Before killing me for another Balancing post, read this.
BotF is not overpowered favor item. For example for rook its very needed because of the tank playstyle. But I think Its another thing if LE, Sedna or UB get it. Lord Erebus hasd 80 health more, making him much harder to kill. I saw a few minion EBs, which had 6,5k life on lvl 10. Its not funny. I think Sedna has low health but high regen. This is designed so that shes vulnerable vs burst, but not vs DPS. UB has the highest standard Armor. Its made to make him protected vs DPS. But Blood of the Fallen destroys this Design I think. All in all HP Items are too strong, like everyone knows, or lets say DPs items and so on cant stand this. I mean when i play reg, and theres another reg in the enemy team, he has BotF and I have Poisened Dagger or any Damage Item else, hell fist me in any case. Now i swear you say "Poisened Dagger is better lategame". Maybe, thats right. but BotF for example complately absorbs one rain of ice IV. I dont play TB anymore.
No! I did not meant that. There no way of ignoring mana items. I have no aim to overhelm by hp, i need to be much stronger than a fatty by having nearly-even hitpoints.. there are much awesome items that give hp-armor or hp-mana (sure u know them).. and about dps you are particulary right. I ignore dps in most cases playing a fast demi making damage by mana and abilities instead. but there are mostly teamplay builds.
I think the only DG where DPS items make sense is Reg, or lets say, DGs without any Range dont need a real DPS.
Regulus is a great DD but dps items also needed when enemy demigod got no armor or u have a need in fastkill ie ganking a sedna by a team. It depends of situation course
Hey Maff i remembered i palyd vs you you were in a premade team
Yas i was. And i am in a sort of a team. Just wanna to play with people who knows how to play.. If u do not like my mates, we can play in a duel.. not matters.. but please do not force me to play with some badasses who asking how to throw a fireball
PS offtopic sorry
Blood of the fallen works perfectly.
Its the useless favor items which make it see so OP = Buff the useless favour items to be just as useful.
Exactly. Most favor items are just useless and need to be buffed. BoTF is good as it is now, just give it more usefull alternatives.
Agreed. Something has to be done about the unused favor items.
Thats what I wanted to tell the devs with the post. Thanks.
Seriously that's not a bad variety at all.
These items get infrequent use:
Does infrequent use mean bad/average players use them but experts don't or just that they have very specific niches? I don't know, but I have seen some of these items used to great effect.
The items that get no usage generally have very straightforward explanations:
Pretty much all assassin favor items are viable and many of the items which aren't used aren't used because they're worse than other items with identical or similar effects, not BotF. I don't see a problem with favor items that are worse than each other so long as they're also cheaper than the item they're worse than. Just because people who play a lot cap out on favor points doesn't mean that having a price scale is a bad thing.
Favor items by and large are fine and I think the ideal way to increase variety is to add interesting new items rather than nerf the most popular ones.
There are 28 favor items summary (horn included).
There are 7 favor items imo are usefull (horn included, but they will probably nerf it too much, like they did with HoL). Maybe 2 or 3 additional items are, in some cases, worth considering (like Amulet of Teleportation on Mandala, Dominate game, but still why AoT has 45 sec cooldown when normal teleportation scroll has just 30 sec !? That's why I would probably not take AoT in this conditions anyway).
Well, maybe for you it's fine this way...
Sorry if you don't like all those items, but there's 14 favor items which are quite usable, not seven.
So half the favor items aren't good. It's not ideal, but it's not nearly as bad as you guys make it sound.
I tend to agree with Obscenitor's list here. There are quite a few not so good items, but I do go back and forth with the items he listed based on character, team, etc.
Well, the truth is everything depends from point of view. I used around 10 favor items at least few times (and I think they are quite fine, still I would change few of them just slightly). For me, there are chars with just 1 right favor choise (eg. beast). But that's my opinion of course. Sure some people will say they would take mana favor with beast, so they can spit opponents without buying mana items. Of course they are right (it will be usefull item to always have a lot of mana), but for me it's no sense to do this with this char. We are talking about BoTF here, because this item is so good (comparing to others), with some chars there are just no alternatives (again that's my/some other people opinion).
About being usefull. I have seen people who was claiming goggles are usefull favor item, and i'm not saying they are completely useless. You can see mines with them, so they are usefull if you really want to see those mines ! But for me, there is no sense to take them, because there are other, much better choices. You can take goggles and you will gain usefull ability, but other favor item would help you much more in game. I would like to see something like: additional passive +200 hp/mana and active 30s cooldown ability on goggles which sends 15 meters fake detonation signal which has 75% chance to detonate each mine. It could mark once revealed mines too for your allies to see them (like you see mines near your towers). And why don't we have favor items with chances to deal critical damage ? Eg. Mard's Hammer could have 15% chance to deal 1.5x critical damage. Mard's Hammer is good favor item, but imo it's just not good enought right now.
Still, even in your opinion, just 14 favor items are usefull, so don't need changes. Why do we have another 14 then ? I said most, because I believe (in my opinion !) most items need more of less changes (including almost all from the "infrequent use" list you quoted - eg. CoPM should have additional +4 mana/sec, to work on first levels without forcing you to buy mana helmet).
fair enough
When I say some of those other items have a niche I mean things like the Cape of Plentiful Mana, which gives you 400% mana per second for 10 seconds on a 45 second cooldown... On Leviathan that's an AoE buff which gives more than 600 at level one and as the game goes on that can easily scale up to 1200 mana for 2-3 players at once. It has a legit niche on any flag with a mana regen flag and while that's currently only Leviathan and Exile, there will probably be more as more maps are added. That's not remotely comparable to the crazily narrow niche the goggles have.
On a sidenote though the goggles are actually fine if you assume eventually more stealth effects will be added to the game. I would wager that eventually a DG with limited stealth will be added or there will be items like invisbility potions/cloaks/etc. and there may be other unusual effects or abilities that make use of it like mines (you'll notice it still wasn't on my list because those don't exist yet though). /endtangent
Now that may have been a typo, maybe you meant 20, which is much more reasonable for health but still overpowered for mana, but I have a greater issue with your second use effect... It takes what's wrong about the goggles and then just amplifies it in hopes that it'll become good. It's only useful against one DG using one specific build, that's the whole problem with goggles in the first place.
Thematically cheap items sucking is fine, and if you excuse the poor quality of inexpensive items you cut down the list of favor items in need of improvement dramatically. It makes sense in every other game I've played, it's fine in this one. Rather than buff cheap items like the Coin Pouch or the Brilliant Bauble it make more sense to me to take what you like about those items and build new items with superior stats which cost more, especially with how badly favor points overflow after a week or two of play.
The second reason why some items are bad is because they were fine when created and game mechanics have changed. For example there used to be an invisibility cloak at the shop in beta. The goggles probably made more sense in that context.
The only items which truly and unjustifiably suck are the Furious Blade, Wings of the Seraphim and the Essence of Magic/Mards hammer, which are both just shitty versions of Blade of the Serpent.
Just a little correction. I never wrote 200 hp/mana per second. I meant just passive hp/mana increase (so item would help just a bit in close 1 vs 1 fight). 800 hp difference (BoTF and not) is a lot early game, when chars has 1400-1900 hp. Well, maybe BoTF should scale like lvl 1-9 400 hp, lvl 10-20 800 hp ? Or even more steps (400, 550, 700, 800 ?). I really would like to see scaling on some favor items (not only BoTF), depending from your level.
Another thing is, I don't really like hp scaling in this game, and hp flags don't helps here. Just check cataract map and hp stack UB (not only UB, that's just one of many examples - another are Ereb, Oak, Rook). With HP flag UB has like 8k HP, and still can be more at level 20. That's why I will always take BoTF with UB - it just gives a lot early and late game (late game with HP flag, then every single HP counts, because it's % increase). Imo HP flags should scale same as BoTF - so they should give static amount of HP depeding from lvl (like 200, 250, 325, 400 max). Right now HP flag can give you more than 1100 hp late game, and thats a lot ! Not mentioning, priests heals you with % amount, depending from your max HP (another reason why BoTF is imo the only right choice for some chars). So I think many things need a little tweak, not only favor items (% flags, % priests heals shouldn't be %, but some specific amount, based on your level).
Well that's my feelings. I played pantheon games, and I see why UB + Ereb combo is so hard to beat there - both of them has a lot of HP, especially using BoTF with captured HP flag.
PS: I made a little off topic here. Sorry about that.
I think it's funny the way the metagame has shifted for a lot of folks.
Early: Swift Anklet is great! You move fast, and movement is evertyhing.
Mid: Blood of the Fallen is great! You get to outlast people, and against people focusing on speed you just stand there while they keep running away.
Now: Cloak of Night is great! You get to suprise people with movement. It's like Swift but better!
Personally, I think Cloak ends up with the exact same problems as Swift in premade vs premade. Unless priests scaling heals are ever changed, Blood is the best item for a general. Blade of the Serpent is the only alternative for assassins (read: UB) in serious games.
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