This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Thanks. Difficult to say without looking at the actual files, but it appears based on the models they are showing that the mod team independently produced their art work. The engine constrains what can be done under the hood so certainly similarities would expected even if development were independent. There are some unique features to our mod that would be evident if replicated, difficult to say off static screen shots alone.
Killing me! Walking away from project till I'm less tired and thinking more clearly.
Hang in there, Darvroth! It's too hot to sit behind tour computer anyway
This mod was trying to take our models, I forced them to abandon that idea. Might have some old screenshots using one of our models, not sure, but webjosan didn't publish any of our files AFAIK. Also, the mod now seems dead, was to much effort for him I guess.
EDIT:
Took a closer look. Most models seems to be coming from other sources, not sure about a vorlon model (heavy cruiser), but that will be easy to see once he releases something. In the meantime we should give him the benefit of the doubt that he respects our request not to use our content.
Why? Life is fun. World Cup is about to start! Enjoy
In order:
Getting old sucks. Edit: But that beats the alternative.
Yes, yes it is.
Yeah!
I shall.
Great to have you back. Almost finished with the Minbari Workers Caste Station. Edit: And require abilities, research path and connections. Next - Religions Caste Station!
Minbari Religious Caste Station with associated abilities, researching pathing, etc is complete. Now to revamp the Minbari Military Outpost.
@Darvroth : Narn T'Rakk and T'Loth nearing completion. Suggestion for JaStat ready. I've sent you a link in PM.
It could be worse
yes, mostly back. Work is keeping me occupied and I have a hard time getting the Primus UV done. Vorlons, with their organic nature are so much more easy and pleasant to UV. Still, progress is being made. As for the pirates - I'd rather not open another area of work and possible instabilities before having a stable rebellions build.
wonderful! Keep it up.
Thanks to you all.
The T'Rakk looks very good! The bridge on perched on the centerline ridge is masterful.
The T'Loth is also a nice looking model.
The JaStat also is sharp. I have one recommendation. Where the bridge on the T'Rakk would be place a (curved if possible) bridge section to connect one T'Rakk wing to the next. This will serve as a structural support and also as a means for personnel to traverse between the blade sections without having to go to the core first. Thoughts?
If you also wish to tackle the JaDul as growth work (honestly what project doesn't have growth work?) then enclosing from the bridge(ing) sections between blades to the core with a dome like structure that blends with the wing blades would also be greatly appreciated addition.
Is it possible to add models in game even if the UV application hasn't been done? That way the backlog of models could be seen and would only improve as time went on. One can hope that an additional volunteer will step up to aid with the art work. We still have so much 2D work to do as well.
Yes, but I never wanted that. I have the desire to only include finished models. However long that might take
So mote it be.
Primus UV segmentation is finished, next up optimisation and layout. Then texturing and bringing it ingame. Question is, do I stay true to the show and have a greyish texture or do I use the more standard purple/gold theme?
Well, the available images show some variation...my vote would be closer to this:
Flat areas (including fins) are purple with gold Imperial/House markings and the built up areas are grey. That still leaves a lot to interpretation. I imagine the markings would vary a bit ship to ship sort of like the CAG markings for a contemporary fighter squadron/wing:
hmmm.
Looks more pink than purple to me, albeit very faint. Very greyish overall. Not sure I like it, but that is how the series shows them. the second is a bit more purple though
This segment at 4:21 and again at 4:45-4:47 has a well lit shot of one wing, purple with gold markings: http://www.youtube.com/watch?v=fDhF9sxDm7E&list=PLAb_97psF0Z7FzLm6BQAxSyhpcWLeFCwE
Thanks for the, link. Must get out my DVD and watch in HD
I noticed it also depends a bit on the lighting, how the color comes out. At the start, it seemed more purple, which I prefer since it's more in line with the other models.
Meanwhile..
Narn T'Rakk model, with placeholder texture:
And a version of the Jastat base, with placeholder textures.
Excellent!
Models of Narn vessels T'loth and Sho'kar also done, working on placeholder textures for preview.
TobiWahn,
Completed the Warrior Caste Station and e-mailed you a commit with all three Minbari stations, both Narn stations and various other minor adjustments.
Wonderful, like em. Thanks a lot.
Sent you a mail. Thanks so much. Will try to add the changes to the repository this weekend.
I'm still working on the Primus, takes some time, and Worldcup does take its toll as well. Hope you are all fine.
Tobias
Great, actually, seeing how the Dutch team is doing
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