This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
DoublePost, Sorry
Created two more threads at:
http://www.hard-light.net/forums/index.php?topic=66706.0
and
http://forums.firstones.com/showthread.php?t=12047
nice smart idea.
EA Frigate Shipyard by Koobalt
Marathon and Nova
nice work
Thanks for the comments and interest!
Models by Koobalt and the Marathon engine by Zvezdochets, two of our great model makers for the B5 mod!
Looked at the EA Sag. ingame ...
and decided to add more details:
@Tobiwahn: LOVE the missle firing points and sequence! Really makes it a very nice ship, so am adding more details to make it peachy! only doing the cl.dds at the moment ... will try da.dds and nm.dds ...
EA Shipyard2 by Koobalt
If you need help or want me to do the -nm / -da files, just tell me.
As for the normalmaps, you might take a look at a program called crazybump. It costs money (though 30 day trial) but can do wonderful normalmaps if you are too tired to make them by hand.
Thanks will let you know how I get on! Thanks for the support/info! Working on the da file ...
EA Sagittarius cl/da/nm.dds finished ....
nm/da.dds improvements by Tobiwahn
Hey guys, I'm not rushing.....just inquiring.....are you going to release a new mod version(.34b) that incorporates the Omega, Sgittarius, and other completed or atleast playable ships? you are all doing a fantastic job btw!!! The Sagittarius is looking better and better.
@Zvezdochets
Don't know how the bits are formatted. Perhaps Ironclad can tell us how they translate ingame.
@Archangel1980
Yes, The next release will incorporate the Omega, the Sagittarius and the Hermes (need to finish my work on the Hermes first) Thanks for the flowers, will still take some time to finish the next release up, but I hope it won't take too long since I plan on playtesting it with a friend of mine this weekend in a LAN.
Kool
Just adding more tex. details to the Omega ... sorry for the delay.
Rendered image with multiple light sources
Ingame screen shot
Great job guys. Please don't stop halfway thru like oh so many other b5 projects.Does the revolving thing on Omega revolve ingame?
From the videos they've shown us, yes, it does.
http://babylon5ins.blogspot.com/search/label/B5%20Game%20clips
It does rotate ... there's a slight issue with lighting effects (rotation via particle effects) not sure how we can solve that without IC dev. help ...
Model UPDATE:
EA Capital Shipyard
Narn Fighter/Bomber v3.1
by Koobalt
I FOUND A WAY TO SOLVE THE OMEGA ROTATING LIGHT EFFECTS PROBLEM! If you turn off the "ship highlight filter" from the options menu, NO PROBLEM. Perhaps that means it's an issue we could fix ourselves???
http://babylon5ins.blogspot.com/search/label/B5%20Ingame%20movie%20clips
(o1/12/09)
EA Omega Update ... da/nm by Tobiwahn
LOOKS GREAT!
Must try out that Omega - solution of yours! Thanks for letting us know. But it seems that this is an issue we can not solve ourselves, as the code for ship highlighting is hardcoded by IC
Minbari Sharlin by Fileosoft WIP remodel:Update
Wonderful work Fileosoft she's amazing!
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