This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
going to make it so then u can biuld ass meny capital ships as you want
It will kill the sins engine, so I hope no
The number of Capships you can build is dependent on the race you play.
Omega: What do you think of adding the following abilities - "RAM" - "their finest hour" to the
Interest idea! But Omega very expensive and rare ship for RAM. Maybe better "Hyperion" and "Nova" or more small ships ?
Earlier i make this ability - interest, but need choose range and number targets.
I know the Omega is expensive and believe that a RAM ability would be used as a last resort ... and wouldn't expect to use it often ...
"Their Finest Hour" for the Omega (and poss other EA ships) because it adds a the Human factor to a given situation ... perhaps a nostalgic opinion ... but if we can't have RAM then give the Omega their finest hour:)
Request from: http://forums.firstones.com/showthread.php?t=12047
Looks great! Question, couldn't you just drop "-class" behind the ship names? Stingray
Looks great! Question, couldn't you just drop "-class" behind the ship names?
Stingray
Think we can do this. Always liked it, but we would need to redesign the window file to acommodate for the additional length, so perhaps it is better to drop the class.
Sentimental, I know
Thanks, I'll post your response!
@Tobiwahn - and the abilities for the Omega?
HUD - Ship pics WIP Update
Well, I will have a look at the abilities! I think we still have a slot free on the omega, but I can't promise anything. The Fines Hour seems fine, maybe with some additional tweaking, the ram ability needs to be taken special care of. We'll look into it!
Thanks! It's a special ship ... emotes so much of what is B5 ... that I think deserves something special ...
And your first texturing job
And yes, we will give it much love!!
Yes my first texture ... but I had a great teacher, and a great model to work with - it does look wonderful, esp. with your additions! Those extra modelled spotlights for the name and logo ... hanger lights ... have really brought it to life! The small details make such a big difference. AND THE ROTATING MID SECTION let us not forget that!When 0.35 comes out it will be the first time the Omega has been playable for everyone(EDIT: in Sins)!A momentous occasion...
And one I've waited for a very long time!
Something wicked this way comes ...
My first skybox ... still a WIP
Nice Skybox!!
And you did a splendid texturing job!
Hi guys/gals;
Want to say nice to meet you, and I appreciate your work greatly (been a B5 fan since probably as long as you have )
do you folks want bugs reported for your mod on this forum? I have been following this mod for a little while now, since I replaced my smoked computer and the work being done by you guys is AAA . I have downloaded the 0.34 (and quick fix) and have been tinkering with it, got it to crash once or twice (might be my rig or settings i have)
Anyways just wanted to say keep up the good work, its looking great from all the forum posting ive read. And I would have to say I am looking forward to seeing a G'Quan cruiser model ... (other than the one from the German mod in SW FoC ) I think SinS would do a better job of rendering it.
Hope to chat with you more if only to get to know the mod community a bit better!
Cheers
Hey guys my OS on my main pc failed. I think I can still get my work off of it so that is good but it is going to take another week just to fix this crap now... I am also going out of the country over the holiday so I will not be able to get anything to you guys until January. Sorry about the delay but now I am also buying more hard drives and creating a better backup system so I can fix future bullshit like this faster. I hope you all have a Merry Christmas and I just hope that my computer will be fixed in time to play the next alpha when it comes out
@BigStinkA big welcome to you! Yes, we take bug reports here, as long as they haven't been posted before.
@ZEROibisSorry to heat that, hope you can get all the work off your old hd. Enjoy your holidays!
Welcome!, wishing you well!
Sorry to hear that, too!
@Tobi - have created a thread for bug reports:at 7DS ... for Pre-Alpha 0.35
http://sri-corp.com/Forum/index.php?topic=2715.0
Wonderful!! Thanks SteinerX
EA Earthforce 1 - Ship Icons
VERY nice work on those icons and UI pics SteinerX!!
Thanks! I'm really looking forward to hearing your music ingame, too!
In new release there is new abilities for ships ?
As of now, no new abilities!
is the player be able to capture enemy ship by using own ship abilities??when not...it would be nice when it would be possible.my dream is to capture construktionsships and build enemy bases and ships. what do you think Vers. 0.35 comes out (just a question)?? I must say that the mod is till now very great,good work
I dont want to sound like a noob (well maybe i am) but do you want playtesting on prerelease .35 before the general public or was this in preperation for that?
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