This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
the textures look amazing great job as well as the ship ONE OF MY Faviorts so far
DO WANT.
I've always loved the Omega. It is, realistically, a really bad design in that nobody in their right mind would build a space ship with a rotating section like that (it's assymetric, no counter rotation, etc.)
BUT IT'S JUST SO DAMN BEAUTIFUL, and that model really does it justice.
Thanks, but still just a third almost finished! My favourite ship ... have been waiting to see/play it in Sins for over a year ... we are almost there!
Model is by Koobalt ... and yes it's beautiful!
UPDATE: OMEGA WIP4
To me both the meshes and the textures make a model, so equal kudos to both!
You are right but SteinerX was already a master in 2D... Koobalt was almost a newbies to 3D a few weeks ago... he have surprise me a lot! He learn fast and he made good work...
What he can make now after a few week of guidance is equal to what i have need learn in one year of time...
But what really make these model great are the good communication and collaboration between the member of these team... in fact, they are a REAL team... and i am really happy to be a guest in a so good team...
Come on! Don't underestimate yourself Fileosoft! You are a member of the team. You might not be modelling anymore (still hope you get better soon and can finish the sharlin) but you are more than helpful to us all.
Work on the omega continues. I won't have time tomorrow, but the weekend has lots of hours for the mod
hey guys just a request all minibari prices need to be cut by at least 25%. and damage to all ships needs to be turned way down. its not possible to balance a mod with firepower in that range or with prices that high
hmm some reason ive been getting alot of mini dumps on both earthforce and mimbari not sure why .. only been happing since we upgraded the mod to Entrenchment 1.041 any 1 else having problems ?
If you play federation and build explorer you will get mini dumps,
if you play minbari against federation, you will get mini dumps because the AI always try to build explorer
if you make the AI player as Schadow you will get mini dumps, schadow is only for testing and only for human player.
I play fed vs minbari, and i don't build explorer or i play minabi vs minbari, or schadow vs minbari
Yes, those problems (except the no Shadow as AI part) will be fixed in the next version. As for balancing, thanks for the input, but balancing will take place once the mod reaches maturity.
This looks beutiful and to everyone who have taken it upon themselves to put their time and hard effort into this I want to say from the bottem of my heart, thank you. B5 is the best Sci-Fi show out there, and having the chance to play in the B5 universe is something I'm really looking forward to.
I will definetly be watching this and I will be sure to download it when you hit Beta. (Or late Alpha). All my best wishes and all my support are with you guys.
Hold the line,
~DR
You're every much a part of this team ... a valuable one at that!
Thanks for your kind words ... much appreciated! We'll "Hold the line!"
Never start a mod, but always finish it
Thanks Tobi for the Struts(with the darker background+) makes a big difference! Added details centre mid section (with red lights) and above/below that ... removed the semi-trans. areas, too.
Spotlights:
EA Omega WIP:
Holding the line ...
Still lot more work to go on the Omega before it's finished!
THANK YOU TOBIWAHN FOR GETTING HER INGAME(and the modifications/additions)! And Koobalt for the wonderful model!
looks good , is there a new download out yet that has it in there or is it coming soon ? just wondering
As I'm Ill at the moment (common cold with fever) I won't be releasing anything this week I suppose. Sorry. Hopefully next week.
So, need to go back to bed!
Get well soon!
LIGHTING EFFECTS: Spotlights on the ship name/EA symbol & red hanger area
LIGHTING EFFECTS: Engine glow
LIGHTING EFFECTS: Close-up detail
WIP lighting tex.
EA Explorer (main section) model by Koobalt
Update: Additions by Tobiwahn: Light emitters hanger/sides
That Omega is AWESOME!!! Great Job!
Have you guys created any models for the Narn, Centauri, Vorlon or are you concentrating everything into finishing the Humans first? I did notice that one Centauri ship a few pages ago but, was wondering if there were any others?
Humans and Minbari is what they are focusing on currently from what I know. As far as Centari are concerned there is only one ship done so far
Problem is that SteinerX is a wonderfull texturer but he is alone... and we have a lot of modeler...
Almost all human ship are done ( modeling )... Minbari are being redesign ( by example, for the Sharlin : poly reduction from 40k to +-12k )... Vorlon are a work in progress... have done around 50% of the first one ship ... have basic model ( 1-2k tri ) for almost any B5 ship...
So, any people good at texturing is welcome to help SteinerX...
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