Here's a quote from another thread:
I originally planned to respond to it in that thread, but I soon realized that it is such a huge topic that it warrants its own discussion thread.
Diplomacy is one area that has been severely neglected in all of gaming. The only game I've ever played that had good diplomacy was an MMO called Shadowbane (and the diplomacy occurred between real players and involved the real consequence of losing your city).
Metrics are totally the wrong way of doing diplomacy. You can't quantify a real person's opinions or a culture's customs with some silly numbers. You can't quantify hidden agendas or secret agreements.
A few key rules should be followed when designing the diplomacy system of a game. The AI-controlled players should:
All of these rules have been broken by games in the past, to their detriment.
Obviously, the design of a diplomacy system is much more complicated than following a few rules. There must also be a strong strategic foundation for the AI which allows it to formulate realistic goals and take the necessary steps to achieve them. AIs should be able to "see through" a player's gestures towards them and find weaknesses to exploit.
If a player is weaker militarily than the AI but stronger economically, it should not allow the player to bribe it into abandoning its plans for invasion. Rather, it should attempt to suck as much gold, mana, spells and other bribes out of the player that it can to further bolster its position.
This type of system is very hard to design, I admit, but I believe it is worth trying. I hope that the scripts and routines used for the AI are open to the modding community so that modders can fix any glaring mistakes or loopholes in the diplomatic AI.
What are your suggestions to improve the diplomacy of this game and elevate it over the mistakes of the past?
As far as I've read in the journals the AI personalities can be modded so we'll see multiple AI personalitiy types become available. As long as we can disable existing AI personalities then with time any player can include whatever personalitiy types they desire for their game. Thus providing games which match the interests of each individual who's willing to hunt the community mods for their favorite personality types.
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