This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Bhownzrofl please view above. This is a pre-release version of the mod. Many of the items are place-holder or are not yet implemented.
Ahhhh, reading... One of the most underappreciated gifts of civilisation. Please read the original thread post before posting here, not too much to ask for I hope
Firstly Tobi and the team, Thank you!
its all great! though I'd suggest a couple of things
1) For ships that you have no mesh for atm, use the mesh of a done ship with a slight texture change (like a different name on the side) until you have the meshes, its just a placeholder but has MUCH better look and immersion. I'm currently swapping meshes around on my version to accomplish this. (I can't play multiplayer at uni anyway so no loss for me)
2) Repairing seems to be a bit difficult with the current research setup? I'd suggest following the same logic as the Star trek mod and allowing only the shipyards to repair vessels, this makes more sense strategically also, as repair stations can be a bit spammy and you would think a building that builds ships can repair them also. Strategically placing shipyards so that your fleet can quickly regroup and repair would be a good gameplay dynamic.
Again, Thanks for the great work!
Well, I hadn't had the time to do Ships for all configurations, so I used a cube. Thing is, if the assigned msh doesn't match the hardpoints (weapons, Hangar, abilitites) the dev exe spams error messages. To avoid this I've done the cubes. If I have the time once in a while I might do a more fitting replacement.
Sounds liíke a good idea. Hope I will remember it coming weekend so I might make this happen. I probably will keep the repair station with a much higher repair rate than the factories.
Your praise is very much appreciated
Diar Tobiwahn kenobi,
nice work, really nice work
the little cube desing is a nice easteregg and i ike it:)
that the volcanic planets are very big look, is a bit irritational, and a bad cheating pogram for the ai, because i cant build anything on this planettype...
ein ganz grosses danke für diesen coolen Mod,echt super Arbeit!
Firstly thank you very much, high enjoyable mod as a Babylon 5 fan.Love the Minbari and Narn but I've can't use the bottom part of the Narn Khari military tech tree the Sho Kos cutter is un researchable for me just a heads up to see if anyone else has this issue
0.421 update (needs 0.4202)
http://www.megaupload.com/?d=GN79PAO6
Vorlons and Shadows still not working. But many a fix.
Cheers for the update unfortunately it causes mini dumps I am just replacing the standard files with the updated ones. I guess I ve just made a hash of it,whats the best way to apply the update ? Thanks
I do read, Its just with my version the only changes were the text and opening song. I'm saying everything is missing. I just wanted to know how to get involved in the mod if you're just entering. I don't know the version prerequisites.
Bhownzrofl the newest version, as listed in the OP is PreAlpha 0.4202 Full which is for Diplomacy 1.34 as listed in the OP. There three mirrors for download, pick the one you like.
Also, as has been stated multiple things ARE MISSING in the mod in order to weed out nagging bugs.
Models or lack there of are working as intended until other items are re-implemented without errors.
There are plenty of models, textures, and meshes that need to be created. I'll let one of the mod team answer this particular question.
Hmmm.... works for me but I just packed the changed files. I will test it again with 0.4202 + update and perhaps can recreate the bug then. As for all you brave alpha testers, best would be to enable debug logging and posting a link to the (uploaded somewhere) debug log here so I can analyse the crashes. (I do not know if it works in the normal or the dev only though - can someone clarify on this?)
Well, nicely said. All is clear if you just read the original thread post. I do state which models are in and such. If some of the models that are referred in the original post are missing then post them please.
installed the update, seems to work apart from one major problem...
there's no menus lol. just a blank grey box
good thing is though you can navigate with arrow keys and enter, as long as you know where the buttons are that you want.
Damn, how's that happening? I had a case where I couldn't see the Artifacts cause another picture was overlaying it. Went away after a restart though.
not sure what's causing it. but it's every box that has buttons/info. not sure if it's a known problem for you guys.
all research trees are grey boxes,along with artifacts and fleet upgrades. (you can hover over them to see what they do and play it that way)
the only ones that seem to work for me are in-game units (Ships,buildings and ship powers).
yes, the research items are all blank boxes as long as we have no icons made for them! So for now the only ones with icons are ships and Jumpgates and some planetmodules (EA)
For those having minidumps with 0.4202 + 0.421
http://www.megaupload.com/?d=HXE0IK1O
Patch to 0.4211 (4 missing entity files)
Thanks Tobi no more mini dumping cheers
works well thanks... I wish you all a happy new year
NOVA Dreadnought, now in 0.422. Get it while it's hot! And happy new year!
Thanks Tobi, I ll be looking forward to further editions. The rotating sections on the EA ships are epic
link is broke/unavailable mate
Works for me, must be Megaupload problems. Though there is no longer a need for it, download 0.422
http://www.gamefront.com/files/21140603/b5-sotyr+0.422.rar
Awesome ship there.
Ill start by saying love the mod.
I love b5 avery game i have that has a b5 mod i have played i even helped with the civ 4 bts B5 mod.
This may have been sorted but i can not spent the next 2 days r so lol looking over every post.
the picture set is blank on mine is this ment to be like that or not ?
Edit: Was think it may be being worked on ?
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