This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Yes, how very ironic that Tobi's avatar happens to be G'kar..
Added 5 more racelogo icons: (now a total of 8)
I like em!!
My Avatar despises your avatar! And somehow they deserve each other.
BTW I chose this avatar because no one could ever play a narn as perfect as Katsulas, and I'm very fond of our couple even though they share a mutual hatred! And may Peter Jurassic live long and healthy!
@ Tobi any solution to the AI issues with a computer controled Minbari faction ... would we need to offer a scout ship availability from the start? Could that solve it's mobility (or lack of)?
It could be worth experimenting to find a solution ... especially if the AI is hardcoded:(
Yep, we will do some research into it once we have the next release out (my schedule is already so filled up with work after release 0.35... where can I clone myself?)
Great! Clone ctl+c then ctl+v works for me:)
That looks wonderful!
Hey guys, how about diplomacy.. Does it work as it does in the original sins?
By this i of course imply to the upcoming diplomacy add-on.. (I hope its not that much different from the original)
i frist want to asapoligize to TobiWahn_Kenobi he knows why
second i was trying to find a captin sheriden but coludint find one
thered i respect what you guys are doing and like your work
im also wondring are u going to add babylon 5 it self
My new ship (unfinished) reconnaissance frigate "Delphi". Interested situation: EA fleet have two special reconnaissance ships: cruiser "Oracle" and little frigate "Delphi". More cost and armed cruiser and small, fast frigate.
P.S: TobiWahn what you think about ability "deploy nuclear mine" for "Hyperion-class" cruisers ?
Wonderful! Great to have another of your splendid models!
Thanks for good words! And small question: who work with "Apollo" cruiser ? TobiWahn ?
When we (or i'am) make azimov, refinery or trade ships, Babylon-5 and "Orion starbase" all EA models will made.
Whats next - Minbari ?
1 - Apollo - Yes Tobiwahn
2 - Azimov (Check with Tobi if he wants this for the colony ship!Tobi?) Yes, refinery/trade ships - G.O.D. is still waiting to go ... and yes the bases ... but will need to check with Tobi!
3 - Once EA is finished ... then yes next is the Minbari!BUT they have significantly less ships!
isnt that the truth
by the way im wondring if i can make the babylon 5 universe but by galaxy because i have the babylon 5 wars book and i realy want to add too this
No problem! After Delphi try work on refinery/trade ships.
Just checked ...
As far as I'm aware, still to go:(ships)
Aeolus - Starbase tug
Chronos
Badger
refinery/trade ships
Custom B5 maps would aways be great ... there was one for the whole B5 universe (linked somewhere in this thread)
@XgardApology accepted. But never do such a thing again, this is most unethical and an insult to everyone working on this mod.As for the B5 map, I would opt for a single galaxy as the jumpgate technology ( the vasari phase gate tech ) does not work between stars.
@ZvezdochetsYes, I will make the apollo.
As for the Azimov, I had in mind to use it for the trade ship, but it will be a good colony ship as well. Another ship is earthforce one, which I would use as the envoy ship from the Diplomacy expansion.
Agree. And may use "earthforce one" as "culture ship": when we lose far planet - we send this ship and return high allegiance. As "presidential visit" - Earth remember you!
Nice Idea! Need to look into this one (perhaps as an ability)
well i can do somthin else attualy i have a updated galixy forg that alows me to ad suns, deep space, and others. within one galixy. but heres a qustion do i built it over the previous babylon 5 map or do i start a new one. jest give me one chance and if u dont like it i can make smaller conflict maps like the narn centauri war or others and im not gesing where it is i know where it is jest that i might be gesing on the type of planet.
Abilities:
Omega: What do you think of adding the following abilities - "RAM" - "their finest hour" to the Omega?
Update on the progress of icons/logos:
5 done many more to go ...
9 logos added
EA Cap. ships
Frigates ... Colony ship to be relaced by Asimov
Aurora/Thunderbolt done ... Nova/Badger/Firebolt to be added.
EA Capital/Frigate shipyards done.
HUD Ship pics WIP
EDIT: Thanks Tobi for your effort/help with the ship icons!
@SteinerXSounds nice!
@xgardDo as you please, but from what you say I would expect your maps to require sins plus or similar, which would not be included with our mod by default. Still, there will be persons interested in such maps.
jest cuorious are you going to make it so then u can biuld ass meny capital ships as you want or will it be the same way as sins has it.
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