This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
XSI works fine again after degrading graphical drivers.
@Darvroth; more bow-like example (ingame) for the Tigara : http://i58.tinypic.com/ff3djk.png
Really like the general shape but I think it needs to get more organic or fluid. Texture looks nice as well!
Oh, because of personal life changes I will probably not be able to work on the mod till March, sorry folks.
Sorry to hear, hope you are well.
more or less, thanks.
Take all the time you need life takes priority over a hobby. Hope things work out for you as well as they can.
My remote post has even worse connectivity than I thought relegating me to infrequent trips to the nearest civilization. I'm working on an extensive rebalance effort and corrections in the tech trees of all races. I should have that done about the time you are ready to ingest it...
You might try rounding the long edges a bit, that may provided the softening TobiWahn mentioned.
How about this version? I'll texture if acceptable, since it's so much work
Love that version. How many polygons?
I'm still in the process of restructuring my entire life and not that well at the moment. I hope to continue work on this mod in about 2 weeks, depending on how I get on with my life. Thanks for still being here.
if you do feel the urge to support me or just like the app I'm now linking to, buy it or post about it on facebook or wherever you like or tell your friend, thank you
CamDuel - the iPhone Duelling App
https://itunes.apple.com/app/camduel/id963588971?mt=8
Only 9754, for a slightly adjusted version. I'm trying some texturing with ambient occlusion now, thanks for the tips in the PM.
Please take your time to organize and get well, we can wait.
Grats on the mobile app by the way, very device-fit idea, I'll try it out at the office friday
Thanks! Hope you like it. An update to the app store was submitted today to address a few problems. Oh, and help texts can be enabled in the iPhone settings under CamDuel
A painted and ao'd version
http://i61.tinypic.com/ojmdxg.png
fuck yeah! Looks awesome
@Darvroth
You mentioned 3 different space stations for the Minbari. I'm working on that; perhaps the example on previous pages could be the Religious one. Are there any thoughts (from ability point of view) that those caste-specific stations should do that I can take into account?
For the regular military/science stations (much more numerous ingame so lower poly count) I was thinking of two similar but distinctive models in line with the culture centre (too lazy to make screenshot ingame, so here's a link that resembles the ingame culture centre http://www.love-from-russia.be/Minbari_culture_station.jpg).
A few (probably obvious) suggestions for upgrades of caste-variants of Minbari space stations.
All start off with same hull & weapon stats and have the one common upgrade:
'Endurance' - Additional hull points
Religious :
'Sanctum' - equiv of Advent's "Evangelization Nodes", generates culture,
'Loyalty' - +ve allegiance increase
Worker :
'Restore' - Recharge ship/structure AM
'Rebuild' - Repair ship/structure
'Resource' - level 1 Trade Port, level 2 refinery
Warrior:
Weapon upgrades
Stealth
Hangar facilities
Civilian lab: alternating fins of different width, maybe the larger ones curving inwards at the equator to form a notch.
Military lab: alternative fins of different height.
@NewHorizons
Hi there! Thanks for your feedback. Darvroth may very well have use for your suggestions, they seem logical indeed.
For the Civ/Mil orbital stations, I've completed a civ version. For the military one I'll see what I can do with various height fins, sounds like fun. Thanks!
I models look good. The Minbari stations are complete and look om paper largely as suggested. Im just about done with the latest round of edits and balance. Tobi should be ready when you come up for air. I return to civilization in a week and will provide longer posts then. Typing by phone is a pain, forum doesn't really make it easy.
Hael-sose I reread your comments to me and off the following:
Worker station masses 35k units and has large ship building facilities.
Warrior station masses 28k units and has 4 tiers of weapons and facilities for up to 50 flights of fighters.
Religious station masses 9800 units or about 2/3 of a Sharlin. With 2 weapon tiers and limited flights.
Hope this helps.
Hael-sose invert the military research among any other changes. This should help make for a distinctive difference between the two. Civilian points up military points down.
Ran into a new bug that locked up the game without actually inducing a mini dump:
Slot ACTION_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT1 can't be setup over ACTION_CAPITALSHIP_ABILITY_2.
Unfortunately all 6 races were in play. My best guess is it relates to the Vorlon planet shield generator which is a capital ship ability. Any help cracking this bug would be awesome.
I'll document it more fully when I have more consistent Internet access.
I'll keep it in mind. I found something on the internet: http://media.moddb.com/images/mods/1/12/11276/ss00028.2.jpg
Is that something for, like, warrior caste station?
Yes that's more or less what I had planned. I'll work on it on my modeling days
Military tech orbital, inverted wings and more bulky than the Civilian tech version.
Wow, that is a sharp looking station.
How is the prototyping going for the Minbari Stations? For the link you provided, I think that might make a better Worker caste station. The two internal voids could be fronted with small fins to make it more obvious that they are ship bays. You'd have to play with the sizing to ensure the largest "frigate" will fit. Thoughts?
Brilliant idea. I'll adapt the design. The long sideway things are also more in line with the civilian tech centre, so that workshop out fine. I'm thinking of deleting the centre 'egg' and use the stema as scaffolding.
I'll find something different for the warrior caste model, and see if I can fIND synergy with the military tech station.
Oh but I do resent autocorrection greatly, not a very mobile friendly site
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