FIRST.wonder what is in it.
Hurray and now my priests are actually captured by the citadel on leviathan.
Shame i didnt record it, but it was moving back and forth along the citadels backside and i couldnt get it out whereever i chose to locate him, in other words, clicking all over the place. Only thing that got him out was a tele scroll.
Thanks!
Are they ever going to fix pathing issues? And UB's ooze only working while stopped?
not mcuh of a differnece. at level 10 this baraly was around 200 hp (or was it arround 300?) more that the priests healed then the bishops. at lower level of course even less of a difference.
What are you talking aboutRainFall2112? Ooze works just fine while moving. Unless you've found some new combination of things that breaks it?
Were the items disabled for 'timeout conflicts' or for balance reasons? What are these alleged timeout conflicts?
The way the game was Sedna was healing way more with priests than her own spells and any shift in that is going to have significant effects. I've played WoW, Starcraft, Warcraft 3, etc. and in all those games very minor changes could have major impacts. Let's look at what this change implies.
Monk idols heal a percentage of total health, to increase health you need gold, the new idols cost more gold, when you spend more money on health you have less money to bolster mana regen, and with less healing from monks you need more heals which cost more mana which affects how much health you can stack which affects how much health you gain from priests.
So all this stuff feeds into itself, even a minor change could have a major impact, but it's not even a minor change in the first place.
Speaking for my self, I RARELY advanced my healing priests beyond Rank 1 So I won't notice any change.
Another undocumented change: the Mana exploit got fixed.
Good catch!
woohoo!
Oh wow they removed the items instead of fixing them? ahahaahahahaha, it's gonna be like the heart of life nerf all over again.
LOL
No they didn't. They're temporarily disabling them until they're properly rebalanced.
New patch; this is great!!
Temporarily disabled Hex Scroll, Ring of Divine Might, and the Horn of Battle until associated army buffs can be properly reconfigured to deal with timeout conflicts.
Um, Are we sure this means they were removed for balance reasons? I think it is more reasonable to say that the bugs that were showing them as too strong were also causing crashes or de-synchs, and that is why they were removed.
HEY NO MORE GLITCH SEDNAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm shocked most are not partying about the fact that the Host-Quit exploit seems to have been removed. Or did I read it wrong? Poor, poor cheaters are going to have to actually play the game now. . .
No problems with "Sedna fix". When I play Sedna, 1/2 of match I have monk idols (tier 1) (+Vlemish - ASAP). Then I just have no time for shopping, because I need to stay in the battlefield to constantly support my mates with heal. The time I can buy better idols game is usually decided already.
I wonder if stats will still report if an entire team drops.
I'm just glad that they still listen to the community and implement fixes rather quickly.
The solutions may not be perfect, but the game gets a bit better after each patch.
Fixing bugs is of course of high priority, but I also hope that future patches also include some balancing improvements.
i never ever had 5000 hp at level 10 with my sedna not even later. 5000 hp is possible but very unusual so this numbers may be theoretically correct but practically wrong.
that's bullshit. her own healing spell healed many times more. you seem to very overestimate the healing of the priests. on any level timestep i healed with my own spell at least arround 1.5 times as much the priests done. and the bottom of the curve was achieved when buying the high priests arround level 5.
you seem to forget that bishops have a higher base heal than high priests!
edit: you may call me a bad sedna player for not having 5000 hp at level 10 but i think here are quite some top payers arround that would contradict.
edit2: i find it so redicules how so many make the priest bug responsable for their los against sednas (i have heared that many times too) although most times theg ame was allready decided when i still had monks! often my priest die pretty fast and during the heat fo the fight i don't resummon them cause they aren't often needed. still it is the bugs fault they lost
these people waon't have any excuse from now on. and nothing will change for them.
Celmare, perhaps you forgot to calculate that priests come in pairs.
If there were 2 Demigods with 3500 maximum health each (which is easily possible), the theoretical healing power of the Priests (before the patch) would have been: 3500x0.3x2 per 5 seconds, which equals to 2100 health per 5 seconds.
Therefore it would have been impossible that you healed more with Sedna's Heal skill.
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