This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Import of entity files is not possible. I've had it for a few filetypes at first (fighters, frigates and Capitalships) but it was never really feasible. So entries have to be added by hand.
Agree. And glad to have you back.
not sure this is really possible.
That would be an explanation I'd be happy using IF we can get beam pulses to work.
Multiple hardpoints per gun + pointstaggerdelay or burst settings should do the trick unless I am misunderstanding the suggestion.
Thanks TobiWahn, good to see you recovered from your illness.
While watching the series again it was interesting to see the 1993 copyright date on B5 - yes it'll be 20 years old this year, crikey!
Unfortunately, CygWin's curl & git don't yet work on Windows 8 (looks like the OpenSSL libs fail to load). What git utils do you use?
Edit: Fixed by creating a short-cut to C:\cygwin\bin\bash.exe --login -o vi
Perfect! Yes, the illness. I've been to the Cebit from 7.3 to 8.3 and while the plane was landing my head suddenly felt like being penetrated by a knife. Seems like my sinusitis is still there. Well, I'm having a CT soon so I will see what this is all about. Damn.
Other than that I have to say Cebit was fantastic. I saw Ultimaker in action and I'm now eager to save up enough to buy myself a 3d printer this year. Still not sure if resin or PLA/ABS printer. I've even met the co-founder of 1-2-3-people.com, nice guy it seems. Gave some good advise concerning my sinusitis after we landed.
So hope you all enjoyed your weekend. Coming week I will be in Portugal so now work next weekend either, but after that I should get it going again (I've already got a concept for an extended version of my DB to allow editing and submitting of changes by others - notably Darvroth)
All the best
Tobias
Hope you feel better and can't wait.
Just tried to play a multi player Rebellion game with my son and ran into "Sync Error detected between _____:0 and ______:1 at tick 300" where _____ were our log in names. This error was seen on LAN and internet play. Both games continued independently after the sync error which occured shortly after launch and before a minute had elapsed.
Anyone seen before?
Damn, I really had hoped sync errors were a thing of the past. I'm having the CT today, so hopefully this is all behind me soon.
Good luck, I hope they find nothing as finding something is usually bad.
I'll get the diagnosis tomorrow, so then I will know.
Is the rebellion release out already?
(Since Davroth tried a multi game...)
If it's not listed in the OP then it isn't available to the public just yet. It's still in closed testing with a lot of work to do is my understanding.
If TobiWahn remains in good health maybe as early as 2 months. Really depends on the extent of the tech tree rewrites. Every race requires some level of update, Minbari and EA require a complete rewrite. Also there are several new or improved elements Rebellion offers that must be incorporated and tested. The MP test didn't actually go well so there are still issues with the upgrade to Rebellion to overcome.
We are however always soliciting willing talent... See TobiWahn for the application
Edit: the edit button is back! That didn't take long...
CT brought no real news, sinusitis it is, and I have to take medication for 4 weeks and hope it helps. Bugger.
When dealing with illnesses though, no news means good news. I'm glad it isn't something more serious.
Indeed, I'm glad the scan was clear. I hope the meds help out.
Ditto! Illness is no fun. Hope the recovery is swift and sure.
Was my guesstimate off the mark? With a deadline it might push us closer to greatness, or at least the next release...
Thanks! No, the guesstimate is not off the mark. I'm going to Lisbon today and will start on the cooperation side of the DB next weekend. As soon as this is finished it will be a lot easier for us to update stuff (since you can easily submit changes and I just need to review the submit description and click on accept).
Have a nice week(end) to all of you.
NewHorizon's,
Since we have the place to ourselves for a week (nod to the lurkers) what is your next focus? I'm still tweaking additions/revisions for the tech factions but have been thinking... The weapon effects in Rebellion are a bit splashy for my taste have you had any luck revising colors or scaling up or down an on screen effects? I've dabbled but to no real effect. Punt.
I've not looked those yet - weapon effects, weapon effects, hhmmm. If I were a weapon effect which entity would I be?
Currently I'm finishing off the 'Flank Speed' ability for the Omega which I managed to salvage from my old machine.
Regarding the EA's tech tree, I don't really see the purpose of stand-alone tech 'Trade Tariffs'. It has several negative bonuses but with a +5% tax increase (probably negated by the other effects) but isn't a per-requisite for any other tech.
** goes back to lurking around 'down below' **
Hi All, firstly let me say how much I love this mod, great work on it! I have a quick question though, I believe I have installed the MOD incorrectly as several of the ships still appear as boxes even when I've seen the artwork on here, and the research tree is nearly all just white boxes, not wholely though. Any thoughs on something I may have done wrong?
Thanks in adavance, Bloodhound
Hi Tobias, I saw you were after a 3D printer, might a suggest a cheaper alternative, that is free. it was designed by a lecturer at Bath University in England, and all the parts, Data and upgrades are online. Have a look at this link if you're interested.
http://www.reprap.org/wiki/Main_Page
Bloodhound
Check out this page as well
http://www.reprap.org/wiki/Build_A_RepRap
The mod team hasn't done most of the 2D art work for the SOTYR techs tiles yet so those are white/greyed out...
The ships that haven't had B5 model work yet are either SoaSE placeholders or black cubes. The Rebellion compliant release will change the black cubes to faction color cubes which will help but will still be place holders till the model work is completed.
You may also notice on close observation that some visual/audio effects are incomplete but it is still a work in progress. Thanks for the support and interest.
In my review I focused on canon and Rebellion necessary techs. The initial SOTYR tech conception had the techs on a mix from good to bad with most having a mix of positive and negative benefits. It is likely I did not fully re-purpose this in the suggested rewrite. Bad techs were supposed to always be precursors to some other good tech otherwise there would be no incentive. Many bad effects are timed with the periods of the B5 story arc. If I missed Trade Tariffs, with the above in mind please make a suggested fix on the edit/notes of the ticket.
That data is embedded in the entity files but point elsewhere, I suspect the constant files but I haven't look closely into it. Here is an example from an ability:
effectInfo
effectAttachInfo attachType "Center"
smallEffectName "CapitalAbility_FlakBurstActivate"
largeEffectName "CapitalAbility_FlakBurstActivate"
soundID "EFFECT_FLAKBURST"
Here is a ship weapon example:
WeaponEffects
weaponType "Beam"
burstCount 1
burstDelay 0.000000
muzzleEffectName "Weapon_TechCapitalBeamHeavy_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound ""
hitEffectName "Weapon_TechCapitalBeamHeavy_Hit"
hitHullEffectSounds
hitShieldsEffectSounds
beamEffectSounds
sound "WEAPON_TECHCAPITALBEAMHEAVY_TRAVEL"
beamGlowTextureName "EACapitalBeam_Glow"
beamCoreTextureName "EACapitalBeam_Core"
beamWidth 40
beamGlowColor ffffffff
beamCoreColor ffffffff
beamTilingRate 3
Some names in "" refer to preset effects stored elseware in the build others like beamWidth are variables and have easily adjustable and obvious effects. Some like ffffffff have me at a loss but I suspect refer to some mapping, I suspect color but I haven't found the key yet. With your search algorithms and table making skills I figure that and some assistance from the lurkers might allow us to make some coordinated headway and get the B5 look and feel right. Thoughts?
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