This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
But don't be surprised that some part of your "experiment" is included too... it was the case with my starfury... discarted but some piece included for the release version...
These mod work really like a team... almost none model is the work of a single guy... in fact, it is the best of all the Team put together...
In my case, being a modeller, my speciality is very low poly basic ship who need someone other for add details ( like these asimov ) or very complex ship who use a lot of poly and who need to be rework for drop the poly count ( like the sharlin )...
If you wish to model your own Asimov, don't hesitate... final result can be a mix of your and my model... using the best of each...
Asimov revision 01 ... http://www.love-from-russia.be/asimov.obj ...
Have made the modification asked, add the hangar bay that i have forgot, add a few details... now, 2996 triangles...
This time, i will not be able to work on a rev 02 before monday... so, you have plenty of time for request modification or more details...
Wonderful work, File'o'soft!
WOW! Thats a wonderful asimov! One question? Would it add to many polygons if you made the front cockpit disc a bit rounder? I think that would be my only request, this model is absolutely wonderful.
Hello Everyone
When i start this mod in Windows vista I get a Minidump error, the game crashes completely.
Please Help me
Regards Jörgen
Any more details?
If you want I can give you the mini Dump(not sure how to edit that so it would make sense); I too was experiencing the same problem of the mod crashing.
What I was doing when the problem occured (happened three times consecutively approximately 15seconds after starting a game .
Game was with random opponents, and I picked the EA to see what they looked like.
I started with just a planet and no construction frigate, I queued up a factory and mineral deposit miners and waited each time crash.
My thinking is maybe there is no construction frigate enabled or some of the random races the AI picked are causing issues? (as far as game mechanics are concerned anyways (maybe i missed something in the previous posts, but since this is a new version i posted here).
I really like the starting screen with the Omega, cool beans that is.
Anyways if you need more information I will try to provide it.
Thank you
Biggie
Well, if you start with random AI you might happen to have shadows selected as AI which are (please, read the readme, or at least the headsection of this thread under limitations) as of now not supported as AI and will crash. If you don't experience that problem with manually selected AI without shadows, please confirm this here just so we can put this issue aside.
Thanks
My appologies, you are indeed correct, the thought of it being the shadows dawned on me after i wrote my last message, been away for Christmas stuff, I will continue playtesting, and report anything else I find that will help make this mod better
Thanks! Yes yes, the shadows, nasty beings that keep pushing the chaos into our galaxy
Hi,first of all its a very great Mod Ad-On. ..the tree new ships..the icons..very great.And very nice work.
But I have tree things where I think they need a change.
-The Omega...When its starts the engine there are sometimes some lightning effects around the ship
-The Icons for the ship produktion tasks need a change because I think you can't exactly see how much the producktion is done
-And I think the amor of some ships could a little bit stronger
I now it took much time,but do you think in the next update there would be more ships and when do you think it comes out? Is the White Star Class planed for the mod and when for wich race?What for races do you plan to include in this great mod?
regards Dennis
Hi guys,
I've just read this forum from the beginning- praying, hoping that I can see b5 brought to life. I wish I could help out somehow with the work your're all doing, but i don't know bleep about pc's. The work your doing seems great - but I can't get any of the files from the [game info] and [windows] folders to work correctly. It simply crashes on me.
Am I doing something wrong? I can listen to the awesome music from season 5 and see the intro movie - even the cool b5 font - but I can't get it all going... please can someone help me with this. I just really want to see what you've done.
Thanks,
Anthony
Are you using Sin Entrenchment 1.041? The mod is for that version ...
Hehe! Well wasn't that a nice surprise.. A Centauri Vorchan!
Of course since they are capital ships i built 4 of them, but they were all destroyed in the first pirate raid
But a nice touch!
that would explain it. Thanks. I'm only playing original on 1.05 or something. Time to go shopping
Ha, the Pirate ships arent yet adapted to the stats the others have (they have shields and regenerating armor, whereas most ofthe b5 ships have little shields and no to almost no armor regen)
As for crashing, thanks SteinerX, I suspect such.
@LoneRanger1Balancing will take place in a later stageAs for the Omega Lightning, lpease turn off ship highlighting in the options (thanks SteinerX)Yes, the productions bar needs change (black anyone?)
@SteinerXI started creating the ExplorerUV's yesterday, but this is a hell of a ship to segment and optimise. I can't tell you how long it will take. We will probably need someone else besides me to optimise the UV's of the models, because I have to do other stuff as well and there are still many ships to optimise and texture.
double post
@TobiWahn_Kenobi
Hm I was thinking of a orange or red stripe that shows the produktion status,if it is possible.And I think the B5 Logo must a bit stronger its seems to little and smal.
Which B5 Logo are you referring to?
Its the B5 Game Icon
Which Icon do you mean? The one in the main Menu? The one in the Intro?
I mean the Icon wich you can chose when you chose the race.
Yes! The Explorer's going to be a challenge for both of us! Will send a call out for someone to help you ... no promises:)
Perhaps on the title of the thread we can add "Mod for Entrenchment 1.041"?
Noted we'll look into that, thanks, @Tobiwahn is it possible for a countdown for ship production similar to the research countdown?
Actually, those were experimental to see what was possible and wasn't, I'll add new ones as we go along so if you've got and specific requests (and Tobiwahn approves) post with a picture, please:)
Even though the more detailed ones lose their detail as the icons get smaller ... I still like them!
Yes that should do it = production bar black ...
For the Omega yes turn off the ship mesh highlights AND the bloom = a PERFECT Omega lighting effect on the rotating section.
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