This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
And what should build the capital factory, but the module constructor?
Going to get an inspirational watch of B5 for the research facilities Nice weekend everybody!
I do, a lot indeed. I'll make a download for you soon. If you would adjust the size of the meshes to your liking and send them back, I'll adjust the effects according to the final sizes.
TobiWahn_Kenobi, I've mailed you a *huge* update
Because I just could not resist.
The model is already nice, and there's so much more to do. Also, your download link is not public, so I can't see what you mean.
nice one, thanks. But I fear we will never go into that much detail with our models. There are so many one screen that we have to choose to spend our polygon budget wisely. And also there are ram limits that are quite severe.
damn you are on a roll
BTW, someone found a Crash reason in SOTYR:
It seems there is a crash when the "Mad Vasari Titan" event occurs. Forgot to turn off random events, and had an unpleasant surprise!
wahoo finally got in
Fuck, left the SOTYR Team on moddb by accident. Damn iPad. No way to post updates now. Requested they fix my mistake, might take a while…
Oh no. I've checked, but I can't add members
Just checked I don't have a current Moddb account...can't help in this instance.
Oh dear lol... Yeah I can't add you back in either...
Presumably you've been speaking directly with a admin there when you retook control of the mod pages so have you messaged that person? Probably much quicker that any official request system or forum thread.
If there's any troubles I can try messaging the admin that helped me in the past to help you.
While it makes pefect sense not giving me member management access I've recommend that when you get back in you share member management with one of your long time trusted dev team members as a backup.
Also it's bad timing as some guy messaged the dev team asking for permission for something. I've manually added you to the conversation so you should be able to see his message in your inbox now.
I've also done a pass on the old defunct page making it much more obvious that it is not the official page with a link to the correct official page. I've edited the summary, posted replies to all fan comments, edited the image descriptions and their top comments.
Btw a trick to stop that annoying link address shortening to a simple moddb.com there (resulting in people missing or misunderstanding the link you posted) is to remove the https:// from the address so it just starts at the www . This seems to stop that annoying autoformatting. You can see I've used this trick throughout my redirect posts on the defunct page.
Im back! Finally. Made Hael-Sose another leader with member management rights. Justs in case 😁
thanks Blake00 for the hint and your contributions!!
Almost done with the Thentus corvette and Ja'dul station.
The Narn Ja'dul station and the Thentus corvette
Now if only we could bootstrap a better AI...maybe threw in a wheelbarrow and a Doom Cloak, then we'd have something!
Love 'em. Looks like AO is missing
Well hello guys, I'm Vexzus Dragon. I don't know you and you don't know me, but I do know about younger races and have followed its development for many years. I do not pretend I know much nor be much use I'm learning but for me. I only come by to say hello and state who I am. I believe I would like to try to balance the races to be more playable and see what you might think. Hopefully I might help in little ways but I am asking first. I have tried all species and noticed some things, I would like to help, but I will leave that to you weather you accept it or not to have a little feed back. Good luck guys either way, its a great mod with such potential I truly hope you finish it, I believe it has as much potential as ARMADA 3, I do enjoy it. Probably check back in a few days.
Vexzus Dragon
Vexzus,
Greetings. From the beginning the races weren't designed to be balanced. The Narn are the hardest faction to play and the Minbari the easiest. We significantly handicapped the Vorlon and Shadow (perhaps too much) otherwise they win with any game they are in. The AI just isn't smart enough to consistently turtle those two factions.
Comments are always welcome.
In the cannon you would be right, but as they develop as races I can't say that would be entirely true. Depending if is time specific I would agree. Never the less I think they can be balanced for game play and still hold true to they way it was designed in the series.
I have tinkered a little for my own learning in coding which I do not profess to know anything much. The vorlons seem to have two major issues, The titan vorlon ship is in my opinion too big weather in the cannon or not you can't seem to get the mechanics to move the ship fluidly which I have played around with all the capital ships and well touching up it a tiny bit they look great in how they move. especially the shadows and vorlons, just my opinion. The other issue with the vorlons is one has a double jump ability and no colonize ability which renders the vorlons inert granted I couldn't find the colonize ability on any ship but I have probably over looked it and that I can admit. I tried and found having one capital ship with colonize ability makes massive wonders, granted I changed the economy specs to be able to play the first species but I think the way to balance it is to make the repair rate of shadows and vorlon have a higher repair rate with no shields and change their armor to stronger than normal, but its just an idea. I think honest the best looking feature in the game is the shadow cloud, but it does drop out and seems to have major issues in traveling. I believe the greatest ability you could put in weather hard coded or a trigger ability would be to drain shields and life force with in the cloud. I hope I am not over stepping my boundaries while the AI is to dumb to recognize how to use the shadows and vorlons I have no doubt players would more than enjoy it.
I have may other thoughts, but I don't want to push my opinions or offend so I will see what you think, if you want more comments I have a lot more and some ideas that may be useful, but I will avoid the tech system because for me its the hardest I have ever encountered, its not even close, so I will avoid my opinion for respect for your work.
The autocast for the capital ships is a major AI issue, both the Shadow and the Vorlons have frigate colonization. The Vorlons and the late game Minbari are the only races with shields, everyone has armor to a greater or lesser degree.
Oh it's there. But you don't see it I guess? I'll see if I can make stronger ones.
Meanwhile, I've been working on the Th'Nor. I fear it needs to be upgraded to a capital (carrier?) due to the poly count.
Preview:
HI. I dont speak english, but i love babylon 5. I cant help you make 3d models, maybe i get you some ideas........
Oh it's there. But you don't see it I guess? I'll see if I can make stronger ones.Meanwhile, I've been working on the Th'Nor. I fear it needs to be upgraded to a capital (carrier?) due to the poly count.Preview:
Looks awesome. (Bin absent for a while, sorry). As for poly count - how many? All carriers have more poly's so that might be ok. But remember, the T'Loth is 2 T'Nor + middle section, so think about how to do that while not using too many polys
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