So ive been seeing alot of debates about the Science used in Sins.
While i certainly enjoy having these debates in whatever thread they pop up in, i thought id make a definitive thread about as much as i can come up with.
I'll add to this as time goes by. Im more than welcome to corrections, debate and suggestions. Note that im just doing this off the top of my head as im sitting here, so i you would like to submit details (number values and what not) feel free.
so, from the top:
WEAPONS
TEC:
AutoCannons
Science: Generally considered as some for of Mass Driver. For this reason, it is understood that AutoCannons use magnetic forces to propel a solid, dense object called a 'slug' at extreme speeds. Generally, the most widely used material for the slugs is Tungsten, though other metals can be used. In the present, AutoCannon equivalents can only fire 1 round at a time, overheat quite quickly, and either damage themselves with each shot fired (Railguns) or are ineffecient or inaccurate (Coilguns/Gauss cannons). However they are a new technology, so these results are expected to improve.
Fiction: Sins AutoCannons, aside from the unusual and generally non-descriptive name, hold quite true to what can be construed to be feasible technology 1000+ years from now. There is, however, one flaw in the theory or ACs being Mass Drivers, in that on stage of TEC AC research entails advancement in Cartrige Propellants, indicating that AutoCannons are, in fact, just that - large, automatically reloading and re-firing Cannons like those you would find on a tank or artillery piece, though, given the scale of Sins, a much larger weapon round size, perhaps up to 220mm or greater, could be expected.
Lasers
Science: Lasers are concentrated beams of light which, through bombarding the target with charged particles, create massive amounts of heat and thereby damage the target. Lasers can be generated in a number of ways, and it is unclear how Lasers in Sins are generated. It can be assumed, however, that the generation methods differ between Advent and TEC, due to the different damage outputs and effeciencies, and, of course, the colour of the beam.
Fiction: In Sins, TEC Lasers are short, red lines that travel from the ship to the target at a relatively leisurely pace. This is not accurate as it is a known fact that in a vacuum, Lasers travel at the speed of light, and so you wouldnt see the laser leave the 'barrel' and hit the target in a short line like we do, rather, you would see something more akin to Sins Beam weaponry. Even though in the game they are called Pulse Lasers, such a differentiation would simply mean that the laser would fire multiple times in quick succession over a short period, rather than a long, sustained burst. They would, however, remain similar in appearance to Beam weponry.
Missiles
Science: Missiles are generally considered nowadays to refer to Single- or Multi-Stage, self-propelled explosive devices. Generally straight-forward, Missiles burn fuel to propel themselves at great speed towards a target, where, depending on the type of missile, it will either explode, or, in the case of TEC Missiles and the LRF Cluster Bombs ability upgrade, release multiple smaller warheads, capable of dealing potentially greater damage over a larger area to more targets. Missiles can have a any of a number of different guidance systems, on-board or relayed, than enable the missile to home in on its target more effectively. It is assumed, since missiles fired from a ship that has since been destroyed do not fly off harmlessly or detonate, that TEC missiles use on-board guidance systems, although it is possible those systems are simply backups for main targetting systems relying on the more powerful sensors on the host ship.
Fiction: Many science fiction universes show space battles as (relatively speaking) close range affairs, where lasers, guns, cannons, railguns, missiles, energy blasts etc are all being fired from within visual range. However, other universes suggest space battles be a matter of fleets sitting thousands, millions or even lightminutes away from each other, firing missiles into the void and hoping that you dont get hit by an even bigger volley in return. Even todays missiles can fire into space or at targets half way around the world. For this reason, it is not unreasonable to assume that with the vacuum in space, improved propellants, and longer ranged sensors, that this reality may not come true. The answer to that question, however, is yet to be seen and cannot be answered simply.
On another note, all missiles in Sins appear able to turn at incredible angles, effectively on the spot. Its like driving a car at 200 kp\h and making a 90 degree right turn within 10 meters. This is of course false, but can be attributed to a graphical and computational glitch which does not negatively affect gameplay, and so is left alone.
Beams
Science: A particle beam is an accelerated stream of charged particles or neutrons (often moving at very near the speed of light) which may be directed by magnets and focused by electrostatic lenses, although they may also be self-focusing. Subatomic particles such as electrons, positrons, and protons can be accelerated to high velocities and energies by machines that impart energy to the particles in small stages or nudges, ultimately achieving very high energy particle beams, measured in terms of billions and even trillions of electron volts. High energy beams are created in particle accelerators, in which a charged particle is drawn forward by an electrostatic (not magnetic) field with a charge opposite to the particle (like charges repel one another, opposites attract); as the particle passes the source of each field, the charge of the field is reversed so that the particle is now pushed on to another field source. Through a series of fields in sequence, the particle accelerates until it is moving at a high speed. A natural analogy to particle beams is lightning, where electrons flow from negatively charged clouds to positively charged clouds or the earth.
Fiction: Since Weaponised Particle Beams are not widespread at present (though they do exist and have been experimented with since 1958), it is difficult to say whether Sins Particle Beams, both TEC and Advent, are accurate representations. One question is, though, whether real Particle Beams would, in fact, appear as they do in Sins, rather than something akin to lightening.
Advent:
Science: Advent Lasers would be very similiar in method of generation and power output to TEC Lasers. The term blue laser is frequently applied to semiconductor laser diode based on gallium nitride. These new devices have applications in many areas ranging from optoelectronic data storage at high-density to medical applications. The shorter wavelength allows the laser to transfer much more information that a standard red laser.
Fiction: Modern Blue Lasers are used mainly for Telecommunications, IT, Medical and Environmental monitoring systems, and projectors. At present, no weaponised forms exist or are predicted, though in 1000+ years, this can certainly change. Also, by the same token that TEC Lasers are not accurate representations, so too are Advent Lasers, in that they should travel from ship to target at the speed of light (effectively instantly).
Science: Advent Beams would be very similar to TEC Beams in terms of basic physics, however, the 'sharpness' of the beam indicates a greatly improved effeciency, and, therefore, power and damage output.
Fiction: Once again, it is unclear if Sins Particle Beams are accurate representations. Similarly to TEC Beams, however, it is unclear if Sins Beam effects are accurate.
Plasma
Science: Plasma weapons use a small nuclear reactor or fuel cell or other type of advanced energy storage device to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter).Plasma-based weaponry is any group of weapons designed to use high-energy ionized gas or "plasma", typically created by superheating lasers or superfrequency devices. The primary damage mechanism of these fictional weapons is usually thermal transfer; it typically causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. In certain fiction, plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage
Fiction: As Plasma Weapons do not yet exist outside of Science Fiction, it is difficult to determine if plasma weapons in Sins are accurate representations. However, it is understandable that plasma, if charged to a high enough level, would do damage to the shields and hull of a ship.
Psionic Surge
Science: These weapons are unique to Sins of a Solar Empire, and do not exist in reality or other popular works of Science Fiction. As such, there is no real 'Science" to speak of. However, Canon explains Advent Psionic Surges as concentrated Psychic Energy being deployed against targets in the form of a large blue cone shaped blast. This weapon is the only Advent weapon that can change course while in flight to the target.
Fiction: It is unclear how psychic energy can cause physical damage to a target. it is assumed, however, that the weird space/time anomalies (such as possible powerful shifts in gravity, power surges and EMP-like blasts) could cause a ship to be damaged or destroyed.
Vasari
Vasari weapons (with the exception of Phase Missiles) are entirely the stuff of fiction. As such, there is very little in the way of science, however, here is some Canon to base assumptions from.
Pulse Guns (Plasma)
Science: Unfortunately, my rather interesting, inspired (in my opinion) speculation on the science behind Pulse Guns seems to have been overturned by the simple fact that in the Game Manual, Pulse Guns are referred to as Plasma Pulse Guns. For this reason, it is understood that Pulse Guns operate in much the same way as Advent Plasma Cannons, except on a smaller scale (and perhaps more effecient yet with a lower damage output). However, the inaccuracy of the weapon and haphazard trajectory of each blast - congruent with the style of Advent Plasma Weapons (which, naturally, we know to be without a doubt plasma based) - would support this fact.
Fiction: Certain Science Fiction Universes hold Weaponised Plasma to be an ultimate weapon, due to its massive damage output and high accuracy. While Sins holds true to the massive damage output (at least in the case of Advent Plasma weapons... Vasari Pulse Gun equivalents leave much to be desired...), the high accuracy is one convention not held to. The reasoning of the high accuracy is that electro-magnetic manipulation of the plasma can continue even once the bolt has left the weapon, and as such can have its flight trajectory altered mid-flight. This, however, does not seem to be the case with Sins. Also, the odd colouring of Vasari Plasma weapons does not seem to hold true to most traditions, as plasma is generally depicted in whites, blues, violets and similar colours, rather than the Vasari green
Pulse Beams
Science: Again, it is unclear how Pulse Beams actually work. Once again, the name is non-descript, however the each word does give some clues. It is possible that the Pulse Beam is simply a standard Particle Beam, simply pulse-fired intead of in a constant stream. However, I, personally, like a bit of variety, and for that reason, my opinion is that Pulse Beams are either some form of Neutron Particle Accelerator (yes, its a Particle Beam, but not exactly the same as TEC and Advent Beams) or a Hard Radiation Directed Energy Weapon, that takes hard radiation like gamma rays, and fires them in a concentrated blast at the target.
Fiction: The above explanation is, of course, total speculation. The simple fact that the Vasari race is so old and advanced implies that most of their weapons may not even be within our comprehension yet.
Phase Missiles
Science: It would appear that Phase Missiles are very similar to standard TEC Missiles when you get down to the basics. However, aside from a possibly much greater damage potential due to advanced Vasari technology, their main strength lies in their ability to bypass enemy target shields completely and deal damage directly to the hull. This is done by temporarily shifting the missile to Phase Space, and out of the same 'dimension' or 'space/time' as the target shields, thereby passing right through them with no ill effects. Once bypassing the shield, the missiles are free to detonate on or near the target hull, dealing damage as a normal missile. It is important to note the Phase Missiles only have a 30% chance to bypass [shields], though this may be improved through research.
Fiction: Logically speaking, the science of Phase Missiles seems pretty strong. However, questions remain as to the effectiveness of the weapon. If the weapon can shift into phase space, why cant the Vasari sit a fleet on their homeworld and fire Phase Missiles at targets in other Gravity Wells, thereby removing any threat of retaliation from enemy forces? Some poeple credit this with the small size of the missile requiring a very small and potentially ineffecient (and therefore extremely short lived) Phase Drive within the missile, meaning that the missile can only be in Phase Space for a short period (possibly to the degree of a fraction of a second) before returning to normal space.
If the weapon can bypass shields, why not the hull as well? A few, well aimed missiles fired at the Bridge, Engine Room, Reactor Room, Ammo Cache, and other Targets of Opportunity, would destroy any and every targetted ship with minimal fuss and cost. This is explained with the same reason a Phase Missile cannon be fired from a planet away, as the Phase Drives within the missile may not have the sustainability to breach the shield AND hull.
Why not a single missile loaded with a biological weapon, fired into the Life Support Systems, and detonating, killing all crew on board while salvaging the ship? With the 30% chance to bypass, ideally the Vasari would have to fire more than 3 times the number of missiles to ensure a sufficient number penetrated, with 70% of missile impacting harmlessly on the hull.
With such an effective and versatile weapon, it is also unclear why the Vasari utilise other types of weapons, however, many people believe that Phase Missiles would be relatively expensive, both in terms of actual cost and space requirements for the missiles within each ship. It is also believed that the Vasari have other weapons due to the threat of an enemy being able to counter the effectiveness of Phase Missiles (such technology is evident in the TEC Kol Battleship's Adaptive Forcefield ability), thereby rendering a Vasari fleet all but entirely harmless.
Wave Cannons (Plasma)
Science: Like most other Vasari weapons, it is unclear how Wave Cannons work, though in the game manual calls them Plasma Wave Cannons. The wave in the name, in fact, references the appearance of the blast generated by the weapon. Wave Cannons are held to be the most powerful and advanced Vasari ship-based weapon, being utilised only on their Heavy Cruiser and Capital Ships. There is no Science nor Canon (other than the name in the game manual) to explain anything about these weapons, however many theories have been made, including that the weapon is a 'shell' acting like a missile or rocket, or that it is some type of highly advanced Plasma Weapon. Another theory is that it is some form of Directed-Energy weapon similar to a Microwave Generator, but rather than generating Microwaves, generates a series of particles or 'signal' that disrupts the target at the molecular level, thereby damaging and destroying the very materials the target is made out of. Personally, I consider Wave Cannons to be a type of Plasma, Particle or Directed-Energy Weapon, though I am open to suggestions and explanations. It would seem, however, that the majority of the community believes Wave Cannons are a form of Plasma Cannon, much more similar to the Advent Plasma Cannon than the Pulse Gun, in both sophistication and damage output.
Disintegrators
Science: The name Disintegrators describes the effect of the weapon, not so much about the method of how the damage is inflicted. One theory is that Disintegrators affect the target at a molecular level, effectively disintegrating the very molecules of the target and causing it to fall apart like sand.
Fiction: Molecular Manipulation Weapons only exists in Science Fiction, However, as we dont not know that Disintegrators are MMW's, we cannot compare the two. However, even more advanced that simply disconnecting molecules is the re-arraging of them to form a new structure, or to destabilise an existing one. For instance, use of an MMW to use the very molecules of the bulkheads or hull to create an explosive device or biological weapon within the target, or to turn the target itself into an explosive device. Alternatively, using an MMW to disintegrate the crew of a ship, leaving the ship unmanned for pilaging. Another example is to simply breach the hull of the ship near the bridge, or breach the ships reactor shielding by disintegrating the molecules that make up the shielding. These types of attacks are incredibly deadly, simple, effective, and, most of all, generally uncounterable. However, once again, the above explanation is, of course, total speculation. The simple fact that the Vasari race is so old and advanced implies that most of their weapons may not even be within our comprehension yet.
Yet to come:
Explanations of: Shields and Shield Mitigation, Hull and Armor, Engines, Phase Drives, Super Weapons Abilities.
Also: Accepting suggestions for other topics, and,
Please tell me if I've made any grievous spelling errors. Thanks.
Okay, first off, Phase Detection works as follows:
All matter has a gravity field, no matter how small. Capital ships are massive hunks of metal that would be detectable by even the simplest gravitometers. With the thousands of years of advancement, frigates would also be detectable. Throw in a few tens of thousands of years and you would be able to detect every ship going anywhere.
Now, just in case this isn't clear, things that are out of phase simply can't collide with things in other phases. Magnetic, electric, gravity, and great force interactions still occur.
For this reason, it is rather easy to detect ships even though they are phased out.
Something to note though, phasing out would in no way cause you to travel faster than the speed of light. You would be able to fly through planets though which could be of some use on rare occasions...
unless you are phsed into a dimension/realm/plane of existence whatever you want to call it in which the laws of physics are different...
im curious though, how come mines are only detectable by scouts then?
That is not phasing out. That is what I call in my book a Breaker Drive. Completely different. Warp Drives and Hyperspace Drives work by distorting space around an object. Phase drives work by phasing your ship out. It does nothing for your speed. If you really want to change dimension/realm/plane of existence, then you need a Breaker Drive.
Because scouts would have very advanced sensors on board. Mines are tiny. Probably in the range of a large bomber, these things would be detectable only by the most delicate instruments. They are no bigger than a satellite, so they aren't exactly very big. I mean, if you are taller than something, then it is going to be hard to detect for a ship that is the size of Phobos.
The mines are PHASED OUT, it says that everywhere. Its like a phase drive but without movement. Its just like the Vasari scout ability or orbital structure ability to phase out.
I liken Phase Drives to Star Trek Warp Drives in their basic function (although both systems go about it differently)
ST Warp Drives alter the mass and physical properties of the starship AND/OR the space around the ship itself, allowing it to travel at great speeds under otherwise sub-light engines (and this is not my opinion, it is widely accepted 'fact', or what passes for fact in a fictional world)
Sins Phase Drives push the ship out of normal space so it does not interact with the physical universe, again, enabling it to travel at great speeds under otherwise sub-light engines.
But nonetheless, in-game lore shows Space Mines in Sins to be PHASED OUT, just like a ship travelling from one planet/star to another.
As for the size reference... in reality, yeah, they would/could be very small, but in Sins they are about the same size as a construction frigate if im not mistaken? (i havent watched on being built in a while) and in any case, the scale in Sins is not accurate... if they are in fact, smaller than a construction cruiser, then fine (although being smaller than a construction cruiser is still being as big as a modern day naval destroyer or cruiser or even and aircraft carrier. however, i believe the Vasari have the technology to detect mines in other gravity wells without a scout. after all, they can detect Phase Travel ANYWHERE on the map and any time, and mines are out of phase just like any ship, so?
also, delicate instrumentsare so rare/exclusive ONLY because they are either very large, very expensive, or both. For this reason, you dont often see them on any other vehicles other than scouts or those specially designed to carry them. So, scouts, its a given that they have the best sensors. but capital ships? these things are massive, already expensive, and very prestigious. there is no reason why mine detecting technology cannot or would not be mounted on capital ships.
however, as i always say, sometimes you need to give it up to poetic license...
as for breaker drives, i dont agree. Phase Drives could be used to actually shift into a different dimension etc. its just a matter of power and co-ordination/understanding. however, since Sins races never need to actually leave this dimension, they dont need to put that much juice into the drive.
yeah Volt, Mines do say 'Phased Out' on them.
At present, Mines are around the size of a constructor frigate (the little one that builds labs/factories/turrets, not the big SB-builder).
Okay...
First off, you are correct. They are phased out. However I stand by my point that the reason you can't detect them without scouts is that they are small. I'm merely speaking as far as what phasing out ACTUALLY DOES. Phasing out doesn't allow you to go faster in any way shape or form. Sure, you can't react with normal matter, but so what? That doesn't speed you up. Do you know what phasing out actually means?
Phasing out is changing the phase of an object by 180 degrees so that it no longer interacts with matter by colliding into it. For all we know, you might end up slamming into dark matter. Since we don't know what dark matter is, it could just be normal matter that is out of phase. If this is true, phasing out would be even less practical than normal.
When you phase out, you do not distort space. You don't decrease your mass. You just phase out. You don't change the laws of physics. Therefore, you do absolutely NOTHING to your maximum speed.
And for the record, the Warp Drive out of Star Trek does not reduce the mass which would only cause the ship to accelerate faster under normal engines anyways. The WD warps space around the ship, compressing it in front of the ship and expanding it behind the ship. This yields a so-called "surfer" effect where the compressed space sucks the ship forward while the expanded space pushes it forward.
If you really the result caused by Phase Drives, you need a WD or Hyperspace Drive (which graphically appears to be a WD but is based on wormholes.) The charge up sequence is like a wormhole. For this reason, it would appear that the ships are burning up extra AM as they are phasing out before jumping. There is no known reason that it would be necessary to phase out before jumping. That is my point.
i disagree with your assumptions. for the same reason we could 'phase out' and throw ourselves into the realm of dak matter etc, we could throw ourselves into the realm of another, as-of-yet undiscovered material/particle etc that could greatly improve physical speeds. Or, it could actually simply alter the rules of physics as we know them, providing much more forward momentum for the same amount of force. we dont know.
however, i do agree with you about the warp field (the reducing inertial mass idea i was talking about came about by using a deflector array, not a warp field. the way i explain phase jumps (as they were) is that warp travel still has the ship interact with matter in this 'space-time'. therefore, travelling at such high speeds (excuse the bluntness) would cause big problems if you happened to run into a rogue planet, debris field or anomaly (given, the odds of that arent great, but why take the risk?). Being phased out eliminates that possibility.
Another reason for 'phasing out' is to possibly subvert the effects of time dilation by removing the ship from our space time... much like a warp drive in reverse, with the added requirement of a phase drive to phase the ship out...
AND, i just thought about it... scouts have the equipment to yank mines out of phase space right? what if... on a much bigger scale, we had a ship or superweapon or superweapon-like ability to yank ships (or, with research) entire fleets out of phase space while in transit? and once out of phase space, could be dropped into a desolate region of space with a 5 minute phase jump charge up time to simulate being lost, or right into the middle of a high density minefield or ambush or black hole etc? i know this isnt really on topic, but i figured i might as well bring it up here... if done well, it could certainly be a good ability for pirates, if not players in general...
How many times do I have to say this? Phasing out does NOT change the universe you are in!!!!!
Okay.. Look, when you phase something out, all you do is change the frequency at which it vibrates! You don't leave the universe. You don't leave your respective Class III Multiverse, all you do is no longer interact with other objects. The laws of of physics don't change. You don't speed up. Why are you not understanding this!?!?!
ill put it simply:
How do you know? For the same reason you said you could possibly run into a whole lot of dark matter, you could easily bypass the laws of physics.
You were happy to play the "we don't know" card then, why not now?
Simply put, you dont know, so stop trying to assert your opinions as fact.
Because, according to string theory, they are. You don't seem to understand that physicists understand already what Phasing out does. Why you can't get this I have no clue...
Phasing out, as defined by science does not cause you to leave this universe. Therefore, the laws of physics stay the same. Even if you did, they still apply.
Look, the concept of "phasing out" has been around for a while. IC didn't invent it. All you are doing is alternating the vibrations of subatomic particles so that they don't crest and trough at the same time. If they don't, they can't interact, but because you didn't leave the universe, the laws of physics still apply. Here is a crash course in multiversal organization from String Theory...
Class I: This is what we live in. Pretty Normal...
Class II: All the parallel universes stacked on top of each other. This is sort of like a "bubble"
Class III: Also referred to as the "Bulk" or "Hyperspace," this is a giant pond if you will upon which all the class II's "float"
Class IV: Contains multiple Class III's and all universes within a class IV follow the same laws of physics.
Class V: This is the absolute max. You can't go outside of this. Technically, you can't go outside of your respective Class IV as you would instantly be annihilated.
So, unless you intend to leave a Class IV Multiverse, you aren't changing the laws of physics. And since that is impossible as you would have to BREAK every single one to do it, you can't leave. The laws of physics, for all we care are the same no matter which Bulk, Parralel universe, or normal universe you are in. If there are other sentient races in other C IV's, we can't interact. It is flat out impossible to do. No amount of time, energy, or mass could defy the laws that govern the C V. Nothing.
So... Happy now?
Oh, and for the record.. I said you might run into DM. I said that because you can't interact with DM normally. It might be something in this phase, it might be something in an alternate phase, or it might not even have a phase. Pick one. I'm just saying that if it did (and we have no clue what DM actually is) it would be severely impractical.
To wrap things up...
String Theory and what Phasing Out actually does determine that you would no longer collide with or see normal objects. You would be invisible. However, you still exert a gravitational pull.
For this reason, I said that you could discover what DM is. The key word there is "could." If it is in our phase or doesn't have one, they you are fine, doesn't matter. But stop using one argument that is unrelated to support you when there is nothing to support.
I am simply stating what Phasing Out actually does. In a fictional world, it can turn you purple for all I care. But this thread is about the science of Sins, so I'm just telling you what it REALLY does.
Oh, and here is a reference... Just in case you were wondering...
http://www.answers.com/topic/phase-physics-in-encyclopedia-1
Not sure if it is already posted...When will the next part be posted!!!!!
After Volt and the rezonator settle the dispute over hard science and poetic license... they both like to argue so right about the time sins2 comes out and screws up all the 'facts'
Ahh, string theory... what will they think of next?
aside from going with an untestable theory, have you considered one of the alternatives? the term phasing out could be a misnomer for whatever it is the ships are doing. it could also be phaseing into an alternate plane of existance that still interacts with the original one (i.e. real space) a bit (explaining how things can be detected in this state) that somehow allows for FTL travel. it could also be any of a variety of implausable or fantastical occurances that would somehow allow FTL travel to function. this is where the poetic license creeps into the argument. you fundamentally CAN'T know how it works because 1) it's fiction and 2) the designers haven't made up technobable to go with phase travel. just because the explanation doesn't fit into your view of the universe doesn't mean it is either wrong or deserving of immediate dissmisal. see earlier comment on string theory.
That's what I'm saying. If you made actually made a ship that phased out, it would just become invisible. But since this is a game, it can do whatever you like.
And yes, a Phase Drive could be a misnomer as it could have to do with any number of things...
I think IC just called it a phase drive because "hyper" and "warp" were already taken.
I support Tamren's comment, especially as the Vasari Overseer's Jump Degradation's use condition is 'OnlyWhenManyEnemiesHyperspacingTowardsMe', and the some end conditions are 'EnterHyperspace' and 'ExitHyperspace'.
Yeah, its just that it was being treated as if phasing out actually caused faster-than-light travel, so I said no. I said back at the beginning I thought it was poetic license...
Mostly speculation, but I think, from looking at them up close, that strike craft have a higher thrust-to-mass ratio than larger ships.
Correct. Besides, all ships in sins would technically have a top speed of c. Given that you are in space and I guarantee you that their engines are way faster than the acceleration due to gravity from a star, that they would only stop at c. The difference is their acceleration.
In reality, it would be the larger ships that would have faster acceleration speeds as they would have G-dampeners to neutralize the crushing forces created by the engines. Fighters would be too small and while they would be more maneuverable, they would be far slower in almost all cases as they would have to make wide banking turns or pull a tight 180 and risk being shoved into the seat and blacking out/dying.
Inertial dampening devices are a pretty big technological stretch. But then, so is faster-than-light travel so it's a fairly reasonable one.
Though, since no analog of such a device currently exists, it's just as feesable to postulate that inertial dampeners could be used on strike craft.
True, but they would be significantly less powerful.
Ships really are a lot like cells.
SC are like the tiny little red blood cells that you can't see unless you have a powerful microscope. Capitals are like egg cells which can be seen with the naked eye as they are about the size of a grain of sand.
By the surface area:volume ratio, you will see that due to lower mass, SC would be able to accelerate faster due to their SA:V ratio being significantly larger than a capital whose would be a whole lot smaller.
However! This also gives capital ships room for inertial dampening systems which would also be the very things that allow for faster than light travel as you are going to have to warp space-time to do it. This means that capitals can use 100% of their thrust while fighters, which would be limited to the tiniest of ID's, would only use, say 10% or risk killing the pilot.
Another thing to note would be fuel. Due to their small size, SC would have almost no room for fuel. This would limit them to pulse burns which must accelerate the ship instantly, or not do anything at all. This also means that their acceleration would be capped at 20-30 G's.
In other words, in SC, you can either give them fuel, or you can give them ID's. However, because they cannot travel through phase space, this suggests that they chose fuel over ID's. Not to mention the fact that they can fly around indefinitely which also suggests large amounts of fuel.
Science: Horse-, oar- and sail-powered human societies could detect gas giants in their own system. By the time they got into orbit, to their moon and were able to send probes to the reaches of their own system, they could detect gas giants around other stars.
Fiction: If you send a scout to a 'grey area', you can detect whether it is a gas giant once you are in its gravwell... Nothing is known about other star systems at all. However, asteroid belts, plasma storms and magnetic cloud are no hindrance to your sensors.
If the contents of a system were known to all the factions at the start, would the game be any worse? If ships smaller than capitals gained temporary cloak advantages (as the existing cloak ability) in asteroid belts, plasma storms and magnetic clouds if they didn't move or fire, might the game be improved? Would it be possible to add abilities contigent on the nature of a gravwell, within the existing game structure?
hey sorry i havent posted, ive started a new job and the consequent exhaustion has taken me a bit by surprise...
im wondering if i want to make a new post and label it part 2, or just add it on here... the OP is already pretty long...
If the moderators would make this a sticky, ill probably add the next part on here...
anyway, ill try to post the next section after some research ASAP. im thinking ill do Sub-Light and Phase Drives next, since there has been alot of discussion about them lately... anyone with suggestions is welcome to post them here
sub-light engines= some kind of super-efficient and super-fast-buildup-of-thrust ion engine, or pulsed engine of some sort. SC have some kind of different, much higher performance engine that let's them fly around like they're made of plastic instead of some kind of metal-based armoring material.
Well, let's look at their designs. There is a a consistency in that they all have wings, or are one single wing. Now, this must have something to do with their ability to move as it would otherwise be useless. So, what purposes could this possibly have?
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