missile, defending large ships].
P.S: Tigerfly ~ 1100 poly. In this time i rework Thunderbolt, try lay in 1k limit.
nice work , that pic of the shadow looks bad ass
I can not wait for the next update!
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