This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers.
Babylon 5 - Sins of the Younger Races
Disclaimer:The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, as long as it does not violate the laws of the state/country you live in. This disclaimer must always be distributed with the mod. For other used please contact me personally.
Thanks to the TEAM:2D Artist: Tobias Liebhart (TobiWahn_Kenobi), SteinerXBughunters: Rob Cummings, cybertx, Darvroth, Peter1x9, ZombiesRus5Coders: Ronie Albesa (zRazor), Rob Cummings (NewHorizons), Davroth, EvilTesla-RG, Rodney Jenkings (HotRod), Tobias Liebhart, ZvezdochetsModel Templates: Amras-Arfeiniel, James Newman (Firehawk)Modelers: Ronie Albesa, Amras-Arfeiniel, Fileosoft, Johan Klaver, Koobalt, Tobias Liebhart, Stefan May, Timmaigh, Pauli Valkeejärvi (Hawkwall), ZvezdochetsMusician: Pauli ValkeejärviResearch: Rob Cummings, Darvroth, Rodney JenkinsPR: Darvroth, SteinerXSounds: Rob Cummings, Pauli Valkeejärvi, ZvezdochetsTexturers: Tobias Liebhart, SteinerX, TFL_BigBangTheory, Timmaigh, Pauli Valkeejärvi, ZombiesRus5Moderation: Blake00
Additional support: boshimi336, Lavo_2, myfist0, Gürol Salk (Geopard)And toMysticAngel for the Automated Fighter docking abilityThe Babylon 5 X3TC team
And thanks to all those modelers whose work is a inspiration and a template for creating ingame assetsIf I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)
Release 0.54.1 Full Download for Rebellion 1.95+& Patch 0.54.2
NEW - Balvarin Carrier and Minor Factions fix!
Installation Guide:
Sometimes the in-game mod loader can be a bit funky so if you can't see the mods you've installed or something isn't working then enabling the mods via the 'EnabledMods.txt' file in your 'Mods-Rebellion v1.85' folder where you installed the mods to is the other alternative. It should look like this to work:
TXT2SinsArchiveVersion 194Version 0enabledModNameCount 2enabledModName "SotyrRemastered"enabledModName "SinsRemastered-v0.95b"
DISCORD:
https://discord.gg/9AwgByEEKn
Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)http://babylon5ins.blogspot.com/
Yours TobiWahn_Kenobi
Anything new happening lately? been a week and no one has said anything in this thread
TobiWahn is on a real world vacation without the computer, then there is the tech issue. I suspect the release will be tech light with more to follow as the proverbial code is cracked.
Darvroth
Hi everyone!
I'm back from vacation now and will look into what Rodney and Davroth have done in my absence. Thanks for keeping with us!
Wonderfull that you are back and on the case! Hope you enjoyed your vacation by the way.
Yes, Thanks you!
Had a most splendid trip to Madeira. Beautiful island, gorgeous mountains, lush green forests and romantic stone beaches and cliffs. And the reconstrucion of the Santa Maria de Colombo of course.
' impressive!
Maderia,
Nice! No currency transactions are a bonus.
Yes, thanks to our € I needn't be robbed by those exchange b*st*rds. But the fuel is expensive! Ridiculously so.
I sure as hell was.
Back to task however, I recommend release what works (ie limited B5 tech). That will allow for a refresh of the target audience and may draw in a few more interested and talented folks. Then in the next few months if the AI code is cracked a tech heavy version can be released that also includes any other models or art that is ready by then.
Also, shortly after Rebellion comes out an upgrade will need to be released to refresh the mod with the wider audience.
Thoughts...
I was thinking the same thing. Since the AI is being so dumb, the only two choices we currently have are to either go with the original tech trees from sins with Babylon 5 ships, or go with the new tech trees and make the mod multiplayer only with a non-functional AI (similar to Dawn of Victory).
I really wish the AI wasn't so hard-coded.
I'm still investigating on getting more information. I should have something for you in the next day or so I hope.
Question: would the AI be smart enough to still research everything if you kept the system names (for the research items) and research structure the same, but change the icons and english.str display names (what the player actually sees)? We could probably still give the research trees a Babylon 5 look but with default sins functionality so the AI stops crapping out all the time.
Going off-topic a bit, here's some really interesting info I found on Babylon 5's plasma cannon. They estimate that each shot from it is equal to a 3-megaton bomb and at max power it is equal to a 10-megaton bomb. http://www.b5tech.com/oldb5tech/science/weapons/PulseCannons/pulsecannons.html
That is a very awesome website! I love the hard figures! They make sense too, weapon systems wise with their output values etc ...
Look up the other specs on the site, very impressive!
In release .42 which ship types are planned to be released?
We (TW and I) are still currently entering Research aspects, working out the bugs from the DataBase and thwarting that marvelous AI issue. I'm back (I've finally remembered my login - I hate computers) and am working like a madman to get DarvRoth's and my research entered. TobiWahn developed a DataBase (awesome) for entering almost every type of file necessary for developing a new mod. We're currently getting the Vorlon and Shadow research entered. In the next release (0.42), there will be storyline research items, based upon the timeline from the show and other sources. Some will be negative (OMG!) with an overall positive effect on gameplay. You'll still enjoy it, I promise. TobiWahn has a few new ships (I can't remember all of them). This release will cover mostly (60%) research and the DB. Sorry I disappeared for a while. I'm hopefully back for the long haul. Thanks.
@AllHad a very rough first week after my vacation, so had almost no time. Sorry for the lack of updates.
@RodneyThanks for posting, will answer the txt file in the dropbox in an hour or so. Many thanks for your support (and for yours Davroth as well)
It's wonderfull that the mod is still alive and kicking. Im sure that Im not the only one checking in on a daily basis just for the hope of a new release of our favorite mod.
Would it be possible for the mod to add some more planets, like for instance the Maelestrom mod has done, except the most extravagant or game changing planets like the Dyson Sphere, Legendary planet, Ancient planet, Ring world and so on? Im thinking about the vast amount of planets that seem more in place for the Babylon 5 universe that would improve gameplay and depth. Is it possible? Or, well of course it's "possible", but is it something the modteam could consider?
Keep up the good work team!
I should say that I didn't mean that you should take the time to do the planets themselves, but instead ask the teams of active mods (like Maelestrom) if you could add their planets to your mod. I don't think they are against sharing if due credit is given.
Excuse me, but I think before this mod is ready, Blizzard announces Diablo at 5.
Are you trying to say that before this mod is released Blizzard will be announcing Diablo 5? I'm having trouble understanding what you're trying to say.
Funny. Very funny. So mature! Try do do something yourself for a change, like going to work 40+ hours a week and doing something for nil money in your spare time after work for the masses. Then care for a girlfriend/boyfriend/wife and your family, see a few friends from time to time and lets see how fast you can do all the work we sat out to accomplish. Get off my thread you moron.
Rodney,
Welcome back! I'm still recuperating from recent surgery and haven't finished the crosswalk like I wished but will endeavor to make progress.
TobiWahn,
NP. keep up the press, progress is progress by any measure.
Peter 1x9,
Agree good site, read it cover to cover 5-6 years ago and still wander back on occasion.
Gotta love those 55 hour weeks.
R.I.P. Steve Jobs 1955-2011
Just finished watching the series once more. Amazing how it hasn't lost its appeal at all in 15 years. And glad to see that this project is still progressing
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