This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Yes, wonderful! How many tri's?
Only 3k tri [2994 tri]
P.S: in 3d Max very simply make extruded armour plates. [in Warlock make this plates too]
Very good!
Wonderful work! for the EA Chronos!
Narn update: WIP - Bin Tak
by Koobalt
Vorlon update: WIP our first Vorlon - Dreadnought
by Fileosoft
More and more coming in!!
Have you seen SteinerX? Theres a sharlin waiting to be textured for you on DMG forums (courtesy of Fileosoft)
@SteinerX
Thanks for maintaining the forums on origo!!
Yes ... there's an object file ... but I need a UV map file ... psd/tga ...
Nice model! As i see in google - this is a very big ship, nearly 2000 meters in lenght ! Closer with Victory and Poseidon. Narn "superweapon" ... koobalt choose good ship for work.
For Narn [and special for Q'quan and probably Bin'Tak] i try make special "energy mine-ability" - but not deployed, as simply mine! This mine go from enemy, then
And need ECM ability from another ship [when you use, enemy rate of fire go down]. Very actually from Minbari.
@ZvezdochetsAbilities are always welcome
In your dropbox
Hi everybody, just took the time to join the forums based on the fact that your team is doing this terrific mod!
Unfortunately Im not good at most of the really usefull aspects of modding, and have only been involved with one previous mod (Tyranids for Dawn of War) where I only did a few animations and otherwise just went about with general balancing. So I don't think I have that much to offer to your mod. But since I REALLY love the idea of having the Babylon 5 univers come to life in my favorite strategy game I thought that I should join in on the discussions. I also have a minor question, have any of you seen/played the Babylon 5 mod for Startrek Armada II ?
http://armada2.filefront.com/file/Babylon_5_Armada_II;20790
The graphics are somewhat crude, the game being a few years old afterall, but there are many good ideas that might be implemented in your mod, or perhaps skins/UI/models etc that you could use for your mod and thus save some time?
Anyway, Im really looking forward for the finished mod, keep up the good work!
(ps: My english isn't the best, it's not my native language, so I hope that you'll overlook various errors in grammar and spelling. )
Thanks for joining the forums because of our mod!
As for the other mod, I think me and my teammates have looked around everywhere for informations and suggestions, but as for assets I prefer to have our own (mostly). If you have the desire to help us out, we can always use some texturers, sound engineers, particleeffect professionals, music artists, coders and modelers (well, probably we have already many modelers)
What would be your profession?
Your welcome!
Agreed love the abilities you've done they add a lot of unique distinction to the ships!
Thanks ... no rest for the wicked
WELCOME! Glad you like what we are doing and your kind words
You've got enthusiasm and that's how it all begins ... we're all on a learning curve here in some form or other ... we just didn't want another B5 mod fade and die-out ... as they did before ...for Sins.
What skills we've had we've improved on and developed ... learning new ones when we've had to ... but we all started with enthusiasm and what you see now is that journey from that starting point ...
So, just try to do what you can ... learn about what you can't ... all in the freetime that we steal from our own personal lives ...(as all the great modders do in the Sins/Danman forums and there are many)
Every contribution is welcome that adds, improves the mod and pushes closer to the completion line:)
Take a look at http://d3d.sesseler.de/index.php?software=other&product=uv_viewer
Very little and easy to use software... load your object file and save the UV in png format ( can convert it to any other format after )...
Wonderful thanks!
G'Kar wouldn't have said better.
Wow when I see that great models I just wana play it now realy god work..brilliant..wonderfull..realy god guys Keep it up,you will made it
Use this fragment http://www.youtube.com/watch?v=eH8WKvyOT38 i make this antimatter bomb [remained only rename textures and coding]. One shot - five or more ship. But this weapon too powerful [enlarge time of cooldown or number of antimatter for reduce use?]. Change spacemine .particle and use buff from "Radiation bomb" - and we have new weapon.
Excellent!
Narn Bin Tak WIP Update:
WIP Sharlin tex. early progress ... an amazing model by Fileosoft! This will replace the high poly Sharlin currently ingame when finished!
@ Tobiwahn - Just experimenting whilst I wait for the mesh ... so I can see how the alterations look ingame with Sins lighting/effects ...
Wow, texture looks beautiful! (So does the BinTak!)
I will supply you with the mesh sometime this week, probably tomorrow (today I have to attend yoga)
YES! They are great models!
Have finaly test the mod... only one complain... please, make fighter/bomber flying more fast.... none of the 4 EA fighter/bomber is fast enough to intercept a Minbari scout... seing them run around the grav wheel is cute but become boring after some time...
Main problem is the AI not being able to calculate a interception point... having a little more speed will help...
About EA fighter/bomber, i don't know why but they never shoot at the first pass!!!
@FileosoftThanks for the test. I will look into it (but you could create an issue at our origo project and assign it to me if you would join us there )
Sharlin tex update:
(3 side gun ports to add later)
Impressive and nice ship and texture nice too ! This ship cost too many time on work - but result more then magnificent [above my hopes]! If Bin'tak as Narn capital ship, G'quan need carry in "frigate" class [in SoSE].
P.S: As i see, Bin'Tak have 14 turret middle cannons and two forward lasers ? In mod this ship be more powerful than "Primus" or not ?
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