This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
TobiWahn,
Sent you a commit that should address all the known issues with the StarBases among other balance efforts and additional tweaks to the tech trees to account for observed AI behavior.
Thanks, will import it in the next two days and post screenshots of the newest model once done. Sorry for my absence
Like swatting flies...
Good to see you again. Love the titan. How to scale such a thing without having it take up half the gravity well
Size matters. And it is only as big as a planet, so it fits the gravwell
Wonderful artwork!! Keep up the good work also Tobiwahn im really looking forward to this mod.
galaxy tab s 10.5 hülle
Sent you a hotfix that should finally fix all the SB issues. Request upload for testing.
I'll be taking a holiday over the holiday's and then my employer is sending me to a remote location to develop a project. I'll be intermittent for the next several months as a result but will keep in touch as I can. Provided I find some time, what is the current priority of tasks given my lack of modeling skills? I can continue course balancing and do further refinement of the tech trees but they are all playable. Standing by for feedback.
How about this one? Still a concept though. The ship must fly in space but also in a planets atmosphere, so I mixed wings with the space propulsion things. Also, I've found that sphere's are generally associated with colony vessels so there they are
Perhaps an oval where the two spheres are? The proposed model looks odd.
Probably
What about sketch 2?
I'm impressed, that is a much more attractive model.
Looks much better. If you can now get that basic shapes to organically meld into each other, that would be perfect (while keeping polycount low of course )
That's for after the holidays! Merry Christmas!
A vorlon? Now that resolves some mysteries
merry christmas everyone
Beautiful. My fav thing from B5. Will it kill planets too?
hi timmaigh! Glad to see you're still around And well. It should kill planets, though the how is as yet undecided me thinks. To bad we can't use the sttc mechanic
Hi Tobi and thank you. Its equally good to see you are still working on this, i admire your persistence and determination.
Merry Christmas to you and anyone reading this as well.
Looking forward to see that planetkiller in action.
New take on the colony vessel, which is supposed to drop off colonization pods which it carries, and must be able to enter a planet's atmosphere.
Also, a try on the assault cruiser that's still missing.
Like the colony ship but can the hull dimples be more like fish scales and still meet your need for hull curvature?
Assault cruiser proposal looks very Centauri like. Suggest adding something after/before the bow shaped structure and emphasize that the ship looks like a taught bow. A bit of a departure from the fish motif but I like the historical analogy of the assault cruiser looking like a taught bow that can reign death from above, a literal archer from the heavens.
My CPU fan stopped working, after tearing apart the computer, found the fan was literally dirt bound. Once cleaned, it works like a champ. Cost effective repair.
Not sure what you mean with the hull dimples; do you mean the ribs between the front and aft wings? I can make them layed in, instead of protruded, more like the regular Minbari models.
I'll see if I can make the guns (or replace with one big gun) come from an opening in the mid of the armored "bow", like an arrow The main idea behind the "bow" was, that it completely shields the ship at the front, so it can reach the planet while under attack. But I like the bow analogy so I'll try to expand on that.
Use a pc vacuum cleaner every now and then haha.
On a similar note, I've noticed my XSI Modtool crashing when I click on a mesh. Don't know why this happens all of the sudden.. Does anyone else have this problem?
Use a pc vacuum cleaner every now and then haha.On a similar note, I've noticed my XSI Modtool crashing when I click on a mesh. Don't know why this happens all of the sudden.. Does anyone else have this problem?
crash might be a problem with a video card driver. I had this with my Radeon 5870 once and needed to use an older openGL driver dl.
Thanks for the tip, I will try it this weekend. Though it would be a shame if I have to keep installing old drivers every time I use XSI
For me only the atioglxx.dll needed to be replaced
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