This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Updated some files in drop to be added to 0.35:
B5 unit picture.dds
EA Sagittarius .entity for main view ship icon
Love battle 1/2 and quiet 1 sound tracks .... very nice touch ...
Me too, the music is fantastic!
As for teaching, we all teach each other, but TheReal will have to be shown how to make the nm and da SINS specifica (NM red channel into alpha, which dds compression to use, setup of team chanel in cl, channelinformation in da file,...)
Thanks for the advice and giving me a point to look for some guidance. I currently am running with a 2 year old laptop with a dead battery and a lose power cord plug, after Christmas I am getting a new desktop so the arrival of my sample depends on how often the plug falls out of the back of my laptop.
Ok, No I haven't looked at the sins forum for texturing info, like I said all of my experience is old Homeworld stuff. I've got the basics and if the god Timex allows, I can figure most of the sins specific stuff out. I was self taught for HW after all.
The software that I have is an old copy of milkshape 3d and photoshop 2, will I need to upgrade much. Yes I do have a tendency to jump in feet first with very little knowledge but my obsessive compulsive tendencies usually allow me to put out good work in whatever I stick my feet in.
I think I will try my hand at the Asimov transport for my texturing attempt, I would love to do the Whitestar but don't have a model.Unless there is a diffrent ship you would like me to work on boss man.
Edit : Odd format errors.
You got a model of the asimov? How many trianlges? Should be within 2k - 5k when possible.Here are your texture instructions:texturename-cl.ddsRed/Green/Blue: Diffuse colorAlpha: Team colortexturename-nm.ddsstandard normalmap, but cut out red channel (leaving it white) and paste into alpha channeltexturename-da.ddsRed: Specular Highlights (glossiness)Green: Illumination (lit parts are white, dark parts are black)Blue: ReflectionAlpha: Bloom (glowing parts)All textures are in dxt5 with interpolated Alpha and generated mipmapsSpecial note: Dont use the red channel at all when having models with small surfaces or lots of detail or you will have white artifacts when using antialiasingAnother note: I ask you to give me access to the source graphics (if possibe in psd format, I'm using photoshop) for finetuning and, if neccessary, corrections.Thanks. And yes, who the F*** did change the default font to such an a** font unfit for monitorreading?
Roger, roger.
The Asimov was a High poly model one of my freinds made for his portfollio for collage, I dumbed it down to HW level and have lost the original. However I'm planing to play with it to see if I could up the model detail, I'm not the best modeler but If it helps. I know this sounds like I'm wasteing time but It's a personal project as well and my first thought was to use this sort of like a resume. The model was given to me to use however I saw fit so if I can fix it up and ya'll want to use it, if it's up to your quality level.
As for actualy playing with the textures it looks like sins is close enough to what I know to work on it hit or miss style and I have found that to be the best way for me to learn.
Everyone starts somewhere. My first models were not the best but as time goes by I think I learnt a few things. I'm looking forward to seeing what you come up with!
Me,too!
@The Real:This may be of some use:
Glad you're interested in Sins modding. While it's far from a complete resource, the sins modding wiki might be able to help you with basic questions. Otherwise the community is pretty good at answering questions (provided we actually know the answers of course). As for modeling, you should be able to do everything you need with freeware. I think Sins meshes use the .xsi format, so you'll need to find a 3d modeling program that can support it (you might need plug-ins). The documentation with the forge tools in the download section has some more detailed information about this, but keep in mind the reference data is out of date. - GoaFan77
Glad you're interested in Sins modding. While it's far from a complete resource, the sins modding wiki might be able to help you with basic questions. Otherwise the community is pretty good at answering questions (provided we actually know the answers of course).
As for modeling, you should be able to do everything you need with freeware. I think Sins meshes use the .xsi format, so you'll need to find a 3d modeling program that can support it (you might need plug-ins). The documentation with the forge tools in the download section has some more detailed information about this, but keep in mind the reference data is out of date. - GoaFan77
http://sinsmodding.dreamhosters.com/index.php?title=Main_Page
But I think Tobi explained everything quite clearly:)
@ Tobiwahn - Promo 0.35 poster done and waiting for release ...or you can choose (previous) which one you prefer ...in drop
Ok, just made a model of the Asimov these morning who meet your lower poly request... when triangulate, the model use 2228 triangles... the model is based on the picture below :
The result is not bad, take a look a second picture... but it can be better if more poly are used... there is a lot of detail missing who will be difficult if not impossible to create with texture...
model can be download at http://www.love-from-russia.be/asimov.obj ... model is not yet segmented or with UV... will not have the time to work on it until after the Christmas week-end...
Now, something other... first, take a look at the B5 system map below :
and now go to https://forums.sinsofasolarempire.com/320412 ... maybe it will be interesting to contact the guy and ask him if you can include his map in your B5 mod
I already play this map (a little modified)
As for the Asimov, nice one, but I think the neck is to long (should be half the size) and the cockpit disc is a bit too small
Thanks for your contributions. As for release 0.35, I don't know if I make it today, but the credits video is rendering and then there is not much left to do for 0.35 (you got another 4 hours or so SteinerX, if you wish to change something)
As for the Asimov, nice one, but I think the neck is to long (should be half the size) and the cockpit disc is a bit too small.The flat ring element shouldbe smaller too. (I can't help myself, I need to critisise, sorry)
Thanks for your contributions. As for release 0.35, I don't know if I make it today, but the credits video is rendering and then there is not much left to do for 0.35 (you got another 4 hours or so SteinerX, if you wish to change something. I would rather have the new promo, but without the "the omega is here" text)
Hermes, revised Artemis and Avenger
Dropped in yesterday (with regard to the fact that it is 05:00 25/12/2009 here).
So ... (Here in Seoul it's 05:24 Christmas morning!)
Merry Christmas or Happy Holidays - which ever you prefer!
Thank you all for your wonderful efforts, and contributions to the B5 mod!
It's forming into an Epic Mod!
Welcome to our new members of the B5 team!
And great thanks to those that have remained with us and continue to contribute EPIC work from this mods fragile beginings ...
Thank you also for the wonderful models ... many still waiting for their textures ... thank you for your patience ... we will do them justice!
Thank you all for playtesting, offering support, interest and positive comments!
And of course one last BIG thank you to Tobiwahn_Kenobi ...saving the dying embers of the mod from another failed attempt .... keeping it alive and bring you all a taste of EPIC things to come!
All the very best!
@ Tobiwahn - You could drop that in wouldn't mind playing a modified version ... are we able to have predetermined starting positions?
eg: Earth - EA, etc ...? Can this be coded in?
@ File'o'soft - Very nice model thanks as always:
Yes, perhaps the neck a tad shorter and a more rounded mid section ... the engines a touch longer ... But another wonderful model ... Thank you! Looking forward to seeing this ingame!
Wonderful Asimov!
Thanks to you too SteinerX, Without you, the mod would never have gained the traction is has now!
Yes, i will make the correction begin next week... for the mid section, motor and the neck, it will be easy, it is only a scaling work...
Model is far to be perfect but i have maybe work only one hour on it... at the begin, i have wish make my usual 3d sketch using 1k or lower for help TheReal start modeling... but once started, i have stop only when i have reach the lower limit from Tobi ( 2k )...
Once the shape is corrected, TheReal will be able to think about how he will texture it and maybe add some details who will be difficult to make without poly ( like on the engine )...
By the way, Merry Christmas everybody !!!
SteinerXI don't know how we should code in starting positions. That is a real problem. You can only assign player numbers to different starting planets (like player 1 = EA, player 2 = minbari, and so on)
Nice model, I like it, but I also enjoy makeing up my own ships. Its an asimov-X
In HW I moddifed a Omega so it had an X rotating section with beam emiters built into the "wings" It was visualy cool a spiral of death.
Merry Christmas to the ones that it has reached, I am currently snowed in at a Super 8 in Henrietta, OK. I was on my way to the grandparents and I-40 had an 80 car pileup followed by a predicted 12 inches of snow tonight. My original plan was to start practicing textures on a couple of in game ships but my Tablet is currently in the back of the suburban.
@TheRealIts nice to make up models, yes, but I try to rebuild the series, which means staying canon as close as possible and not making up something. I think Fileosoft's model is very good, and with a few corrections will make a fine addition to our lineup.If you want to experiment thats fine, but don't be disappointed if I won't include it because of the fact that I want to stay canon with this mod.
New Release! Merry Christmas!!
Oh yeah, I agree, I know about your atempt to keep the mod as canon as possible, I was just speaking my mind. I feel that keeping the mod canon is the best because most fan created ships truly suck when compared to the originals, mine included.
Merry Christmas! Pre- Alpha 0.35!
Okay, well at least thats something ... thanks for the info!
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