This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
I suspect passive uses of Flag ships is a survival mechanism due to the victory condition. The AI does not completely ignore statCountType as is uses that as part of the calculus for what to add to the build cue, but since the flag ship is a singular ship, in this instance it is likely ignored.
We have noticed the rather annoying prioritization of capital ships and have had to use a variety of abilities to reduce this. A short term taunt like ability on a frigate is effective at prolonging capital ship life.
Hi guys 'n gals,
UV of the raider carrier is completed. Next up is texturing, then uv and texture for Thoumsins Zephyr fighter.
Good. When can the next internal build be posted? As eager as I am to see a revamped raider force I'm more eager to ensure there are no unintended bugs or AI behavior issues with all the new abilities, resolved research linkages and such. I've tested but...the bigger the test pool the better.
All,
If the next internal build is stable (lots and lots of changes) we will, (after 5 years) declare beta once the following are met:
- All victory conditions are supported (as of Rebellion 1.5)
- All titan and capital ship abilities are functional
- All major entity scripting are functional (ships, planet orbitals, planet modifiers, etc)
- No minidumps
There are still over 80 models to add, the star bases and planets require overhaul, the tech trees of several races still need to be upgraded or reviewed, UI 2D art, and most of the visual and audio effects are still missing...
If there is talent out there looking to help, please contact TobiWahn.
Thanks again Darvroth for keeping our fellow followers updated!
I'd like to contribute. Just started modelling but it's lots of fun. I've send some ingame images on my work on the Vorlon ships in a private message. If anything, you can use them as placeholders instead
Hael-sose,
TobiWahn will have to get with you on the polygon counts for the various model sizes and some other helpful tricks for successful imports into the SoaSE engine.
Okay any advice is surely welcome.
As written in the PM:
WOW.
First, thanks. Second, I love the models.
Just saw the screenshots, they are really awesome. Looking forward to inspecting the models/textures. Thanks!
Look forward to what has been proposed once it is past the UV optimization stage.
Now some pictures
Nice one!
As promised, some Vorlon ships. As you can see, still need some work on textures/UV but we'll get there. More models on the make.
Raiders beware and Vorlon, it's what's for breakfast!
Raider carrier looks good too.
Thanks
That particular cruiser is meant to be the Vorlon Envoy ship. Envoy ships are always a bit flamboyant haha.
Hi, I once ask a modding. Is it possible by Ability or buff a weapons bench (front, back, etc.) or weapon (Weapon-0, -1) to disable?
JB
JB,
It is possible to disable weapons on a target ship or group of ships. There are also several functions within the buffs that impact weapons that can be tweaked in such a way a type of weapon can be rendered useless. I've not seen where a single bank or facing can be disabled unless there is only one weapon type on that facing. Does that help?
PhysicalDamageAsDamageTarget needs to be added as a Buff option in the DB.
Thanks, added the following missing BoolEntityModifierTypes:
PhysicalDamageAsDamageTargetAntimatterRestorationCultureSpreadModifierHullPointRestorationPlanetTaxRateShieldPointRestoration
Will be in the next DB version
Getting excited with all of these new Vorlon ship models!
Will we see the Abassador's ship?
I sure hope so! It should be the Vorlon transport
New version of the Vorlon Lifegiver (colony type) on the left in image below:(and @boshimi336, transport is in lower right corner)
Awesome looking models.
TobiWahn,
Sent you another commit. Will stand by till latest DB version is posted then will resume finishing the capital ship abilities. Believe it or not I'm down to less than a dozen. Vorlon, Shadow, Minbari, Centauri are complete, EA has two remaining, the remainder are missing Narn abilities. Woot!
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