hey everyone,
this is my first post, been following people's posts on here for a little while. really great ideas. Just wanted to see if any one was looking to do big mods of demigod with the news of the SDK being released. It got me pretty excited, right now including myself have about 8 people interested in doing some big changes. something we are talking about is changing the theme to a scifi setting, and probably not making all new demigods but changing the existing ones models, animation and effects. we have two concept artists in, Myself and two others are Modelers/texture artists. we have a rigger, a VFX artist and an animator. When the sdk is out, probably have more of my friends in.
I really like the designs of all the demigods, but I do want to see some really cool mechanical guys. I think alot of people on here feel the same way.
So, Is anyone else planning on doing some big changes?
drugfreeboy-Thanks for checking the thread out man.
gkrit-its a cool design just feels more fantasy you know, we really want to make crazy characters but still keep them grounded in a non magical universe. and thanks again for sharing your ideas with us we really do enjoy feedback.
regabond-that is an excellent point. having a plasma launcher could be cool, but its would take time to travel, and the TOL are an instant hit. so maybe it curves after them. your comment got me thinking and it might be cool to have the towers be a kind of Tesla coil, maybe not electricity but more like those plasma lamps, http://static-p3.fotolia.com/jpg/00/11/22/22/400_F_11222286_fnsHmdiGOY9Ye2TXM2wm8yHeikjMBwHh.jpg and when it hits it arcs a little bit in a small area. plasma stream sounds a bit cooler. i guess ghost busters type stuff. Also we really want upgrades to be a visible change on the towers. so it might be cool to have the archer towers start out as just a minigun emplacement, and 1 upgrade to dmg. adds rockets to it, and another, adds precision lasers and so on. and perhaps if the TOL are a plasma coil thing then maybe when it upgrades it adds another stream to it, or plasma balls shoot out with it. and the same thing when you upgrade the tower defense you will visually see more armor or shields on it.
Trigeminal- that would fit pretty good with the light side being good, mindless mechs in battle are no big deal to send and sacrifice, and gnarly alien insects are definitely on the dark side. only thing it might not fit with some of the more organic races on the light side or the mech ones on the dark side. after reading your post i thought about what we could do for the grunts and I was thinking it might be cool if each type of grunt represent a race. so maybe the healers on the dark side are from the shambling hives race. or the angel unit on the light side is from the inter dimensional traveller race. I guess I should have posted up some of the back story we are working with at this time. So multiple wars have been raging in the known Galaxy for hundreds of years and every time an empire is on the verge of defeat they looked to an ally to bolster their forces in turn the opposing side did the same. and so this continuous merging of empires took place until there were but two factions that could stand up to each other. at this point a large number of previously habitable planets have been completely destroyed or rendered inhospitable to most forms of life. Then one day a unknown race of what seemed to be omnipotent beings appeared. they gave the two great factions an ultimatum, each major race within the faction will send forth its greatest warrior or weapon to do battle to decide which side will rule over the other, or go to war with them and face utter annihilation. well, they chose the previous. so that's where you the player would pick up. sooooo, getting back to the grunts, that's why i was thinking they would be made up of each races best squads.
Thanks for posting guys and giving feedback. and any more ideas or thoughts, please post them up right away. also sorry if my little back story is horribly written, i think it gets the major points across.
yeh... thought it was more fantasy side lol ... but then again thought it might get away with it. cant wait to see the end result.
Hey guys just wanted to come on and let you know that concept is coming soon. Were going to have a meeting this weekend about it and you will get an update soon. Dont lose interest, just give us time.
Trust me we are not losing interest. I have 3 friends who are watching this thread too. With this and some of ui mods, allot of coolness could ensue.
mini update:
I am working with some level designs that I will be posting up tonight or sat morning. I am working on this large satellite level. the players will be at the very top of it, and down beneath it will be large solar panel, an asteroid mining operation and radar towers that rotate around sweeping for incoming signals. the two starting platforms where the citadel is located will have 1 ship on each side that is docked.
Also I am playing with the idea of a level that is on a jungle planet and the majority of the level is suspended over a large chasm. not sure if the level will be a primitive rope and wood setup, or make it a alien hive and its supported by some beasts foul bodily fluids. almost like a spiders web,but on some heavy space drugs. but gross. maybe the shambling hives home world. have pulsating egg sacks and goo flowing through parts.
I have allready mentioned this idea but i will post it up again. another level could be a destroyed planet and the level is on a floating peice of that planet. since the astonauts home world, earth which was destroyed several hundred years prier to the present time in the game.
LOVE IT!!!
So here is the satellite level or space station. no flag or tower placement yet, the actual playing feild may change alot. so for now just to give an idea of the backgrounds we are going to be doing. the ships will not be identical. and when its in 3d it will be better.
i hope u add more lanes to this map, i can see bottlenecking being a problem with your design atm. but good concepts ofc
I agree with you.did some quick stuff. what do you think now.
that map still has bottlenecking because it only has 1 lane to the citadel. it would still be a problem just like on crucible and exile
here is what i would do to stop that occuring:
Alternatively you could just swap the triangle by the citadel to the opposite side of the main entrance and add a small piece to connect things up.
looking good so far. howvere i think stacked's refinement works a lil better.
if u don't mind i might give a crack at designing the map a bit... i'll keep ur main ideas with the satelite and everything. i start with some basic sketched and designs tomorrow and if i don't hear any cries for stop then i'll post when they're ready
Sorry for the double post...
like i said right above this i did some Sketches and desighns and came up with a pretty solid map that uses the satellite motef. rather than give my usual 2K+ word description i leave that to the masterminds behind the SciFi Demigods Mod and will just pos thr map with a short description of what you looking at. take it or leave it this is just an idea.
(Preliminary sketches on satellite idea)
Settled on long slim "death ray" style with two very large solar pannels on top. probably in orbit around a planet (similar to Exile).
(Basic 3D model for satellite)
(Basic Map Design)
(Map Pathing Design)
(Flag Position)
Let me know if u have any question, or need the jpegs for anything.
hahaha, well map designs are not my forte i suppose. Scottish once again you impress. yeah your design is much better. if you are cool with us using your design then yeah send 'em our way. Archibaldo1986@gmail.com. thanks a ton scottish Alien. I wish they would get the sdk out so we can start on this allready. at least the levels, still waiting on concept for the characters.
ooo .. im liking that design scottishalien.
Wow and wow.
Great respect for the internet modding community. Looking forward with pleasure to see how this thread turns out.
I don't have many modding skills but i may be able to suggest ideas.
With all the sco-fi themes, a map with a 2-way teleport that is activatable for 1 team only, when you hold two different flags?
Im thinking those big circles at the bottom, would allow for a sneaky surprise attack only if you managed to get behind enemy lines and cap their teleport flag
Hey Scottish Alien, that is some cool stuff... We would definitelly love for you to help us out with some of these level designs, its not our forte. With that said, if its cool with you we would like to throw some ideas of maps out there and then get some feedback on them. Thanks for all the feedback fellas, will be posting some more stuff soon.
Cool, ther is some awesome things in here.. I see forward for this mod..
I really hope the map making tools will come soon so we can see you in action Scottish
been a while since my last update. I did some tower concepts over the weekend. I am posting a plasma tower, tonight I will be posting the other three, A tesla coil, missile turret and a howitzer turret.
Not that this idea isn't a good one but wouldn't it be better to work on things that might get officially integrated such as maps and demigods since you have all the talent?
We have concept artist working on looks, but were not the best at map layouts. Its a matter of ideas, we can create whatever we have to once the SDK comes out, so right now were just building props to intergrate them into the maps later.
Were hoping that scottish alien and others allow us to build some of these maps, we promise we will make them as bad ass as we can.
We will start working on some map layouts, if anyone one has any ideas please let us know.
Ah. I just figure that if you have great talent your team could produce stuff that fits the Demigod theme and Stardock could officially distribute them. Sorta like what Valve does with community maps for TF2.
Polynomial- hey dude, thanks for stopping by. I completely understand what you are saying. I guess we all really just wanted to do scifi stuff and the stuff we make will be portfolio pieces for us. Another reason is that we are unsure of the SDK limitations, so thats why we are not getting into changing the attack code and all that jazz, just visuals for now. But, things change so we will see. thanks again for your thoughts.
these are some things i did at 1 in the morning, so please forgive the strange choice of background colors.
Tesla Generator:
Missile Tower:
Howitzer Platform:
All turret comparison:
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