All this week I watched GPG and Stardock QA going back and forth on the demo build. Just little things.
We also went into great detail on the 2 new demigods that are in development. I am anticipating being able to go into significant detail on these in the next couple of weeks now that they’ve moved beyond a bunch of “assets” and are starting to come together.
Tentatively we are looking at one general and one assassin. One will be of the forces of light and the other the forces of darkness. One will be melee oriented, the other projectile oriented.
In addition, version 1.2 is the next major milestone GPG is working on. It’s due in August so that we can show it off at PAX where we also expect to be showing off the 2 new Demigods.
Prior to version 1.2 we are also very close to a post v1.1 update. I had hoped we were going to release it this week but there’s still a bit more to do. The post v1.1 update is expected to fix a LUA decompression crash that some people have run into (and by some people we mean those people get it a lot) as well as some fixes to stats. There may also be some balance tweaks to the bishops-related idols but not sure if they’ll make it in time.
For version 1.2 itself our list is:
Other things that are being discussed without a consensus yet:
Ironically, the biggest development resource limitation right now is in the area of UI. So solutions that require new screens and such are more problematic. In the long run, we’ll add as much as we can to Impulse’s overlay which is getting a significant revamp in August for better handling for friends and such.
Also high on our list but will probably not make it into v1.2 but likely v1.3 are the Clan Wars. It was decided that getting modding out earlier rather than later was important because in doing so, Stardock itself can start to create maps and demigods to release as well as let players create their own demigods if they want and in a pinch we can take care of the exporting for them.
So that’s where things stand as we start to near the end of July.
*tick tick* can we pweease have this this week? Pwetty Pwease?
Well this'll be good, I expect a surge of new maps and a community made "Item fix patch" within a couple weeks of this coming out. Some of the items are just terrible, plus a couple of those descriptions could be tweaked as well.
Dude the most of our clanmates reported every fucking issue, some of them reported same issues over ten times a day! We really did enough to work something out, and we canceled these actions, cause we don´t trust gpg in that case anymore.
Today it´s like a running gag - during our TS-Sessions we talk about how many people are still working on solving issues like random crashes etc. - sometimes we agree on 1 or 2 people maybe for 2 days a week.
Btw. some of us think that frogboy sometimes is hitting his red button to screw up the servers, cause he is angry about his stats again.
Any place for pantheon testers to sign up for a load test time?
@lol at cosma. Frustrated much?
It's some lua bug... very iritating, but most games have this, and far worse. In fact I remeber quite vividly that time without demos or friends who had already bought the game or torrents(dont use them!!) most of the time you couldn't play the fuckin game. And if you asked for apatch on the forums about that, you would get two replies in agreeal then nothing. No journals, nno devs, no nothing. And this was after the games in question were out for months if not years. They're working on it, but fixing software isn't so easy as you might imagine. Seriously.. its been 3 months.
only 2? oh well that means they'll be better but i really wish we'd get a battle mage, something like a melee caster... oh well that' whiny wishy talk. Sounds good, more options for gameplay will make the game better overall to the point people will have to really re-acess the game. And ofcourse mods are always great, i'd love to see what people can do with the... wait i don't think we have a direct map editor like thing do we? oh well just means modding community will be smaller (correct me if there is one i've been away a while)
Nope, no official map creator, but SD seem willing to help us "convert" our models into Granny files...
So we could get some user created maps
I feel both SD and GPG understand the importance of user created content; it might be very difficult to construct maps, but it'll certainly be possible.
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