This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
watching Season 3 again at the moment
I heard HBO Max is streaming a remastered/upscaled B5.
did you get the moddb invite?
VPN, used them extensively when we were in Italy.
Got mine and accepted.
Yeah I really need to get my hands on the remastered version too. Looks cool!
[quote who="Blake00" reply="5306" id="3801184"]Got mine and accepted. Yeah I really need to get my hands on the remastered version too. Looks cool!
gave you extensive rights (all except member management for now )
had a look at your personal site - nice retro feeling. You really did lots of stuff.
also remastered really looks nice
Yes I made an account and now I've joined the company
Btw as a sad note, Mira Furlan (Delenn) has passed. Rest in peace!
The blues and greens really pop in the remastered version.
The Narn Var'Nic, siege vessel.
hell yeah!
when will you publish those models? If they are avail as mesh files I could upload as intermediary update 😊
The irregular arrow head has a nice shark tooth appearance.
Thanks! I just noticed the bump no longer matches the painting; I've been trying to get the best PBR setting for the Narn and now they at least match again. I have sent you the mesh and textures of my latest attempt, would you like a try?
Once I/we have the proper setting, I'll update the others then for intermediary update
Cheers mate, nah that makes perfect sense setting my rights that way. I'm new to this project and I didn't volunteer to manage project members anyway so good work.
I'm a weeee bit busy at the moment with my own modding projects but I'll see about setting some time in the near future to do up your pages a bit if you're not already doing it. Like I said before the unwanted duplicate one should be essentially 'covered' in redirect links to the proper page, but maybe still have some nice screenshots on it to make fans actually want to click the redirect link lol.
Also I trhink I forgot to answer an earlier comment about helping out with pixel art on buttons and icons etc. That probably is in my skill range as I've certainly done plenty of thumbs and icons for things in my Civ2 mods over the last few years. However I must finish and release all my projects before I volunteer on any new projects. Hopefully will be all sorted over the next 3 months but we shall see as there's still much to do!
Ahh thanks for visiting my retro gaming site. It's not in its best form as sadly like 90% of my image links have stopped working thanks to Photobucket switching from free to a paid membership model. So at some point I'm going to need to switch hosting over to imgur and redo all my image links.. thousands of them urgh lol. Fortunately I store all my thumbnails locally so at least the site still looks fine but it's a damn shame that when someone sees something they like they can't expand any screenshots!
Updated SOTYR to 0.50 full install and uploaded it to ModDB. Including Hael-Sose's VarNic. Please test the install if you have time to see if everything works for you. My Sins install went totally funky today, had to do a complete reinstall, wipe my settings and praise the Vorlons because even unmodded Sins was really weird.
Thanks guys!
You were too early I haven't updated the other Narn vessels with the new textures... I foresee a new update coming very soon haha
btw here's a Narn frigate factory
Hello! I am a longtime fan of your mod and thank you very much for your work. I would like to know if there are any plans for a small remodeling of the cruiser G'Qwan - in particular, the mixing of gun ports in the area of the weapon fusion core?https://drive.google.com/file/d/1elO4nXtYRZoMlFcBD5URC2eNa0HCHkAk/view?usp=sharing
You were too early I haven't updated the other Narn vessels with the new textures... I foresee a new update coming very soon hahabtw here's a Narn frigate factory
O M G! I love it!! You also have a lot of vorlon files that would need publishing if I remember correctly
Published 0.50.1 patch because I had some files missing and that would crash sins.
not sure what tha google drive link should do. I do not and never will have a google account
And no, no remodeling planned at the moment (except if some itch starts to scratch Hael-Sose).
I do, a lot indeed. I'll make a download for you soon. If you would adjust the size of the meshes to your liking and send them back, I'll adjust the effects according to the final sizes.
The model is already nice, and there's so much more to do. Also, your download link is not public, so I can't see what you mean.
https://disk.yandex.ru/i/tKuQ08FE7W-M8g https://disk.yandex.ru/i/9GV0qcPk0PV1_A
Meanwhile, Narn capital ships are now build in a brand new factory. I have to make new build effects for this, so don't mind the stock psi effect for now.
Wow! I LOVE b5 source books! I have a couple of them, but this one I haven't seen before. Thanks you, I'll be reading it from cover to cover.
The models in the game have limits on how much detail we can put into them; we are limited by the (old) engine on how much polygons we can use. Also, there's the texture space. I've seen hugely detailed versions of b5 ships online, that we simply cannot use.
Perhaps as a flag ship, the more extended G'Quan is an option, since there's only 1 flagship.
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