So, I´ve done some pics of how some UI improvements could look like. most of them i did in a very short time, so the quality isn´t the best, but you should get the idea!
1. Game Options in the Custom Games Lobby
- i just dragged the buttons on the right a bit down.
- if you need more space you could even add a scrollbar on the right.
- Non-Standard settings are written in red to make changes visible in under 1 second.
as you can see, there is plenty of space there. maybe you could even add something usefull there
(the text should be put in a table, of course)
2. End Game Buttons
that one should not need any comment, but the first button. this one should put you in the same custom game (with same map, options, players).
3. Statistics in Custom Game Lobby:
maybe you could just link this to the pantheon page...
a small popup if you mouseover a playername.
4. Chat/Teamchat while loading a map
although loading times are pretty short, this one would help in pantheon, especially if players are dropping and the map loads some time.
teamchat would be nice to give instructions or see what characters the other ones have chosen. etc pp
maybe there should be a button to switch from normal chat to teamchat. this could be usefull in the normal custom game chat, too.
5. Ingame team-menu
That one is the most important: all your teammates in a menu on the left, with healthbar, player name and the option to cast spells on your teammates by clicking on their characters´ faces.
maybe you could add a menu-tab in the options, where you can select how to display this menu and where
These are still awesome changes. Bump!
Very nice ideas. This should be added to the game to improve the gameplay.
Ohh missed this thread earlier. +1 for you.
Couple of things, i like these ideas but in the lobby you removed the launch game option, which could prove tricky actually playing
Pantheon stats, i've been looking at this for the past couple of days, unfortunatly the only way to get sockets available via LUA would be through a C library, unfortunatly unlike in Supreme Commander, Demigod has a more restricted subset of the core global functions exposed, one of those missing crucially is loadlib.
loadlib, unfortunatly exposes quite a few security risks especially with the fact that implementing sockets becomes possible, and in the wrong hands can be potentially leathal to your computer. (imagine an easy way to slip malware/viruses etc onto the machine with no-one noticing)
If it does come back in 1.2 then the pantheon stats are in along with chat in custom games lobby to name just a couple. One security method would be to have a prompt that approved the execution of any loadlib command.
Failing that there is still a workaround although its sloppy hacky and pretty crappy. In having a relay service that comunicates over files, its slow, and unreliable but would achieve the desired effect over time.
The rest of the stuff is very possible, however Its much easier to ONLY display the modified game settings and/or just put a warning up when the game settings dont match the defaults, so you only have to check when they are different.
Also i would like this (stole your pic invis) - Allow us to see who we are targeting and how much health they have (HP bar)
bumb - love the ideas
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