This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
B5 Sharlin Update by Fileosoft/Thoumsin
(from 30/09/09)
Wow! Great model! I wonder how Fileosoft created the central curvaceous part with ribs (sofar without them), i tried it before myself and failed
Anyway it is really not easy model to build so kudos to Fileosoft.
About "Marathon" "advanced" cruiser - very strange ship and difficult for modelling.
About strike craft: types fighters may be more then four - not need add modern "Thunderbolt" on old ship, like "Nova" and "Orestes" and "Saggitarius". And on very modern ship like "Martathon" need maybe "fiction" strike craft. I try says - types craft maybe 6-8 but on choosen ship add not more 2-4. Miscellaneouses fighters group on miscellaneouses ship.
"Orestes" and other pre-Minbari war - "Tiger" and "Nova". Rest Badger and Aurora. And very new - Thunderbolt and ? [need make]. And in research trees may add "upgrade ships hangars " for powerful "Thunderbolts".
thoumsin, as a person that has had some training in art/sculpture/engineering, the requirements for an excellent piece of work is TALENT, experience, knowledge of the tools, knowledge of the material's behavour, suitable(preferably the right) tool(s) for the job and time to do the job to the best of their ability.
you have in my opinion achieved excelence.
harpo
I second that!
EA Aurora by Tobiwahn in next release 0.34
wow those aurora looks great !!
Nice work, SteinerX!
Thanks for the flowers
I hope to release v0.34 soon
@Fileosoft - BTW I hope you don't mind I've used your fins (the ones on the thrusters) as yours were much more beautiful than mine!
Just took the aurora's photos ... the work was done by Tobiwahn (model/textures) ...
... and some nice touches by Fileosoft.
EA Omega by Koobalt WIP
New Release!
Added Content consists of:Starfury AuroraTowboat (EvilTesla-RG)Ability to fight over planets (who has had that idea again? You can hand your thanks to EvilTesla-RG)
And a few other tweaks!
Enjoy!
As for fight over planets I assume you mean the idea where ships drop "armies" to take the planet which causes the planet to take damage over time. Is this the idea you are refering to if so THANK YOU. If not then that is cool too and I will defently be checking out this fight over planet thing.
Yes, this was exactly what you wanted! Just one sideeffect EvilTesla-RG told me about - if you use it on your own planets while at full health, you will loose health!
It has the feature where you can use it on your planets to boost health when low however correct? Also rather than have it take health away if you use it at full health how about this:
If power is used when planet health is full the planet health will be boosted by lets say 100 hp over 30 seocnds (this is example numbers only but would be the same numbers as the restore amount that would occure if the planet has dammage) it will then decrease again back to the max over the cource of 40 seconds durring this time planet population will decrease to support the addational troops and will start to replenish only after they have left.
Also I will finish the first EA beta tree tommorow I will then post the new map out of the ideas. Then we can all look at what to change around and even better names for the items. Right now I am just trying to match the tech to the period. Also note that any ship that is not listed in the tech tree is avalable at tech 0.
The effect of having the pop decrease is not because it is nice, but because it only works that way. But your Idea was nice nevertheless!
Ah I see so it currently does damage to the planet and thus reduces planet population. With that in mind here is another idea (yea you just read that):
It could be made so that if you use it when the planet is at full health it does what you say above as that is the only way for it to work but so that there is actually a reason to do this how about if the planets loyalty increased durring the effect time or something. Think of it like this, your planet is about to be taken over by hostile culture so you send in some troops to "keep them in line" this explains why it damages the planets health and lowers population but hey at least you get to hold onto the system (at any cost lol)
Good idea, will see if EvilTesla-RG thinks it's possible.
EA Omega
EA Nova
EA Explorer
All models by Koobalt, and they are wonderful!
Hmmm I'm sorta wondering about the hyperspace gates... do they act like the Vasari phase gates... or do the ships in themselves... the ones that have open hyperspace ability the ones to use in conjunction with these things?
nevermind... lol I answered my own question
If people are looking for more ship models with usable meshes then Rav's Babylon 5 mod for Galatic Civilizations II has heaps in directX format (UV mapped) and textures. The poly counts are appropriate for Sin's which is good.
It's at , http://b5mod.awardspace.info/readme.php . And can be downloaded at http://b5mod.awardspace.info/news.php .
Thanks! That's very interesting to know!
Zvezdochets: Just wanted to update the model shipyards on the blog ... if you had any nice images of your excellent ships would love to update them!
EvilTesla-RG - Wow! those abilities are GREAT for the B5 Mod! I bet there's a treasure chest of them in your Tri-Pirate Mod!!!
Tobiwahn: Terrific stuff for the PA B5 0.34 mod!
In this time i not work on next model.
About images: only "Oracle" have nice view.
"Thetis-class" cutter {or corvette }
I'm sorry I'm so late to texturing your beauties
But one of yours will be next I promise. Wich one of the Ships would you have included next?
ThetysOracleOrestesHermesTigerfuryOlympus
BTW. I might be missing something Zvezdochets, but have you already sent me the Orestes? I don't seem to have it!
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