After having spent some time with Demigod and HoN, I realized that while I love having new heroes and maps to play, there really should be a limit. Playing a game with 96 heroes simply didn't feel fun. HoN's reduced number of heroes was right up my alley, as was Demigod's even lower number of heroes with more customization. So my question is, would you guys like to see a few heroes who are very customizable, or lots who aren't? How many heroes and skills should, in your opinion, become the standard for the genre?
I'm gonna go with a lot of customizable heroes...but since we'll be able to add our own heros via editing...*shrug* Don't really matter.
I think start with two dozen pre-made ones but have a balanced system for creating more and leave it to the players to create more.
I will likely create several in my first game, backstory and all if there's an interface to do it.
Plus you could pretty much 'make' a hero in game by just giving a ton of essence to a single creature. Mmm...dragon with lots of essence..oh yeah.
The number of heroes should mainly depend on the size of the map, yet other variables such as custom made maps and number of opponents may also adjust the number. A small map with 3 heroes would be normal. On the 64bit map sizes for Elemental which may use 4GBs of memory from a system with 6GBs I could totally understand having a hundred heroes or more.
How many skills... this is more subjective, but if done correctly the number of skills can be near a hundred. If it's not done correctly than lots of skills can cause game balance issues, longer learning curve, decreased game stability and possible other side effects.
Not meaning to be pissy, but shouldn't this thread be moved to the Elemental forum rather than the off topic forum.
Other than that I agree with NT Jedi the number of heroes should be scalled with map size, as it would suck if say the game was balaced for 6 heroes on a "normal" size map, these six would then be slighly over powered on a smaller map and very underpowered on a huge map,they would struggle to cover the ground properly. Sort of like the speed of the terror stars on Gal civ 2. Which is not too bad on a normal map, but is horrenedous on a gigantic map. Nothing is more annoying than having an autopiolt ETA of 90+ turns. By the time it and its escorting fleet arrived, either I'd forgotten about it, it been destroyed or the war was over. But thats another matter.
Err, I know next to nothing about elemental, and the thread was actually based on my experience with Demigod But as it's not about demigod in particular, but rather games in general (MMO's FPS games, etc, have similar elements) I put it in the PC gaming part of Off Topic.
Lol my bad then
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